I'm cool. I said what I had to say. I don't see it as that low. There's only so much they can give in a Compensation package for everyone affected. That always inebitably has people who used more.
I'm cool. I said what I had to say. I don't see it as that low. There's only so much they can give in a Compensation package for everyone affected. That always inebitably has people who used more.
4 healths pots 2 team revives is pitiful the crystals as well 1000 glory is the only thing that probabaly actually covered what was lost
I'm cool. I said what I had to say. I don't see it as that low. There's only so much they can give in a Compensation package for everyone affected. That always inebitably has people who used more.
Just don’t see how you can say it’s reasonable compensation if your alliances didn’t experience it. If you didn’t go through it, how can you say it’s fair? You really have no point of reference.
I'm cool. I said what I had to say. I don't see it as that low. There's only so much they can give in a Compensation package for everyone affected. That always inebitably has people who used more.
4 healths pots 2 team revives is pitiful the crystals as well 1000 glory is the only thing that probabaly actually covered what was lost
Yes. Lowly, little me couldn't possibly understand the pressures of running Map 7. *eyeroll* All I said was if people went all-out because the Alliance was adding pressure, that's a choice. It's not reasonable to expect Compensation to accomodate that. It was known it was bugged.
"Gimme" wasn't a known bug. That bug occurred on day 5 after 4 days of working fine. Thank you, try again.
I'm cool. I said what I had to say. I don't see it as that low. There's only so much they can give in a Compensation package for everyone affected. That always inebitably has people who used more.
Just don’t see how you can say it’s reasonable compensation if your alliances didn’t experience it. If you didn’t go through it, how can you say it’s fair? You really have no point of reference.
Within the scale of what the issue was, and the fact that you can't accomodate every situation people personally used, yes. That's why I see it as reasonable. Is it equal to what every single person used? No. It never is. My question is, where does the disconnect lie? We've presumably been playing for years. We know how Compensation operates in this game. Where does the disconnect always come from where people expect exactly what they chose to put into it? Compensation always works the same. It's an average of what people used. Not the highest possible use.
Yes. Lowly, little me couldn't possibly understand the pressures of running Map 7. *eyeroll* All I said was if people went all-out because the Alliance was adding pressure, that's a choice. It's not reasonable to expect Compensation to accomodate that. It was known it was bugged.
"Gimme" wasn't a known bug. That bug occurred on day 5 after 4 days of working fine. Thank you, try again.
The point was made that people spent 5 days a week. Now the argument is it was a one-day bug? Just supports my point when you put it that way.
Yes. Lowly, little me couldn't possibly understand the pressures of running Map 7. *eyeroll* All I said was if people went all-out because the Alliance was adding pressure, that's a choice. It's not reasonable to expect Compensation to accomodate that. It was known it was bugged.
"Gimme" wasn't a known bug. That bug occurred on day 5 after 4 days of working fine. Thank you, try again.
The point was made that people spent 5 days a week. Now the argument is it was a one-day bug? Just supports my point when you put it that way.
I'm cool. I said what I had to say. I don't see it as that low. There's only so much they can give in a Compensation package for everyone affected. That always inebitably has people who used more.
Just don’t see how you can say it’s reasonable compensation if your alliances didn’t experience it. If you didn’t go through it, how can you say it’s fair? You really have no point of reference.
Within the scale of what the issue was, and the fact that you can't accomodate every situation people personally used, yes. That's why I see it as reasonable. Is it equal to what every single person used? No. It never is. My question is, where does the disconnect lie? We've presumably been playing for years. We know how Compensation operates in this game. Where does the disconnect always come from where people expect exactly what they chose to put into it? Compensation always works the same. It's an average of what people used. Not the highest possible use.
It wasn't even an average, us top alliances that run 5x7 all have chats together and we actually worked together on alot of it.. you had the majority of people maxing items in section one alone just to get through the one champion fight. We had to send the lane runner AND backup down that path daily to split the work load and rotate people the next day....
I'm cool. I said what I had to say. I don't see it as that low. There's only so much they can give in a Compensation package for everyone affected. That always inebitably has people who used more.
Just don’t see how you can say it’s reasonable compensation if your alliances didn’t experience it. If you didn’t go through it, how can you say it’s fair? You really have no point of reference.
Within the scale of what the issue was, and the fact that you can't accomodate every situation people personally used, yes. That's why I see it as reasonable. Is it equal to what every single person used? No. It never is. My question is, where does the disconnect lie? We've presumably been playing for years. We know how Compensation operates in this game. Where does the disconnect always come from where people expect exactly what they chose to put into it? Compensation always works the same. It's an average of what people used. Not the highest possible use.
