Promotion Cabochon
Ivanka
Member Posts: 236 ★
Idea for a new inventory item:
Many times it seems a pity to invest so much time and resources into a champion in the game only to some day be forced to stop using that champion because it reaches that cap of its power and you've moved on to higher-star champions. It happens early in the game when you get your first few 2* champions and stop using the 1*s you begin with, and then again when you move on from 2*s to 3*s and 3*s to 4*s and 4*s to 5*s. It would be great if there were some rare items that made it possible to promote these champions you may have grown attached to, rather than leave them behind.
So...
Promotion Cabochons
These items can be used to promote any champion in your inventory one star level. They should be limited to a specific star level, and perhaps a specific class, and should promote them one star level while reducing their rank by one.
So for example a 1-star Cabochon can be used to transform a fully leveled up Rank 2 1-star champion into a Rank 1 Level 10 2-star champion.
A 2-star Cabochon could turn a 2/20 2-star into a 1/10 3-star; or a 3/30 2-star into a 2/20 3-star.
A 3-star Cabochon could turn a 4/40 3-star champion into a 3/30 4* champion, etc.
A 5-star Cabochon could turn a 5/50 4-star champion into a 4/55 5-star, etc.
Signature levels should stay the same, with the downside being if you upgrade a max sig level 4-star to a 5-star you only would have half max level since 5-star have a higher number of sig levels.
Would be a cool addition to the game.
Many times it seems a pity to invest so much time and resources into a champion in the game only to some day be forced to stop using that champion because it reaches that cap of its power and you've moved on to higher-star champions. It happens early in the game when you get your first few 2* champions and stop using the 1*s you begin with, and then again when you move on from 2*s to 3*s and 3*s to 4*s and 4*s to 5*s. It would be great if there were some rare items that made it possible to promote these champions you may have grown attached to, rather than leave them behind.
So...
Promotion Cabochons
These items can be used to promote any champion in your inventory one star level. They should be limited to a specific star level, and perhaps a specific class, and should promote them one star level while reducing their rank by one.
So for example a 1-star Cabochon can be used to transform a fully leveled up Rank 2 1-star champion into a Rank 1 Level 10 2-star champion.
A 2-star Cabochon could turn a 2/20 2-star into a 1/10 3-star; or a 3/30 2-star into a 2/20 3-star.
A 3-star Cabochon could turn a 4/40 3-star champion into a 3/30 4* champion, etc.
A 5-star Cabochon could turn a 5/50 4-star champion into a 4/55 5-star, etc.
Signature levels should stay the same, with the downside being if you upgrade a max sig level 4-star to a 5-star you only would have half max level since 5-star have a higher number of sig levels.
Would be a cool addition to the game.
4
Comments
Technically Marvel Future Fight is owned by Netmarble/Kabam too
Why would they? Well because they can make that item as rare as generic awakening gem or whatever and still make a ton of money from people spending to rank their coveted player.
Why not? Well because all 4* aren't available as 5* etc. currently.
So you're saying you only want to see super rare items in the game if they are weak and do nothing useful? Okay. If that's how you roll..
it would be a cool item to have and yeah of course Kabam would make more money off of selling them. They could balance the rarity and power level any way they wanted to... and since they seem to be on the path toward making all characters available as 5-stars I don't see that as a big hurdle. But it would make it even more cool and interesting if you could make yourself a super rare 5-star that nobody else had... a 5-star Thanos.. or a 5-star OG Deadpool or OG Vision.
Or if that's really so problematic well... they could easily just make it so that you can't use it on certain characters.
They make 5* awakening gems so rare that people were paying $100 for a digital object last month.
a r5 4* which costs
5 basic catalysts and 3 t4cc for the main things that are hard to get
is comparable to
a r4 5* which costs
6 basic catalysts, 4 t4cc and 4 t2 alphas, which may I remind you are extremely hard to get.
sorry but no, that isn't a good idea
it's OP and would make a lot of 'challenge's' easy which can ruin a game if it's easy and no fun, it would be a kick up the a** to the players that have explored/completed LOL for the T2 alphas if they found out the 20 something r5's they have can be converted into the things they worked/spent so much for..
seriously what do you people not understand about this? Spending a rare item should net you nothing?
So if you use a rank up gem on a 4* 1/10 character... after you use the gem... it should still be a 4* 1/10 character? Because it would be unfair if the gem had any value whatsoever?
I didn't say give them out as common drops in Daily crystals.
Make the 3* Cabochons more common... and the 2* and 1* ones would be essentially as much garbage as all the useless 2* awakening gems I've got sitting in my inventory.
