Energy costs need to be reduced

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Comments

  • GroundedWisdomGroundedWisdom Member Posts: 36,581 ★★★★★
    Akhilxcx said:

    Akhilxcx said:

    Onmix said:

    The complete costs are not that high. You can complete everything for free if you play enough.

    The only thing I think it’s not ok it’s that 1 path is over 70 energy. I remember they even said there shouldn’t be any path that exceeds the 70 energy limit. Sadly I couldn’t find the comment so...

    That was a specific EQ, if I remember correctly. Not every EQ.
    so after reading your comments the only thing i see you advocating is that kabam needs to add more energy bcoz ppl would be done early?? why do you think as kabam when you have to give feedback as player base. do you seriously justify that eq energy should be high which is a monthly content whereas they decreased the energy costs of act 4 ( permanent content) which was already getting very monotonous. how soon do you think eq will start to be monotonous then and it is starting to be if these energy costs are high and all that we encountered were just 5 fights per path just empty energy draining nodes
    Advocating? No. I'm not advocating anything. I'm saying EQ requires Energy. We've done enough of these to know that. It's not monotonous. It's called lack of patience. We have one Quest for an entire month, and a few extra Energy Points doesn't make a difference to finishing the entire thing when you have to go back either way and do more. What do you get out of one pass that must be done with 70 Energy? Nothing. Aside from Completion and Exploration, you get nothing. Perhaps Event Quest Completion, but let's be honest. Most of us run that about once or twice a month at most. It doesn't make a difference overall if the Path goes over 70 Energy. What strikes me as strange is people are somehow offended month after month about the Energy for EQ, and it comes every month. We know it's going to take time and Energy.
    the only person who is offended is you only. op is just trying to give his genuine feedback. if he is not happy with energy requirements you can't make him with your general ideas of a perfect game created by kabam
    This is a discussion. Which means people may or may not agree with the thoughts you put forth. I don't make anyone anything with my ideas. For that matter, I don't believe I said those words. I'm not offended at all. I disagree that it's an issue, and I said why. That's how these things work. Perhaps I'm old school, but I prefer to use my words as constructively as possible to disagree, rather than the Button.
  • OnmixOnmix Member Posts: 508 ★★★

    Onmix said:

    The complete costs are not that high. You can complete everything for free if you play enough.

    The only thing I think it’s not ok it’s that 1 path is over 70 energy. I remember they even said there shouldn’t be any path that exceeds the 70 energy limit. Sadly I couldn’t find the comment so...

    That was a specific EQ, if I remember correctly. Not every EQ.
    I don’t remember it that way but I acknowledge that you usually have good memory so you’re probably right on that.
  • OnmixOnmix Member Posts: 508 ★★★
    xNig said:

    xNig said:

    If there are less empty tiles, it would mean more fights.

    Then it's funny how past Uncollected Difficulties I've completed fine with 70 Energy, with no extra fights. I wonder why they couldn't just do that again this round. Gotta love that saying, "If it ain't broke, don't fix it".
    By increasing the 3 day alliance event ranked rewards, we were given 700 additional energy monthly.

    No idea why people conveniently skipped this fact.
    We do have more energy every month that’s right.
    But not because we have more it means they should increase the overall energy needed.

    Again, I don’t think that has happened nor I think the energy requirements are high.

    But the fact we have been given more refills defeats the purpose of having them if they increase energy needed afterwards.
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  • OnmixOnmix Member Posts: 508 ★★★

    Akhilxcx said:

    Onmix said:

    The complete costs are not that high. You can complete everything for free if you play enough.

    The only thing I think it’s not ok it’s that 1 path is over 70 energy. I remember they even said there shouldn’t be any path that exceeds the 70 energy limit. Sadly I couldn’t find the comment so...

    That was a specific EQ, if I remember correctly. Not every EQ.
    so after reading your comments the only thing i see you advocating is that kabam needs to add more energy bcoz ppl would be done early?? why do you think as kabam when you have to give feedback as player base. do you seriously justify that eq energy should be high which is a monthly content whereas they decreased the energy costs of act 4 ( permanent content) which was already getting very monotonous. how soon do you think eq will start to be monotonous then and it is starting to be if these energy costs are high and all that we encountered were just 5 fights per path just empty energy draining nodes
    Advocating? No. I'm not advocating anything. I'm saying EQ requires Energy. We've done enough of these to know that. It's not monotonous. It's called lack of patience. We have one Quest for an entire month, and a few extra Energy Points doesn't make a difference to finishing the entire thing when you have to go back either way and do more. What do you get out of one pass that must be done with 70 Energy? Nothing. Aside from Completion and Exploration, you get nothing. Perhaps Event Quest Completion, but let's be honest. Most of us run that about once or twice a month at most. It doesn't make a difference overall if the Path goes over 70 Energy. What strikes me as strange is people are somehow offended month after month about the Energy for EQ, and it comes every month. We know it's going to take time and Energy.
    I’d argue it becomes very practical if the path don’t exceed 70.
    For example, you free your champs for any other type of content right after finishing the path.
    If it exceeds the limit you’d have to return a second time in order to do that.

