Is the buffed reward for AW season really enough...?
Pete
Member Posts: 32 ★
What does community think about the change in AW season rewards?
For folks that push master rank, I just think a month of wasting expensive 30% boosts should return at least 1.5 t5b and 4 t2a in addition to other crystals...there is no motivating factor to push in AW anymore;;
What do y'all think?
For folks that push master rank, I just think a month of wasting expensive 30% boosts should return at least 1.5 t5b and 4 t2a in addition to other crystals...there is no motivating factor to push in AW anymore;;
What do y'all think?
3
Comments
No matter the amount of rewards, people will still be upset or say its not enough. They could let you pick your own 5* champ I guarantee people will complain they have to use rank up resources and then the "we need gold realms" posts will flood the forums.
Its never enough.
If everyone's spending was fixed, then at some point you could increase rewards to the point where most reasonable players would think the rewards were worth far more than what they were spending. But as long as players are allowed to chase those rewards by spending, you're likely never going to reach equilibrium. Instead, the current system pretty much guarantees that about half the players in competitive alliances are likely to think the rewards aren't worth the expense - because about half the players will be spending more than average and the rest will be spending less than average and the average amount spent is basically what the players are in effect saying the rewards are worth through their actions.
Which brings up another point. Players *say* the rewards aren't worth it, but game developers do not trust what players say, they trust what players do. If players say they aren't worth it then chase them in actuality, the devs will assume the rewards are in fact worth it because people are in fact spending to get them. In one sense, the AW rewards are like an auction, and the players are bidding for them. In that sense the rewards are worth what the players are willing to pay to get.
My personal opinion is that the buff in rewards is substantial. Especially for the Plat 1-Gold 3 areas. One of the biggest complaints we also see around here is the "Ever widening gap of the top players vs mid players and this helps with that gap.
I asked in the main thread what it would take, and very few actually could say what they would want that would make them happy and that tells me all they want is more and don't really understand what they are asking for.
But alliance play creates independent pressures on players to all engage with the same content (roughly) even though they might all have different strength. And you can't just pick and choose which content to do and which to abandon and try later, because there's no try later in alliance play. A large part of participating in alliance content is to help the alliance, not just to get the rewards, and this acts to pressure players into spending more than the rewards are worth, because the need to not let the alliance down has more "value."
In that respect, while players spending more on single player content than they think it is worth is something I have very little sympathy over, since that's 100% under their control, spending more on alliance content than a player thinks is worth it is something I have much more sympathy over, since the very nature of alliances - which any online game operator both knows and deliberately counts on - adds external forces beyond the value of the rewards.
Is it fixable? Sure. Eliminate all alliance potions. Now you can't spend on wars, so by definition you can't overspend. QED. The question is whether you can address the problem in a palatable way, and that's a much more difficult problem. But the fact that a solution exists, even if it is an unpalatable one, means it can't be impossible to solve. It just might take inventive thinking. But I'm pretty sure it is possible to create an alliance competitive game mode that eliminates all the worst problems of the current alliance war.
Because of this though I decided to remain dialed back in a very casual alliance while this all gets sorted(or forever).
One thing I will say is for the f2p like me it is not as accessible to keep up anymore without grinding your life away which is unfortunate because that was not always the case in this game.