I would encourage anyone who is reporting "no issue experienced" to include how recently they tested it and how many times they tested it. It only fails sometimes.. but before it never failed. Use her daily on sinister quest r4 and other questUse my 3* for some LOL fun and never failed
I would encourage anyone who is reporting "no issue experienced" to include how recently they tested it and how many times they tested it. It only fails sometimes.. but before it never failed.
https://youtu.be/xxGpid_ENOEDid different combos MLHMLLHMLLLHand standard heavy stand up interception
Yes, opponent against wall to prevent them from dodging back.They do not have a bar of power.Not ending combo.https://youtu.be/Cb6G5rowGGA
Anyhow, I'm not sure what the difference is and why we are having a different experience using her. No idea if it's a platform thing or what, but all I know is that with this same device, on Android, I too had a 100% success rate landing her heavies before the last updates. And, what made it so alarming, is I had just maxed her out only to find she wasn't performing as she was before I invested in her. My theory is that this is somehow tied to the same fight mechanics that led/lead to block hit strings being interrupted by a special and the like, which have have been reported for some time now. It's just a theory though.
Anyhow, I'm not sure what the difference is and why we are having a different experience using her. No idea if it's a platform thing or what, but all I know is that with this same device, on Android, I too had a 100% success rate landing her heavies before the last updates. And, what made it so alarming, is I had just maxed her out only to find she wasn't performing as she was before I invested in her. My theory is that this is somehow tied to the same fight mechanics that led/lead to block hit strings being interrupted by a special and the like, which have have been reported for some time now. It's just a theory though. I can tell you that last heavy in your video charged longer than you other heavies.
Anyhow, I'm not sure what the difference is and why we are having a different experience using her. No idea if it's a platform thing or what, but all I know is that with this same device, on Android, I too had a 100% success rate landing her heavies before the last updates. And, what made it so alarming, is I had just maxed her out only to find she wasn't performing as she was before I invested in her. My theory is that this is somehow tied to the same fight mechanics that led/lead to block hit strings being interrupted by a special and the like, which have have been reported for some time now. It's just a theory though. I can tell you that last heavy in your video charged longer than you other heavies. I can't really say with certainty. However, the fact is, that I literally had zero difficulty landing the heavies before. Now, I've tested it over and over in different encounters today and still getting the same result. If in fact my timing or inputs being off was the cause of it, wouldn't that have occured just as often in the past (before the update)? It's a marked difference. I've gone from never failing to land it, to failing about 20-40% of the time (based on the difficulty of the encounter). All is to say, I'm the same player I was back when it was reliable for me. Same skill level, same experience in the game. I haven't had an injury or a stroke or anything that would change my play style this drastically:)
I just used She-Hulk to complete 6.2.6. While user error accounted for my KOs, a non-functioning heavy never did. In fact, I never once missed a heavy ending a 3 or 4 hit combo—and I’m a new She-Hulk user at that. Dr. Zola
Also just tried friend's phone - there shehulk works perfect. So it's device specific
I just used She-Hulk to complete 6.2.6. While user error accounted for my KOs, a non-functioning heavy never did. In fact, I never once missed a heavy ending a 3 or 4 hit combo—and I’m a new She-Hulk user at that. Dr. Zola Is that a “Disagree” with my summary of my 6.2.6 experience? A “Disagree” that I’m a new She-Hulk user or that my KOs resulted from user error? A “Disagree” that I never missed a heavy end to my combos? Or perhaps a “Disagree” that I used her to complete 6.2.6? Or perhaps someone knows something about my connection and device that I don’t?Just trying to clarify for the benefit of the forums users... Dr. Zola Don’t worry bud People will disagree with anything take it from me, I have a disagree troll that follows me
I just used She-Hulk to complete 6.2.6. While user error accounted for my KOs, a non-functioning heavy never did. In fact, I never once missed a heavy ending a 3 or 4 hit combo—and I’m a new She-Hulk user at that. Dr. Zola Is that a “Disagree” with my summary of my 6.2.6 experience? A “Disagree” that I’m a new She-Hulk user or that my KOs resulted from user error? A “Disagree” that I never missed a heavy end to my combos? Or perhaps a “Disagree” that I used her to complete 6.2.6? Or perhaps someone knows something about my connection and device that I don’t?Just trying to clarify for the benefit of the forums users... Dr. Zola
Looks like a timing issue (or device issue, if user input is spot on). I’ve seen this a couple times.Once testing out Lady Thor in LoL. Went for the heavy and she nailed me.Once in war vs the thing. Went into a heavy and he smacked me. Neither times was my device seem to be running slower then usual. But alas it looks to be a timing issues of inputs. But that being said, no where does it say her heavy can do what it is doing. It’s suppose to work like that if the defender is unstoppable yes. But I don’t believe the intent was for it to work as such on all champions.
I just used She-Hulk to complete 6.2.6. While user error accounted for my KOs, a non-functioning heavy never did. In fact, I never once missed a heavy ending a 3 or 4 hit combo—and I’m a new She-Hulk user at that. Used iPhone XS with current iOS on WiFi. Dr. Zola