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6* champs in t1a, t4b and t4c arenas

Are there any plans to allow using 6* champs in t1a, t4b and t4c arenas?

Comments

  • Ultra8529Ultra8529 Posts: 526 ★★★
    I was having the exact same thought on my mind just today! I don't understand why these arenas have been lagging behind so much. 6*s should totally be usable in these arenas.

    In fact, why is there not even a T2A arena despite T2A having been introduced some 3 years or so ago now. We had T4B and T4CC arenas around the time when those were the desired resources; but the arena system never progressed to T2A or T5B. It just seems like the arena system has been stagnant for years.
  • razielraziel Posts: 75
    I agree and the arena system in general could see a bigger overhaul. Hopefully devs have already improvements planned in their roadmap.
  • I actually disagree on this one. It would make completing the final milestones way to fast (too little effort) for those with a bunch of 6*). And if you say “well just add more milestones”, like they did in T4Basic, you know lower people will still want to go after them all (and you’ll basically be encouraging them to spend a whole lot more time grinding for these that they should have to do, just because they don't have a lot of 6*).

    But also (mainly) keeping 6* out of these arenas allow lower level players to better be able to compete against Thanos/Kang Teams of Max 5* (NO Mastery) opponent’s (instead of max 6* T/K opponent teams), if they are not aware of using “unbalanced” teams to reach Infinite Streak at 15. Also helps to keep the minimum PI requirement a little lower once in Streak (as opposed to if higher 6* PI's were to be introduced into that calculation.
  • Ultra8529Ultra8529 Posts: 526 ★★★

    I actually disagree on this one. It would make completing the final milestones way to fast (too little effort) for those with a bunch of 6*). And if you say “well just add more milestones”, like they did in T4Basic, you know lower people will still want to go after them all (and you’ll basically be encouraging them to spend a whole lot more time grinding for these that they should have to do, just because they don't have a lot of 6*).

    But also (mainly) keeping 6* out of these arenas allow lower level players to better be able to compete against Thanos/Kang Teams of Max 5* (NO Mastery) opponent’s (instead of max 6* T/K opponent teams), if they are not aware of using “unbalanced” teams to reach Infinite Streak at 15. Also helps to keep the minimum PI requirement a little lower once in Streak (as opposed to if higher 6* PI's were to be introduced into that calculation.

    Why should hitting the milestones be made more time consuming than necessary for people with a big enough 6* roster though? By that point you are really just collecting basic materials - T1A and T4B - there is no real reason to hinder these players.

    The point about Thanos/Kang teams is a fair one though, and my sense is that it is a more fundamental design question in the arena system that we need to reconsider - I just don't get why there is a need to put players through 21 boring matches before we can get to the infinite streak.
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