It wasn't even an average, us top alliances that run 5x7 all have chats together and we actually worked together on alot of it.. you had the majority of people maxing items in section one alone just to get through the one champion fight. We had to send the lane runner AND backup down that path daily to split the work load and rotate people the next day....
Would you agree that it's not reasonable to expect 75 Items?
I'm cool. I said what I had to say. I don't see it as that low. There's only so much they can give in a Compensation package for everyone affected. That always inebitably has people who used more.
Just don’t see how you can say it’s reasonable compensation if your alliances didn’t experience it. If you didn’t go through it, how can you say it’s fair? You really have no point of reference.
Within the scale of what the issue was, and the fact that you can't accomodate every situation people personally used, yes. That's why I see it as reasonable. Is it equal to what every single person used? No. It never is. My question is, where does the disconnect lie? We've presumably been playing for years. We know how Compensation operates in this game. Where does the disconnect always come from where people expect exactly what they chose to put into it? Compensation always works the same. It's an average of what people used. Not the highest possible use.
It wasn't even an average, us top alliances that run 5x7 all have chats together and we actually worked together on alot of it.. you had the majority of people maxing items in section one alone just to get through the one champion fight. We had to send the lane runner AND backup down that path daily to split the work load and rotate people the next day....
Would you agree that it's not reasonable to expect 75 Items?
75 no. 2 revives and not enough potions to even heal up one individual champ though? Blasphemy. Absolute low blow.
I'm not arguing if people personally feel it's not enough. They have every right to express that. I'm saying myself, personally, I don't see it as low. There are Map Crystals with that as well. Revs are a different story. As much as people argue that's what it takes to "hang" at the top, there are certain expectations and pressures that Allies place on their Members that the game can't compensate for. I know I'm coming off as argumentative, and I apologize for that tone. That has more to do with the expectation levels than this situation. If people don't feel it was worth what they put into it, I can't argue with that because it's their experience. My view is it's a reasonable amount when you consider what they can't do. There are more than Revs in it.
Yes. Lowly, little me couldn't possibly understand the pressures of running Map 7. *eyeroll* All I said was if people went all-out because the Alliance was adding pressure, that's a choice. It's not reasonable to expect Compensation to accomodate that. It was known it was bugged.
"Gimme" wasn't a known bug. That bug occurred on day 5 after 4 days of working fine. Thank you, try again.
The point was made that people spent 5 days a week. Now the argument is it was a one-day bug? Just supports my point when you put it that way.
You really have no clue, but you're sure to comment and argue with everything.
"It was known it was bugged"...that's what you said. My point was THAT node wasn't known. It was fine days 1-4. I personally had to use more revives and potions than what I was given to get through.
It also wasn't KNOWN that CSWS was bugged day 1 when we chose the map.
The compensation wasn't even enough for those two days.
Yes. Lowly, little me couldn't possibly understand the pressures of running Map 7. *eyeroll* All I said was if people went all-out because the Alliance was adding pressure, that's a choice. It's not reasonable to expect Compensation to accomodate that. It was known it was bugged.
"Gimme" wasn't a known bug. That bug occurred on day 5 after 4 days of working fine. Thank you, try again.
The point was made that people spent 5 days a week. Now the argument is it was a one-day bug? Just supports my point when you put it that way.
You really have no clue, but you're sure to comment and argue with everything.
"It was known it was bugged"...that's what you said. My point was THAT node wasn't known. It was fine days 1-4. I personally had to use more revives and potions than what I was given to get through.
It also wasn't KNOWN that CSWS was bugged day 1 when we chose the map.
The compensation wasn't even enough for those two days.
Yes. I'm aware they lumped them into the same Compensation. So what do you think is enough?
Yes. I'm aware they lumped them into the same Compensation. So what do you think is enough?
1. There should be gold, loyalty and bc. 2. There should have been atleast a small amount of guaranteed t5b. 3. There should be some amount of units because many were forced to use units to push through the lane or noded fights because the broken nodes quickly blew through people's stash. 4. There should have been atleast 6 more l4 potions. 5. There should be atleast 4-5 more revives and l1/l2 would have been fine.
Again, let's not forget that this bug was not the communities fault. They didn't even give back close to an equal amount of resources that people had to use to get through those nodes. Not to mention the time commitment required to get through.
This was a yet another chance AFTER A MONTH OF WAITING on an impact analysis for Kabam to make it right.
Not so much a bug as a misfire so to speak. Unintended difficulty isn't a bug, but it is a mistake. A mistake that cost people items they wouldn't have used otherwise is the point. I would wager that it's nowhere near the debacle experienced in Map 7 though. So as it was said before, compensation is highly unlikely.
