**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
6* champs in t1a, t4b and t4c arenas

Are there any plans to allow using 6* champs in t1a, t4b and t4c arenas?
5
Comments
In fact, why is there not even a T2A arena despite T2A having been introduced some 3 years or so ago now. We had T4B and T4CC arenas around the time when those were the desired resources; but the arena system never progressed to T2A or T5B. It just seems like the arena system has been stagnant for years.
But also (mainly) keeping 6* out of these arenas allow lower level players to better be able to compete against Thanos/Kang Teams of Max 5* (NO Mastery) opponent’s (instead of max 6* T/K opponent teams), if they are not aware of using “unbalanced” teams to reach Infinite Streak at 15. Also helps to keep the minimum PI requirement a little lower once in Streak (as opposed to if higher 6* PI's were to be introduced into that calculation.
The point about Thanos/Kang teams is a fair one though, and my sense is that it is a more fundamental design question in the arena system that we need to reconsider - I just don't get why there is a need to put players through 21 boring matches before we can get to the infinite streak.