I have seen a few evades recently with spidey, but I figured they just had a high sig. Also whoever asked about CB's sig it doesn't really matter as far as evade vs. fury stack. Diminishing returns I think causes it to never truly be 100%, always need to combo slowly with spidey anyway
Diminishing returns only affects flat stats, because diminishing returns isn't an effect, it is a factor in the conversion formula for flat stats to percentages (ditto challenge rating).
Diminishing returns can't even be accidentally affecting things that aren't flat stats, because for that to happen those things would have to somehow get pushed through the flat stat formula. And anything that accidentally gets pushed through that formula would not only be affected by diminishing returns, it would be reduced to almost nothing because of how the formula works - because it converts very large flat numbers into relatively tiny percentage values, it would convert a percentage value to basically zero. Diminishing returns wouldn't change 100% to 80%, or 80% to 40%, it would change 100% to 0.05%.
By Diminishing returns, i think he meant Ability reduction. It exists hidden in certain parts of the game. Take a 3* Hulk with 85% chance to stun to Act 1. Watch as he stuns less than 50%
I do not believe there exists any hidden mechanics that reduce abilities per se. However, I do know there are hidden mechanics that apply caps on certain values and stats that can change arbitrarily in certain situations. As far as I'm aware, these work like hard caps: you should simply never see an effect higher, and any effect that stacks will stack at full strength right up to the point they crash into the cap like a brick wall. Some are well known, for example the stacking caps on some effects like X-23 bleeds. There is one that sometimes affects armor.
I'm unaware of one that affects ability triggers like you describe, but by definition a hidden effect could be one I haven't seen yet. I don't think such a thing exists that would affect Crossbones as described in this thread.
Bones doesn't gain 23% ability reduction for each fury, he reduces the remainder by an additional 23% each time he activates one. Use a different term than diminishing returns, but he can't reach 100% ability reduction.
IDK, just got here a couple weeks ago. I have not been impressed. For my own use I have Crossbones, Agent Venom and Moonknight ahead of her. I really like Moonknight, but Crossbones kills it so I don't use him much. Someone told me you can do a 6 hit combo with Moonknight, I haven't managed it, is there a trick to it?
Top 5 should be: GP, CB, BW, and Hawkeye for attack. AV is good for defense.
I don't have GP or Hawkeye. And BW may be considered by most top tier, but I don't do well with her at all.
Comments
Diminishing returns only affects flat stats, because diminishing returns isn't an effect, it is a factor in the conversion formula for flat stats to percentages (ditto challenge rating).
Diminishing returns can't even be accidentally affecting things that aren't flat stats, because for that to happen those things would have to somehow get pushed through the flat stat formula. And anything that accidentally gets pushed through that formula would not only be affected by diminishing returns, it would be reduced to almost nothing because of how the formula works - because it converts very large flat numbers into relatively tiny percentage values, it would convert a percentage value to basically zero. Diminishing returns wouldn't change 100% to 80%, or 80% to 40%, it would change 100% to 0.05%.
I do not believe there exists any hidden mechanics that reduce abilities per se. However, I do know there are hidden mechanics that apply caps on certain values and stats that can change arbitrarily in certain situations. As far as I'm aware, these work like hard caps: you should simply never see an effect higher, and any effect that stacks will stack at full strength right up to the point they crash into the cap like a brick wall. Some are well known, for example the stacking caps on some effects like X-23 bleeds. There is one that sometimes affects armor.
I'm unaware of one that affects ability triggers like you describe, but by definition a hidden effect could be one I haven't seen yet. I don't think such a thing exists that would affect Crossbones as described in this thread.
Ah, thanks, I was not counting the last M as 2, but you are right.
I don't have GP or Hawkeye. And BW may be considered by most top tier, but I don't do well with her at all.