They're looking at it, as per their comments last month. It's just not something you whip up during a commercial break. The game itself needs to be ready for the shift into another Difficulty, and the flow of Rewards from it. Plus you would likely need to make sure it's scaled enough. It's not a light undertaking.
How about challenging urselfs by doing uc with 2* heroes only.
What's the point in grinding out an insanely strong roster and maxxing out all our 5 and 6 star champs just to NOT use them. The end game content should be getting harder as we better our rosters and rewards should compensate that. Also they created a new "title" and level of end game when they made uncollected and called it a difficulty. Then added Cavalier which is the next step up, so why not make a Cavalier Difficulty ??
Umm...maybe because there aren't a lot of people who have completed Act 6.2 . Act 6.1 completion difficulty level is almost near the difficulty of doing 100% Act 5, so that's around the higher-end of Uncollected difficulty. I think Kabam would add a Cavalier difficulty soon in monthly event quests (Probably around December or January next year).
If he beat heroic and master, he didn't have trouble with the difficulty of normal lol. Think he was talking about energy. Idk why not being able to complete normal matters though.
If he beat heroic and master, he didn't have trouble with the difficulty of normal lol. Think he was talking about energy. Idk why not being able to complete normal matters though.
They're looking at it, as per their comments last month. It's just not something you whip up during a commercial break. The game itself needs to be ready for the shift into another Difficulty, and the flow of Rewards from it. Plus you would likely need to make sure it's scaled enough. It's not a light undertaking.
Ye and it’s not exactly like they said they were looking at the rewards yesterday To be honest I don’t think they should update uncollected rewards but instead just introduce a cavalier difficulty
What are you guys waiting to increase unc. rewards? U didn't say anything about 6.3 too, this month we have same EQ with an extremely boring side event ? What did October do to deserve this ?
I agree, for me this will be one of the most bland months in the 4 years I’ve been playing, nothing to do
You are wrong, around Taskmaster and Stark spider updates , we had a month that only has EQ but nothing else.
What do you mean the stark spider one we had stark missions which were good for its time and Taskmaster we had Modok labs
Cavalier difficulty will be awesome when introduced, excluding the posts on forums from “end game” players about it being too difficult and a moneygrab. Lol
Cavalier difficulty will be awesome when introduced, excluding the posts on forums from “end game” players about it being too difficult and a moneygrab. Lol
They will but people do that for every piece of content They’d be better of just having betas and having people see if the rewards are worth the effort
They're looking at it, as per their comments last month. It's just not something you whip up during a commercial break. The game itself needs to be ready for the shift into another Difficulty, and the flow of Rewards from it. Plus you would likely need to make sure it's scaled enough. It's not a light undertaking.
Ye and it’s not exactly like they said they were looking at the rewards yesterday To be honest I don’t think they should update uncollected rewards but instead just introduce a cavalier difficulty
I was talking about them adding a Cavalier Difficulty.
Just because something is poisonous doesn’t mean they’re immune to all poisons. There are numerous different poisons in this world and certainly more in Marvel’s.
At one time, he was a toxic muck creature that was vulnerable to clean water:
The Man-Thing was once dependent upon the swamp he inhabits for his continued survival; his body would slowly weaken and eventually lapse into dormancy if not returned to the swamp or would be greatly damaged if exposed to clean water.
Just because you are poisonous to other things, doesn't mean there aren't things that are poisonous to you.
They're looking at it, as per their comments last month. It's just not something you whip up during a commercial break. The game itself needs to be ready for the shift into another Difficulty, and the flow of Rewards from it. Plus you would likely need to make sure it's scaled enough. It's not a light undertaking.
Ye and it’s not exactly like they said they were looking at the rewards yesterday To be honest I don’t think they should update uncollected rewards but instead just introduce a cavalier difficulty
I was talking about them adding a Cavalier Difficulty.
5.2 (Thus the Uncollected title) released in June 2017, the first EQ with uncollected difficulty released in December 2017 --> 6 Months between these points in time. 6.1 (Thus the Cavalier title) released in March 2019. That was 7 months ago, so from now we could easily expect a Cavalier Difficulty. Just do the math next time before making statements like "It's just not something you whip up during a commercial break."
You're assuming there's some kind of symmetry with the scheduling. When they released Cavalier, they hadn't even begun discussing adding a Difficulty for EQ. The point I was making that was evidently missed was it's not an easy undertaking, and the game needs to be ready for it.
Ah, so obviously you know when the discussions started. And of course the discussions of the uncollected difficulty started right when 5.2 released, but the discussions regarding the Cavalier difficulty started just 2 months ago. Stop trying to make your assumptions look like facts, doesn´t work
Did I form an assumption? Pretty sure I just pointed out that the game needs to be ready to add another Difficulty.
"When they released Cavalier, they hadn't even begun discussing adding a Difficulty for EQ." Yeah, you totally did not form an assumption at all...
Comments
But before your summoner monthly thing , I can’t beat the same amount of the quests(luckily I do ones that I can first)
Why are you designing quests as if everyone buys your monthly subscription
You shouldn’t only screwing anyone who doesn’t
To be honest I don’t think they should update uncollected rewards but instead just introduce a cavalier difficulty
They’d be better of just having betas and having people see if the rewards are worth the effort
https://forums.playcontestofchampions.com/en/discussion/comment/936395#Comment_936395
I don't just make things up. Good luck with the fallacy.