Our Alliance didn't suffer too bad vs that iteration of Hyperion. Although days 4 and 5 were a bit rough to say the least, lol. Now as to the Map 7 compensation package, it doesn't seem to add up to even 1 day of dealing with that node, let alone multiple days if players were burning 15 items. One would wager they burnt top tier items and those don't come cheap.
Some said they immediately decided to not run Map 7 after day 1, which would be the most prudent decision IMO. Just the same, that slashes your point output for the AQ cycle. So screwed if you do, screwed if you don't in this case. That being the case, I think perhaps a review of the situation is in order.
If they doubled down that would be a BIT better. Honestly they'll never give exactly what anyone would 'feel' is enough. That much is certain. However I think if they sent a 2nd package of the same size it would make a difference to many. Not a perfect solution, but a viable one.
Yes. I'm aware they lumped them into the same Compensation. So what do you think is enough?
1. There should be gold, loyalty and bc. 2. There should have been atleast a small amount of guaranteed t5b. 3. There should be some amount of units because many were forced to use units to push through the lane or noded fights because the broken nodes quickly blew through people's stash. 4. There should have been atleast 6 more l4 potions. 5. There should be atleast 4-5 more revives and l1/l2 would have been fine.
Again, let's not forget that this bug was not the communities fault. They didn't even give back close to an equal amount of resources that people had to use to get through those nodes. Not to mention the time commitment required to get through.
This was a yet another chance AFTER A MONTH OF WAITING on an impact analysis for Kabam to make it right.
They didn't.
If that's what you feel would be fair, I can't argue that. I have my own views that I've expressed but I can't argue with someone else's needs. My main point was that it's more productive to say that than people simply calling it a slap in the face. Thanks for sharing.
I should also note that more compensation was given to anyone who as much as opened map 6.2. That's a game mode you can exit out of and try again another day without affecting anyone else.
You can't just exit or quit out of AQ without affecting 29 other members. If you're running map 7, you're likely in a fairly competitive alliance. There's pressure to finish by any means necessary. When the content creators (who have the means to make it right) add to that pressure, they should make it RIGHT. It's fine if there's a bug or bugs...but goodness, acknowledge it and provide quick and fair compensation.
I should also note that more compensation was given to anyone who as much as opened map 6.2. That's a game mode you can exit out of and try again another day without affecting anyone else.
You can't just exit or quit out of AQ without affecting 29 other members. If you're running map 7, you're likely in a fairly competitive alliance. There's pressure to finish by any means necessary. When the content creators (who have the means to make it right) add to that pressure, they should make it RIGHT. It's fine if there's a bug or bugs...but goodness, acknowledge it and provide quick and fair compensation.
I'm not sure I can make a comparison with that. Different game modes, different Items. Number of Revs doesn't exactly quantify. You could make a Unit price comparison, but you would have to add a value to the Map Crystals.
The thing with bugged AQ, you can't just back out and come back later like story or EQ content. Once you select a map, that's it you're stuck with it.
So while I'm definitely one to chastise people for foolishly brute forcing through story content that may be bugged, with AQ you don't really have a option other than push or fail.
I have the same level of rationale towards any Compensation. There are some things they can't compensate for. Spending all you can is one of them. Which was my point earlier. Of all the times Compensation has been given, there should be somewhat of an understanding of how it works. We know they don't litter our Inbox in these cases. They do what they can to gauge what reasonably covers the effect. While that frequently falls short of what everyone personally used, that doesn't really factor into it as much as people expect. Hence my issue with expectations. Personal feedback is not something I can debate. Expecting an equal return on unreasonable expectations placed by Allies is another issue entirely. I don't have to run into the bug. I know if I run into one and spend thousands of Units to get through it, I won't get close to what I put in back. That's not reasonable to put together in a general Compensation package.
The thing with bugged AQ, you can't just back out and come back later like story or EQ content. Once you select a map, that's it you're stuck with it.
So while I'm definitely one to chastise people for foolishly brute forcing through story content that may be bugged, with AQ you don't really have a option other than push or fail.
I asked earlier how you fail at AQ. What I meant is, you get Rewards no matter what. You don't need to finish the Map to earn Rewards. You have Peak Milestones, as well as Rank Rewards. There really is no failing. However, I get it. I'm not blind. I know what you're saying. I just don't agree that they can give back that amount when Allies decide you must get past it no matter what.
The way I see it isn’t the compensation that’s the issue. Kabam put out hugged content, acknowledged it and provided a level of compensation. That they should have given out more compensation to those affected is obvious but I think the true crux of the matter is that the items that we have access to are far too expensive and are irrelevant if you have more than a R3 4*.
