Things I would change.

Firstly, this is my first post so please be kind. Thank you.
This is just my general thoughts and ramblings of things I would like to see in the game. If they have been discussed or raised before my apologies.
First off, I am more than happy to spend £10 a month to increase my progress in the game. But please make it more relevant.
Increased experience. Please!!!! Anyone willing to spend on a monthly basis is more than likely pretty deep in the game. There should be an alternative for those at max level. Maybe some free full energy rewards each week. Why pay for something that you’re not going to get.
I like the gold quests, but like many people have said already it should be part of the game and those that subscribe get an increase in the rewards.
Get rid of that pointless Sunday versus and replace it with something like a halls of healing. Or a healing versus. Or just scrap it completely and give people a day off from versus.
Maybe increase the reward structure for sigil quest. I haven’t even opened any crystals and reached the 40k no problem. Add some extra rewards and for those that are cavalier put in some 6* rewards, t2a and t5b rewards.
In war the one thing I would do more than anything else is start to deduct points for reviving and adding health. The higher level revive or health you use the more points you lose.
These are just a few thoughts, don’t want to ramble on too much. Please feel free to discuss and add tour own thoughts.

Comments

  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,482 Guardian
    I can agree with those. For the gold circle quest, I would have it either be every other day or increase the gold amount you get from it. I also agree with the exchange for xp for energy if max level. I don't see the sigil as something I'll spend on, the trial is cool, but to me, it doesn't seem worth $10 a month. Plus whenever I log in, it reminds me I have that new title. Yes. I know it is there, no, I am not going to change it game. Quit showing me. What I wish was a part of the game is maybe skins for certain champs like color variations, but would be difficult because of all the spider champs. Mostly I just want a burnt King Groot haha.
  • DPXFistheGOATDPXFistheGOAT Member Posts: 727 ★★★
    I dont agree with increased Sigil rewards UNLESS f2p players also get increased rewards. Obviously not as much as Sigil though. The reason being giving Sigil subscribers too big an advantage would just annoy both f2p and occasional spenders. Whether Kabam likes it or not, MCOC cant alienate f2p+occasional spenders due to the risk of becoming EA's Star Wars.

    I prefer it if the subscriptions gave great advantages that doesnt just hand out rewards but rather advantages that makes it easier to acquire rewards (ie. small reduction in quest energy cooldowns). That or cosmetics (which doesnt look likely).
  • DemonzfyreDemonzfyre Member Posts: 22,078 ★★★★★


    In war the one thing I would do more than anything else is start to deduct points for reviving and adding health. The higher level revive or health you use the more points you lose.

    I dont get this train of thought. You want to punish people for using items that are already allowed to use? I have 2 kids and they've distracted me and cost me a death or lost health. So if I want to heal back up, you're saying my BG has to lose points? Are you against boosting as well? Should those count as deaths if I use a combat regen boost? War sucks enough as it is. Doesn't need things like what you mentioned to make it worse.
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    I do t really want to see more in the Sigil tbh as it would widen the f2p gap
  • Parodical_Sun1Parodical_Sun1 Member Posts: 143
    Totally disagree with loosing points for revives and potions during wars, that is asinine. The game is already more then challenging enough for hardcore grinders with the insane buffers these nodes be having in EQ,AQ,and AW. Making maneuvering through difficult enough.
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