**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options

New Solo crystals for Uncollected! (No more useless XP boosts)

2* and 3* awakening gems are still a little useful but those damn XP boosts just get expired. Id suggest add more 4 star sig stones and a chance at 5* sig stones. Just take the XP boosts out of them and maybe even the 2* awakening gems.

Comments

  • Options
    Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,764 ★★★★★
    Remove the arena boosts and it's perfect
  • Options
    Shadow_roastShadow_roast Posts: 399
    edited August 2017
    Yes I'd like to add 5* sig stones, increased chance for the 4* sig stones and remove those xp boosts in the greater solo crystals at least
  • Options
    andrade5184andrade5184 Posts: 285 ★★
    i agree there needs to be something done about the exsessive amoumts of arena boosts in all crystals that u can get them in. they are almost as worthless as an xp boost for level 60 players
  • Options
    andrade5184andrade5184 Posts: 285 ★★
    its time to make all crystals better for the uncollected cause the rewards we recieve 90% of the time is laughable. also please remove 2* champs from crystals as well they are seriously worthless for anyone who is uncollected
  • Options
    Mana_PotMana_Pot Posts: 235 ★★
    I usually just keep the EXP boosts until item use time and just use all of them then for points.
  • Options
    DNA3000DNA3000 Posts: 18,671 Guardian
    its time to make all crystals better for the uncollected cause the rewards we recieve 90% of the time is laughable. also please remove 2* champs from crystals as well they are seriously worthless for anyone who is uncollected

    2* crystals aren't completely worthless to a high player. In a sense, they are an indirect way to award a tiny amount of 4* fragments, and the statistical average amount depends on how large the roster of the player is.

    In the case where the player has all of the 2* and 3* champions, a 2* champ is (unless you get one of the very rare other rewards like the IF) worth about 55 3* shards. In effect, it is worth 1/36th of a 3* champion. And a 3* champion is worth about 1/36th of a 4* champion. So in a sense, a 2* champion is worth at least 1/1322 of a 4* champion, or about 1.5 4* shards. As the player maxes out their 2* and 3* champions, that value increases to a maximum of about 1/18th of a 3* or about 1/331 of a 4*, or the equivalent of about 6 4* shards.

    Yeah, it doesn't look like much, but given the large amount of 2* champs a high level player can earn through PHCs and 2* crystals, it adds up. In fact, even if you never get a 4* from PHCs the fragments you get from 2* and 3* champs on average should earn you enough fragments to make a 4* champion in about 200 openings. That's actually not bad, and not something to simply throw away when it takes trivial effort to get them.
Sign In or Register to comment.