Why is crossbones such trash?

2»

Comments

  • DNA3000DNA3000 Member, Guardian Posts: 19,844 Guardian
    BuckeyeKP wrote: »
    I have seen a few evades recently with spidey, but I figured they just had a high sig. Also whoever asked about CB's sig it doesn't really matter as far as evade vs. fury stack. Diminishing returns I think causes it to never truly be 100%, always need to combo slowly with spidey anyway

    Diminishing returns only affects flat stats, because diminishing returns isn't an effect, it is a factor in the conversion formula for flat stats to percentages (ditto challenge rating).

    Diminishing returns can't even be accidentally affecting things that aren't flat stats, because for that to happen those things would have to somehow get pushed through the flat stat formula. And anything that accidentally gets pushed through that formula would not only be affected by diminishing returns, it would be reduced to almost nothing because of how the formula works - because it converts very large flat numbers into relatively tiny percentage values, it would convert a percentage value to basically zero. Diminishing returns wouldn't change 100% to 80%, or 80% to 40%, it would change 100% to 0.05%.
  • edited August 2017
    This content has been removed.
  • DNA3000DNA3000 Member, Guardian Posts: 19,844 Guardian
    By Diminishing returns, i think he meant Ability reduction. It exists hidden in certain parts of the game. Take a 3* Hulk with 85% chance to stun to Act 1. Watch as he stuns less than 50%

    I do not believe there exists any hidden mechanics that reduce abilities per se. However, I do know there are hidden mechanics that apply caps on certain values and stats that can change arbitrarily in certain situations. As far as I'm aware, these work like hard caps: you should simply never see an effect higher, and any effect that stacks will stack at full strength right up to the point they crash into the cap like a brick wall. Some are well known, for example the stacking caps on some effects like X-23 bleeds. There is one that sometimes affects armor.

    I'm unaware of one that affects ability triggers like you describe, but by definition a hidden effect could be one I haven't seen yet. I don't think such a thing exists that would affect Crossbones as described in this thread.
  • ScorpionsKryptScorpionsKrypt Member Posts: 161
    Crossbones is great! I only have him as a 3* tho.
  • LocoMotivesLocoMotives Member Posts: 1,200 ★★★
    Bones doesn't gain 23% ability reduction for each fury, he reduces the remainder by an additional 23% each time he activates one. Use a different term than diminishing returns, but he can't reach 100% ability reduction.
  • This content has been removed.
  • SummonerB2SummonerB2 Member Posts: 556
    He's great. Working well except the moving themselves bug.
  • HoidCosmereHoidCosmere Member Posts: 550 ★★
    Moon Knight does 6 hits by doing MLLLM. His last M is a 2 part so technically it's a 6 hit combo.

    Ah, thanks, I was not counting the last M as 2, but you are right.
  • HoidCosmereHoidCosmere Member Posts: 550 ★★
    IDK, just got here a couple weeks ago. I have not been impressed. For my own use I have Crossbones, Agent Venom and Moonknight ahead of her. I really like Moonknight, but Crossbones kills it so I don't use him much. Someone told me you can do a 6 hit combo with Moonknight, I haven't managed it, is there a trick to it?

    Top 5 should be: GP, CB, BW, and Hawkeye for attack. AV is good for defense.

    I don't have GP or Hawkeye. And BW may be considered by most top tier, but I don't do well with her at all.
Sign In or Register to comment.