**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
New Solo crystals for Uncollected! (No more useless XP boosts)
Aakash
Posts: 340 ★
2* and 3* awakening gems are still a little useful but those damn XP boosts just get expired. Id suggest add more 4 star sig stones and a chance at 5* sig stones. Just take the XP boosts out of them and maybe even the 2* awakening gems.
2
Comments
2* crystals aren't completely worthless to a high player. In a sense, they are an indirect way to award a tiny amount of 4* fragments, and the statistical average amount depends on how large the roster of the player is.
In the case where the player has all of the 2* and 3* champions, a 2* champ is (unless you get one of the very rare other rewards like the IF) worth about 55 3* shards. In effect, it is worth 1/36th of a 3* champion. And a 3* champion is worth about 1/36th of a 4* champion. So in a sense, a 2* champion is worth at least 1/1322 of a 4* champion, or about 1.5 4* shards. As the player maxes out their 2* and 3* champions, that value increases to a maximum of about 1/18th of a 3* or about 1/331 of a 4*, or the equivalent of about 6 4* shards.
Yeah, it doesn't look like much, but given the large amount of 2* champs a high level player can earn through PHCs and 2* crystals, it adds up. In fact, even if you never get a 4* from PHCs the fragments you get from 2* and 3* champs on average should earn you enough fragments to make a 4* champion in about 200 openings. That's actually not bad, and not something to simply throw away when it takes trivial effort to get them.