AW Item Use points
johara84
Member Posts: 145 ★
I think that this would be a good addition to the point system for AW. It would look very similar to attack bonus. Each bg should start off with an item points number ex. each bg has 150 points (15 items x 10 players). Each time an item is used it deducts 10 points. Its worth it to use items to get the boss kill, but could determine close matches when attack bonus and diversity are also close. Shows the skill of one alliance vs another. 450 points total is less than the standard deviation of aw point differences, but could be another qualifier to distinguish between close alliance wars.
Thoughts?
Thoughts?
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Comments
And really if you were to use my example we are talking about 450 points total. This would be similar to diversity in that it acts more like a tie breaker than an actual win/lose deciding factor.
This aspect is the biggest and is absolutely tied to item usage. If you removed items many top tier ally's would no lnger be considered top tier, that to me means not entirely skill based. But i get where you are coming form on penalizing people for items that are available. However, the current system does penalize for two people having a korg on their defense. They have them, but only one can use him.
Also, you really can't compare this to Diversity. Diversity takes planning and tact. Avoiding item usage occasionally takes for all intents and purposes, luck. Are we to get penalized double for a connection drop now? Seeing as how you lose half your HP when it happens AND an Attack Bonus, just add more insult to injury? How is that skill based?
Running into a defender that has unavoidable damage (i.e. Domino's Critical Failure) and coming out the other side the Victor, but damaged. Are we to lose possible points simply due to a situation that cannot be overridden by skill? Otherwise, you'll be forced to choose between losing some points from item use, or risk losing an attack bonus in another fight.
Let's also note that higher tier champs require more HPs to get back up as the highest Alliance HP only restores 6k health. If the health pots were percentage based instead of a set amount of health, this wouldn't be AS bad. Seeing as how that isn't the case, and the cost of said items in general, I doubt they'd even begin to consider this as a possibility.
I understand the concept being an additional factor to further promote skilled play. However, there's certain aspects that are factors here, which have 0 to do with skill and would in turn punish players through no fault of their own (i.e. connectivity issues, lag, bugs, unavoidable damage). AW Seasons are competitive enough as is. I don't think we need extra stress in the form of item usage penalties.
I do think if something like this would ever be implemented it would have to be percentage based pots for the reasons you pointed out.
To me this is simply another qualifier in close AWs. Remember nobody liked diversity at first (even now people dont like the idea) but its become a mainstay of AW and is a big factor in winning and losing between close AWs.
Again thanks for constructive dialogue.