**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I stuck my toe into Act 6, but haven't gone too deep. I am a solo player, so it takes me forever to get the resources needed for those rank-ups needed for that.
My point being: I think it's pretty obvious that the people who have the rosters and skill to already tear through that and the Variants need another monthly difficulty.
I understand the snark in asking them to do UC with lower rarities, but that misses the point: It's almost pointless to have a robust roster and serious skills if you have to wait months to flex that muscle.
I totally understand, as well, that Kabam can't offer every single thing to every player. But 6-stars have been out long enough where some of these high-end rosters have many of them, including dupes.
It's not ridiculous that they would be looking for something more in line with that than a difficulty level for 5.2.6
The simple fact is, every player in the game progresses at a different natural rate, and the game cannot make content for the fastest players. Maybe Cav difficulty is something that is appropriate to happen, but it won't be because *some* people are looking for something more in line with their progress level, but rather because enough of them are that it is worth taking something away from someone else. Because we can't have an infinite number of difficulty levels: making a new one will eventually mean something else will have to give, either because there are too many tiers or because the reward curve will have to be adjusted.
But whether we add that tier or not, there will still be people asking for an even higher level with even higher rewards. And while it won't be ridiculous that they want it, it will be unreasonable for them to expect the entire game to bend to give it to them. Eventually the fastest players in the game have to settle for slowing down, or go find another game. That's a truism of the end game in every progressional game.
If the game had stopped at 5-star 5/65 rank, no 6-stars and Cavalier crystals sold, I would be more in line with what you're saying. Because I get it. I don't discount your experience in the industry, but I've been playing video games since Pong and Colecovision.
I don't discount the truth of your post, but at some point, with the advent of 6-stars and the structure of the game with Story Mode, EQs, Variants and Dungeons, it would seem to me, repeat me, that the content that you release every month is the one that scales to the product you are selling.
People are earning crystals by grinding/progressing. Some are paying. At some point, the game ends and as you are noting, we'll all have to find another game. We'll all be left holding the proverbial bag, then.
But I don't think, repeat think, that the players that we're talking about -- the leaderboards have, what, dozens of people with PIs over 1.5 million -- are such a minority that with the rosters they've accumulated, with two characters released each month through grinding and crystals for sale, that one more difficulty level should be a dealbreaker for those players at the high end of the spectrum
My personal opinion is that we're simply not there yet, with how the business of this game is being done
The day they say this is the top tier of the game, everyone else catch up, is the day the game goes into maintenance mode and then slowly dies. As long as the developers think the game still as life, they are still going to be making higher tiers for the game.
And because they are going to keep making higher progress tiers, they are also going to be soft-capping the highest tiers in lots of ways, slowing the very top down so they cannot simply run away from the middle of the game. That's explicitly why it is so difficult to rank 3 6* champs at the moment. 6* champs might be the future, but in almost all other respects they are inferior to 5* champs: they are harder to get, harder to awaken, harder to sig up, harder to rank up. They are an effort sink for the highest tier players that burns up their time and effort without giving them too much higher real performance. That's how they can simultaneously give the top tier players something to do *and* give the next tier below a chance to catch up a little in performance, so that the group as a whole becomes "dense enough" to target with content.
But looking at the characters released in the last year...man, I don't know. Something's gonna have to give, here.
Feels like we're shifting metas, again. I pulled a 3-star Sunspot today. I have a 4/40 Namor and Captain Marvel Movie. A 5-star Havok.
If you've got those characters at 3/45 or higher...man, I don't know. I truly can't even fathom the content that's gonna slow these kinds of characters down
So you simultaneously see Kabam doing two things: they are trying to slow down the very top with things like the Act 6 gates. And you're also seeing them try to speed up the very bottom with enhanced calendar and progress rewards. The idea is to "slide" the difficulty range over to the right, so they need less content in the lower game and can add more content at the higher game. I would not be surprised to see Kabam simultaneously add a Cav tier difficulty and either remove or combine two lower tiers of difficulty and shift around the other tiers to compensate. That would give them the "room" to add an upper tier of difficulty.
But that kind of thing takes time, not just time to make the game changes necessary, but also time to let the playerbase itself evolve into a shape that allows for it.