    I don’t think it’s unreasonable to ask paths not exceed this limit. It’s not gonna end the game no but it’s very practical.

    This doesn’t not mean we need less energy per quest overall. Just distribute it differently.
  • OnmixOnmix Member Posts: 508 ★★★

    xNig said:

    xNig said:

    If there are less empty tiles, it would mean more fights.

    Then it's funny how past Uncollected Difficulties I've completed fine with 70 Energy, with no extra fights. I wonder why they couldn't just do that again this round. Gotta love that saying, "If it ain't broke, don't fix it".
    By increasing the 3 day alliance event ranked rewards, we were given 700 additional energy monthly.

    No idea why people conveniently skipped this fact.
    Still begs the question ... why add a few empty tiles? You can say all you want about how there is still plenty of energy, but still... what is the f**king point? Again, if it ain't broke, don't fix it.
    As xnig said. I love those empty tiles.
    They let you go in quickly and spend enough energy so you don’t have to come back soon. This is very good when at work or other instances when you don’t have much time to play but don’t want to waste your energy.
  • DarkestDestroyerDarkestDestroyer Member Posts: 2,887 ★★★★★
    I was gonna say a point but it’s been pictured above, needing 15-18 energy sometimes to just move to another fight is ridiculous.

    They have the paths needlessly long, I don’t mind a long path, but I shouldn’t use a quarter of a refill just to get to another fight
  • GroundedWisdomGroundedWisdom Member Posts: 36,581 ★★★★★
    Onmix said:

    Akhilxcx said:

    Onmix said:

    The complete costs are not that high. You can complete everything for free if you play enough.

    The only thing I think it’s not ok it’s that 1 path is over 70 energy. I remember they even said there shouldn’t be any path that exceeds the 70 energy limit. Sadly I couldn’t find the comment so...

    That was a specific EQ, if I remember correctly. Not every EQ.
    so after reading your comments the only thing i see you advocating is that kabam needs to add more energy bcoz ppl would be done early?? why do you think as kabam when you have to give feedback as player base. do you seriously justify that eq energy should be high which is a monthly content whereas they decreased the energy costs of act 4 ( permanent content) which was already getting very monotonous. how soon do you think eq will start to be monotonous then and it is starting to be if these energy costs are high and all that we encountered were just 5 fights per path just empty energy draining nodes
    Advocating? No. I'm not advocating anything. I'm saying EQ requires Energy. We've done enough of these to know that. It's not monotonous. It's called lack of patience. We have one Quest for an entire month, and a few extra Energy Points doesn't make a difference to finishing the entire thing when you have to go back either way and do more. What do you get out of one pass that must be done with 70 Energy? Nothing. Aside from Completion and Exploration, you get nothing. Perhaps Event Quest Completion, but let's be honest. Most of us run that about once or twice a month at most. It doesn't make a difference overall if the Path goes over 70 Energy. What strikes me as strange is people are somehow offended month after month about the Energy for EQ, and it comes every month. We know it's going to take time and Energy.
    I’d argue it becomes very practical if the path don’t exceed 70.
    For example, you free your champs for any other type of content right after finishing the path.
    If it exceeds the limit you’d have to return a second time in order to do that.

    I don’t think it’s unreasonable to ask paths not exceed this limit. It’s not gonna end the game no but it’s very practical.

    This doesn’t not mean we need less energy per quest overall. Just distribute it differently.
    I suppose it's not unreasonable. I just don't see it as absolute. It's not too taxing to come back in a half an hour or so. Part of it is planning. If you know you need your Champs, perhaps come back to it later. I don't think it's unreasonable to request it. I just don't think it's a must.
  • OnmixOnmix Member Posts: 508 ★★★

    Onmix said:

    Akhilxcx said:

    Onmix said:

    The complete costs are not that high. You can complete everything for free if you play enough.

    The only thing I think it’s not ok it’s that 1 path is over 70 energy. I remember they even said there shouldn’t be any path that exceeds the 70 energy limit. Sadly I couldn’t find the comment so...