If the potions and revives were percentage revives then they 180 units for a level 2 revive that healed your champion, say 10% rather than 1650hp then players wouldn’t be having to spend an Odin/day or blowing a month of hard arena grinding just to get through one path. Then when Kabam give out a poor quality compensation at least they’re actually relevant.
Correct me if I’m wrong though, didn’t we get a free week of AQ shortly after all of this? (Looking further into the past than a week requires a memory I do not possess) Doesn’t cover the unit/item use but eases the donations a little bit
The way I see it isn’t the compensation that’s the issue. Kabam put out hugged content, acknowledged it and provided a level of compensation. That they should have given out more compensation to those affected is obvious but I think the true crux of the matter is that the items that we have access to are far too expensive and are irrelevant if you have more than a R3 4*.
If the potions and revives were percentage revives then they 180 units for a level 2 revive that healed your champion, say 10% rather than 1650hp then players wouldn’t be having to spend an Odin/day or blowing a month of hard arena grinding just to get through one path. Then when Kabam give out a poor quality compensation at least they’re actually relevant.
Correct me if I’m wrong though, didn’t we get a free week of AQ shortly after all of this? (Looking further into the past than a week requires a memory I do not possess) Doesn’t cover the unit/item use but eases the donations a little bit
Comments
My question is, where does the disconnect lie? We've presumably been playing for years. We know how Compensation operates in this game. Where does the disconnect always come from where people expect exactly what they chose to put into it? Compensation always works the same. It's an average of what people used. Not the highest possible use.
You really have no clue, but you're sure to comment and argue with everything.
"It was known it was bugged"...that's what you said. My point was THAT node wasn't known. It was fine days 1-4. I personally had to use more revives and potions than what I was given to get through.
It also wasn't KNOWN that CSWS was bugged day 1 when we chose the map.
The compensation wasn't even enough for those two days.
So what do you think is enough?
2. There should have been atleast a small amount of guaranteed t5b.
3. There should be some amount of units because many were forced to use units to push through the lane or noded fights because the broken nodes quickly blew through people's stash.
4. There should have been atleast 6 more l4 potions.
5. There should be atleast 4-5 more revives and l1/l2 would have been fine.
Again, let's not forget that this bug was not the communities fault. They didn't even give back close to an equal amount of resources that people had to use to get through those nodes. Not to mention the time commitment required to get through.
This was a yet another chance AFTER A MONTH OF WAITING on an impact analysis for Kabam to make it right.
They didn't.
Our Alliance didn't suffer too bad vs that iteration of Hyperion. Although days 4 and 5 were a bit rough to say the least, lol. Now as to the Map 7 compensation package, it doesn't seem to add up to even 1 day of dealing with that node, let alone multiple days if players were burning 15 items. One would wager they burnt top tier items and those don't come cheap.
Some said they immediately decided to not run Map 7 after day 1, which would be the most prudent decision IMO. Just the same, that slashes your point output for the AQ cycle. So screwed if you do, screwed if you don't in this case. That being the case, I think perhaps a review of the situation is in order.
If they doubled down that would be a BIT better. Honestly they'll never give exactly what anyone would 'feel' is enough. That much is certain. However I think if they sent a 2nd package of the same size it would make a difference to many. Not a perfect solution, but a viable one.
You can't just exit or quit out of AQ without affecting 29 other members. If you're running map 7, you're likely in a fairly competitive alliance. There's pressure to finish by any means necessary. When the content creators (who have the means to make it right) add to that pressure, they should make it RIGHT. It's fine if there's a bug or bugs...but goodness, acknowledge it and provide quick and fair compensation.
So while I'm definitely one to chastise people for foolishly brute forcing through story content that may be bugged, with AQ you don't really have a option other than push or fail.
However, I get it. I'm not blind. I know what you're saying. I just don't agree that they can give back that amount when Allies decide you must get past it no matter what.
So, was compensation worth it for those unfortunate enough to run that specific path in map 7 for 5 days. Absolutely not.
Was it worth it for those that ran that path for one day. Probably not. Our guy nearly itemed out and he has fantastic skills.
Was it worth it for those that didn't run that path but still did map 7. Yep.
Was it worth it for those in an ally that run one BG of map 7 and you weren't in the map 7 BG. Absolutely.
If the potions and revives were percentage revives then they 180 units for a level 2 revive that healed your champion, say 10% rather than 1650hp then players wouldn’t be having to spend an Odin/day or blowing a month of hard arena grinding just to get through one path. Then when Kabam give out a poor quality compensation at least they’re actually relevant.
Correct me if I’m wrong though, didn’t we get a free week of AQ shortly after all of this? (Looking further into the past than a week requires a memory I do not possess) Doesn’t cover the unit/item use but eases the donations a little bit