New Solo crystals for Uncollected! (No more useless XP boosts)

AakashAakash Member Posts: 340
2* and 3* awakening gems are still a little useful but those damn XP boosts just get expired. Id suggest add more 4 star sig stones and a chance at 5* sig stones. Just take the XP boosts out of them and maybe even the 2* awakening gems.

Comments

  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,159 ★★★★★
    Remove the arena boosts and it's perfect
  • Shadow_roastShadow_roast Member Posts: 399
    edited August 2017
    Yes I'd like to add 5* sig stones, increased chance for the 4* sig stones and remove those xp boosts in the greater solo crystals at least
  • andrade5184andrade5184 Member Posts: 307 ★★
    i agree there needs to be something done about the exsessive amoumts of arena boosts in all crystals that u can get them in. they are almost as worthless as an xp boost for level 60 players
  • andrade5184andrade5184 Member Posts: 307 ★★
    its time to make all crystals better for the uncollected cause the rewards we recieve 90% of the time is laughable. also please remove 2* champs from crystals as well they are seriously worthless for anyone who is uncollected
  • Mana_PotMana_Pot Member Posts: 235 ★★
    I usually just keep the EXP boosts until item use time and just use all of them then for points.
  • DNA3000DNA3000 Member, Guardian Posts: 20,384 Guardian
    its time to make all crystals better for the uncollected cause the rewards we recieve 90% of the time is laughable. also please remove 2* champs from crystals as well they are seriously worthless for anyone who is uncollected

    2* crystals aren't completely worthless to a high player. In a sense, they are an indirect way to award a tiny amount of 4* fragments, and the statistical average amount depends on how large the roster of the player is.

    In the case where the player has all of the 2* and 3* champions, a 2* champ is (unless you get one of the very rare other rewards like the IF) worth about 55 3* shards. In effect, it is worth 1/36th of a 3* champion. And a 3* champion is worth about 1/36th of a 4* champion. So in a sense, a 2* champion is worth at least 1/1322 of a 4* champion, or about 1.5 4* shards. As the player maxes out their 2* and 3* champions, that value increases to a maximum of about 1/18th of a 3* or about 1/331 of a 4*, or the equivalent of about 6 4* shards.

    Yeah, it doesn't look like much, but given the large amount of 2* champs a high level player can earn through PHCs and 2* crystals, it adds up. In fact, even if you never get a 4* from PHCs the fragments you get from 2* and 3* champs on average should earn you enough fragments to make a 4* champion in about 200 openings. That's actually not bad, and not something to simply throw away when it takes trivial effort to get them.
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