    That was a specific EQ, if I remember correctly. Not every EQ.
    so after reading your comments the only thing i see you advocating is that kabam needs to add more energy bcoz ppl would be done early?? why do you think as kabam when you have to give feedback as player base. do you seriously justify that eq energy should be high which is a monthly content whereas they decreased the energy costs of act 4 ( permanent content) which was already getting very monotonous. how soon do you think eq will start to be monotonous then and it is starting to be if these energy costs are high and all that we encountered were just 5 fights per path just empty energy draining nodes
    Advocating? No. I'm not advocating anything. I'm saying EQ requires Energy. We've done enough of these to know that. It's not monotonous. It's called lack of patience. We have one Quest for an entire month, and a few extra Energy Points doesn't make a difference to finishing the entire thing when you have to go back either way and do more. What do you get out of one pass that must be done with 70 Energy? Nothing. Aside from Completion and Exploration, you get nothing. Perhaps Event Quest Completion, but let's be honest. Most of us run that about once or twice a month at most. It doesn't make a difference overall if the Path goes over 70 Energy. What strikes me as strange is people are somehow offended month after month about the Energy for EQ, and it comes every month. We know it's going to take time and Energy.
    I’d argue it becomes very practical if the path don’t exceed 70.
    For example, you free your champs for any other type of content right after finishing the path.
    If it exceeds the limit you’d have to return a second time in order to do that.

    I don’t think it’s unreasonable to ask paths not exceed this limit. It’s not gonna end the game no but it’s very practical.

    This doesn’t not mean we need less energy per quest overall. Just distribute it differently.
    I suppose it's not unreasonable. I just don't see it as absolute. It's not too taxing to come back in a half an hour or so. Part of it is planning. If you know you need your Champs, perhaps come back to it later. I don't think it's unreasonable to request it. I just don't think it's a must.
    I agree it’s not a must. It’s also not that hard to do so here’s hoping we can have it as many other EQs that came before. No harm done either way right?
  • xNigxNig Member Posts: 7,332 ★★★★★
    Akhilxcx said:

    xNig said:

    xNig said:

    If there are less empty tiles, it would mean more fights.

    Then it's funny how past Uncollected Difficulties I've completed fine with 70 Energy, with no extra fights. I wonder why they couldn't just do that again this round. Gotta love that saying, "If it ain't broke, don't fix it".
    By increasing the 3 day alliance event ranked rewards, we were given 700 additional energy monthly.

    No idea why people conveniently skipped this fact.
    bcoz eq is the solo event which can be done without alliance and alliance events are done with alliances duh
    Lol. Back for another meal?
  • DshuDshu Member Posts: 1,507 ★★★★
    I don't mind the energy cost myself. I'd like to see some value in the empty tiles though. Someone mentioned ambushes and that would be great since it would help with the solo hero use event. I enjoy the fights in the game so watching energy disappear over 4-5 empty tiles and and a portal that only has 1 destination is a little boring. As far as the one energy per path argument goes I remember paths in act 4 requiring almost a full energy refill to complete on top of starting with full energy. The only people waiting really hurts is people using boosts to do the content but with all the videos available showing the content you should be able to plan ahead so that doesn't happen
  • Archdemon_Archdemon_ Member Posts: 641 ★★
    I don't agree that it should be 1 energy per move, BUT I do agree costs should be reduced so that no single path costs more than 1 energy refill. Maximum 5 paths per event level too would be my suggestion.
    Either this or make more offers for reduced energy refills on months where the expenditure "requires" units to be spent to get completion.
  • xNigxNig Member Posts: 7,332 ★★★★★
    Dshu said:

    I don't mind the energy cost myself. I'd like to see some value in the empty tiles though. Someone mentioned ambushes and that would be great since it would help with the solo hero use event. I enjoy the fights in the game so watching energy disappear over 4-5 empty tiles and and a portal that only has 1 destination is a little boring. As far as the one energy per path argument goes I remember paths in act 4 requiring almost a full energy refill to complete on top of starting with full energy. The only people waiting really hurts is people using boosts to do the content but with all the videos available showing the content you should be able to plan ahead so that doesn't happen

    To each his own I guess. Personally I LOVE the empty tiles cause they drain so much energy (no I’m not being sarcastic). This lets me clear my energy in between logins very fast and efficiently.

    I believe most of the unhappiness pertaining to needing a path cost less than 70 energy stems from peoples’ need to feel that they have accomplished or finished something (a path in this case).

    On the other hand, most of the unhappiness pertaining to having empty tiles is the sense of “wastage” that players can spend that amount of energy doing something else. The issue is, if they were to place 1 defender every 2 tiles, while keeping the energy cost per path constant, EQ becomes too tedious because each path is littered with so many defenders. Using an example of 69 energy per path, that translates to 13 nodes and an average of 6-7 defenders per path.

    Personally, I think it’s perfectly okay to logout of the unfinished quest, then log back in again after 3-4 hours to finish up the path and start a new one. Refilling 70 energy takes at least 6 hours, which, if you’re running AQ and/or AW, is a reasonable login frequency.

    If AW Placement is an issue, then place defenders before starting (or replaying) the quest. If entering AQ is the issue, then enter it before starting (or replaying) the quest.

    There are definitely ways to be more efficient in doing quests concurrently with AQ and AW. Personally, I autoplay Heroic and below on AW Attack phase days with my awesome (nah) 6*s like Yondu and Thor Rag for the units. On Defence Phase days, I run Masters and UC. Yes I 100% all difficulties every month and tend to finish UC within a week due to saved refills from the prior month.
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