I also said, in response to suggestions that a 5/50 4* should turn into a 1/1 5*... whatever... it would be up to Kabam to balance the value/rarity of the item if they decided to make something like this. The more rare it was, the more valuable it should be. They could also restrict it to certain ranks. There are a lot of different ways they could go about it. Frankly if a 5/50 4* turned into a 1/1 5* I don't think that would even be worth it since you lose 3 t4cc that way and a lot of other resources. So that would IMO be going too far in the other direction, unless these things were super common. But if it was restricted by rank, or they tweaked how it worked.. well whatever.. a 2/25 5* is roughly equivalent to a 3/30 4*. but yeah as the ranks go up between 4*s and 5*s the difference between them gets bigger.
Tired of the "duuuurrrrr NO!" posts by people who can't even read what I wrote, much less think of something helpful to say. :P
it's completely overpowered.
Same
I was thinking same thing, and then i thought, if i could sell 4* LC for an energy refill...heck, I'd at least have 4 energy refills by now.
:-)
It does, actually. The intelligent posts above suggested ways the power level could be adjusted. I didn't agree with all of them but that was imaginative open-minded constructive criticism. If you read carefully through my posts I suggested this, as well. It would be easy to tweak the power level up or down. And after that, then it's simply a matter of finding the right rarity.
Level 1 health potions are not very powerful.
5* Awakening gems and 5* hero crystals are powerful.
People don't complain about the latter before OP compared to the former because they're harder to get. A lot harder to get. Pretty simple concept.
The game already has gems, crystals, stones...
Yep.
I cannot understand, why every single time someone suggest anything that could actually improve the players life, the game, even the Kabam bussines, a bunch of people react as if they're the selfproclaimed wife/heir of the Kabam owner and will kill everything pro players even will ask things for screws us.
Seriously I fell like I'm again in the highschool watching principals pets.
I can understand everyone is free to dislike ideas, but this section is for suggest ideas to the Team, let the Team to say if they have an observation about the suggestion or they like it. The Team's comments are the only relevant here and they're the ones never reply.
and I find it kind of funny that just a couple days after I suggested this, Kabam announced 6* champions are coming. So... all you guys whining about your t2 alphas going to waste, how do you feel now? In a year or two your 5*s are going to be obsolete.
.... wouldn't it be cool to have a way to side-step that? haha.
Kabam has also announced that all the rank up materials will become easier to obtain and they are lowering the cost to rank up 5*s so.... yeah.... are you going to get upset about that too?
The slow steady inevitable power creep continues. Might as well get used to the idea. What was very hard to come by a year ago isn't necessarily going to require the same amount of work to get next year. That's how these types of games have to work. The extreme upper limit of power must always be nigh-unattainable.
Introduce more content that is more skill based requiring intellect and coordination to clear would be awesome as well and perhaps tweak the Legend run format to switch it to more requirement than time base ensuring Android players can compete fairly as well. I am iOS by the way but would like more competitiveness to the current Legend format rather than the current one which is more device and champion specific.
A suggestion if I may is maybe to award the legend tag to the top 100 players who took the least damage below say a regulated time of 6 hours which forces skill play rather than just slapping on boosts and suicide masteries and plowing through heroic mode with no regards for damage taken rendering the necessity of completing heroic mode before master a bit redundant.
What I do agree with, is giving players an element of control to have their favorite champions at a higher teir. Many of us have personal favourites that we don't see at higher teirs. With the new 6* Champs coming out, I think the highest you should be able to control this is to 5*, but even that should be difficult.
I propose using a crappy marvel scientist that will likely never enter the contest, such as hank Pym or Mr. Fantastic, or on the villain side, William Stryker.
There would be a sort of cloning program where you could enter a champion, max them out in lvl and sig ability, and then on your next dupe of that champion, they would move up to the next teir, resetting as a base version.
For example, 3* gambit enters cloning program, gets maxed out in lvl and Sig ability... After some time you pull another 3* gambit, and then instead of receiving a max Sig ability crystal you are given a 3* Gambit Upgrade crystal. You could only use it on the gambit in the cloning program and then that Gambit would become a R1L1 Gambit with Sig ability 0.
But maybe they could require additional resources to to it. Say... the cabochon.. PLUS an additional 10,000 5* hero shards... or a few catalysts.. or something... and maybe a reduction in signature level since higher level signature stones are more difficult to obtain than their lower level counterparts.
I disagree. Not too far a step at all. You are paying for potential. Dupe lvl 99 is nothing compared to dupe lvl 200, not to mention the increase across the board. Keep in mind you wouldn't do this for all the champions. Just your favourites. The ones that were REALLY worth it.