Buff Suggestion Yay or Nay: Corvus Glaive
DPXFistheGOAT
Member Posts: 727 ★★★
**Intro**
Corvus is the worst champ in the game. He needs a buff. All suggestions are merely additions and will not replace Corvus's abilities
**New Abilities (in addition to Current)**
- Bleed/Shock/Incinerate Immunity
- Permanent True Strike and True Accuracy
- Special 1 buff steal + life steal (% based on # of Corvus Spores) + gains unstoppable + power sting + inverted control
- Special 2 power steal 100% of opponents power + heal reversal + inflicts Corvus Spores and damage when in proximity + gains unstoppable
- Heavy has a 40% chance to bleed
- Attacking block has a 0% chance to inflict poison, but increases per bleed
- Inflicting a bleed when opponent is poisoned inflicts a GlaiveToxin. Opponent is stunned when expires
- Auto-block when low health
- Unstoppable when dashing forward
- Phases when dashing backwards + shrugs off all debuffs except armor break. Lasts for 2 seconds
- Corvus evade (triggered when hit while stunned). Inflicts degen
- Holding down heavy causes a Glaivequake that damages the opponent
- Heavy inflicts 8 second armor break
- Auto evade
- Every hit that lands permanently reduces ability accuracy by 2%
- RockGlaives is added when struck by opponent. 15 RockGlaives triggers unstoppable
- A random debuff is inflicted on opponent for existing. Each debuff deals damage and is shrugged off if opponent lands 10 consecutive hits. 6 debuffs trigger Enter the Glaive
- 70% chance to shrug off all debuffs
- Real Corvus comes out upon death and gives Corvus max life, amped damage, and a poison debuff he's immune to anyways
- Power gain
- Regen
- Armor up
-,Glancing
- Crits have chance to bleed and armor break
- Holding down block builds up Electroglaive charge for up to 20 charges. Well timed blocks inflict damage according to number of charges.
- All hits reflect 40% of damage
- Healthpool increased comparable to RoL defenders
- Energy damage taken is absorbed and turned to enery
- Reduced opponent special 3 damage
- Ignores block
- Increased perfect block chance (he has a shield now made of Corvanium)
- Special 3 inflicts every debuff in the game onto the opponent
**Awakened abilities**
- Gains additional power when striking bleeding opponents
- All debuffs reduce ability accuracy
- Corvus pre-fight ability can now change his class to any class he wants
- Fury buff for every 0.01% damage Corvus takes. Stops at 99 furies
- Specials 1 and 2 stun
- Start the match with indestructible. Gain one once timer for it stops + inflicting GlaiveSnap
- Evade all projectiles
- CorvusSpores deal damage
**Synergy**
- Himself: Automatically clears Act 6
- Anyone: Corvus assists once in the fight and awards an invincible when teammate is at 1% health
Corvus is the worst champ in the game. He needs a buff. All suggestions are merely additions and will not replace Corvus's abilities
**New Abilities (in addition to Current)**
- Bleed/Shock/Incinerate Immunity
- Permanent True Strike and True Accuracy
- Special 1 buff steal + life steal (% based on # of Corvus Spores) + gains unstoppable + power sting + inverted control
- Special 2 power steal 100% of opponents power + heal reversal + inflicts Corvus Spores and damage when in proximity + gains unstoppable
- Heavy has a 40% chance to bleed
- Attacking block has a 0% chance to inflict poison, but increases per bleed
- Inflicting a bleed when opponent is poisoned inflicts a GlaiveToxin. Opponent is stunned when expires
- Auto-block when low health
- Unstoppable when dashing forward
- Phases when dashing backwards + shrugs off all debuffs except armor break. Lasts for 2 seconds
- Corvus evade (triggered when hit while stunned). Inflicts degen
- Holding down heavy causes a Glaivequake that damages the opponent
- Heavy inflicts 8 second armor break
- Auto evade
- Every hit that lands permanently reduces ability accuracy by 2%
- RockGlaives is added when struck by opponent. 15 RockGlaives triggers unstoppable
- A random debuff is inflicted on opponent for existing. Each debuff deals damage and is shrugged off if opponent lands 10 consecutive hits. 6 debuffs trigger Enter the Glaive
- 70% chance to shrug off all debuffs
- Real Corvus comes out upon death and gives Corvus max life, amped damage, and a poison debuff he's immune to anyways
- Power gain
- Regen
- Armor up
-,Glancing
- Crits have chance to bleed and armor break
- Holding down block builds up Electroglaive charge for up to 20 charges. Well timed blocks inflict damage according to number of charges.
- All hits reflect 40% of damage
- Healthpool increased comparable to RoL defenders
- Energy damage taken is absorbed and turned to enery
- Reduced opponent special 3 damage
- Ignores block
- Increased perfect block chance (he has a shield now made of Corvanium)
- Special 3 inflicts every debuff in the game onto the opponent
**Awakened abilities**
- Gains additional power when striking bleeding opponents
- All debuffs reduce ability accuracy
- Corvus pre-fight ability can now change his class to any class he wants
- Fury buff for every 0.01% damage Corvus takes. Stops at 99 furies
- Specials 1 and 2 stun
- Start the match with indestructible. Gain one once timer for it stops + inflicting GlaiveSnap
- Evade all projectiles
- CorvusSpores deal damage
**Synergy**
- Himself: Automatically clears Act 6
- Anyone: Corvus assists once in the fight and awards an invincible when teammate is at 1% health
5
Comments
- Himself: Automatically clears Act 6
now that is on another level.
Remove 2 linked per path and the easy path will allow you to remove the Global node as well.