Open letter to Kabam regarding rewards
battleone
Member Posts: 286 ★★
I find one of the most fun aspects of the game earning milestones, whether as a team or individually. It can be extremely fun and fulfilling. It is a very important aspect of the game from the very start. I also realize rewards must be structured in a way to keep progress at a pace by summoner level to keep structure/integrity of the game.
There are many rewards in this game excessively outdated. I just can’t stress enough the fun factor associated with earning rewards if they are relevant to your progress.
Here are a few examples:
Summoners Advancement: By definition this is about advancing in the game. This used to be a solid tool when 5 star shards were relevant. Summoners getting top rewards in this currently find the shard aspect of them nearly irrelevant rather than a way to advance in the game.
War win/lose crystal: Perhaps convert this by tier similar to map crystals. Getting an arena boost or a brick of iso after dropping 35k in loyalty boosts in a war is not a good look.
Solo events: Tie them to cavalier/uncollected etc.
3 day alliance events are actually decent. Could use a minor uptick but, are somewhat current and reasonable rewards.
Everyone has examples pertaining to their situation in the game and think from their perspectives ,but the bottom line is they need to be updated as the game is updated. The fun factor is huge earning rewards as a team/individual. Please revisit the reward structure to make them relevant by level and maintain them. Most events reward structures are tied to a pre 12.0 level of relevance.
There are many rewards in this game excessively outdated. I just can’t stress enough the fun factor associated with earning rewards if they are relevant to your progress.
Here are a few examples:
Summoners Advancement: By definition this is about advancing in the game. This used to be a solid tool when 5 star shards were relevant. Summoners getting top rewards in this currently find the shard aspect of them nearly irrelevant rather than a way to advance in the game.
War win/lose crystal: Perhaps convert this by tier similar to map crystals. Getting an arena boost or a brick of iso after dropping 35k in loyalty boosts in a war is not a good look.
Solo events: Tie them to cavalier/uncollected etc.
3 day alliance events are actually decent. Could use a minor uptick but, are somewhat current and reasonable rewards.
Everyone has examples pertaining to their situation in the game and think from their perspectives ,but the bottom line is they need to be updated as the game is updated. The fun factor is huge earning rewards as a team/individual. Please revisit the reward structure to make them relevant by level and maintain them. Most events reward structures are tied to a pre 12.0 level of relevance.
10
Comments
Solo Events - Agree. Lesser and Greater Solo Crystals don’t really do much for ppl, and what used to be worthwhile “Lesser” Attack or Health Boosts from Solo Events are no longer as desired because 1-day Ally Events now hand out the “Mid-Level” Boosts of those for minimal effort.
BUT...
3-Day Alliance Events - Disagree, they are NOT decent. Well, the type of rewards are, BUT ever since they changed the structure to Peak Rewards there is very little difference between one Milestone and the next. And hitting top Milestone to unlock Rank rewards makes very little difference. Rank rewards barely give you anything for hitting that max Milestone. Needs to be a lot more progression between one Milestone and another (as well as for hitting max Milestone and getting 100% entry Rank Reward).
It is no longer critical to try and hit 450k in 3-day Completion (for example).
Alpha Cat is the same amongst many of the higher milestones (no difference between levels), Units are the same, Energy Refill is the same, only Shards increase (but very little difference).