The Status Quo/Game Evolution/12.0

ArylAryl Posts: 1,212 ★★★★
I know this horse has been beat, but with the evolution of the game and the buffing of old champs, maybe it's time to revisit some of the changes 12.0 implemented and make some tweaks. Champion specific tweaks... not mechanic tweaks.

DS - OMFG, just put him back like he was before 12.0. He would be just fine in the current meta. 7s rotation and full heals on hits.

RR - allow 100% crit rate after a combo of 15 or more. We already have crit champs and anti-crit champs. This would affect little.

IF/IIF - allow negative armor reduction

SW - she's fine. Maybe up the healing proc

OG Thor - maybe allow up to 4 armor breaks with negative armor

These aren't game breaking mechanics... hell... they're not even character buff suggestions. This is a very simple way to add relevance back to older, unused characters without having to go through the whole buff shenanigans.

We've moved well past 12.0, so its shadow shouldn't be lingering in 2019/20.

Comments

  • TheSpicyKnightTheSpicyKnight Posts: 1,067 ★★★
    Marri_2 said:

    Aryl said:

    I know this horse has been beat, but with the evolution of the game and the buffing of old champs, maybe it's time to revisit some of the changes 12.0 implemented and make some tweaks. Champion specific tweaks... not mechanic tweaks.

    DS - OMFG, just put him back like he was before 12.0. He would be just fine in the current meta. 7s rotation and full heals on hits.

    RR - allow 100% crit rate after a combo of 15 or more. We already have crit champs and anti-crit champs. This would affect little.

    IF/IIF - allow negative armor reduction

    SW - she's fine. Maybe up the healing proc

    OG Thor - maybe allow up to 4 armor breaks with negative armor

    These aren't game breaking mechanics... hell... they're not even character buff suggestions. This is a very simple way to add relevance back to older, unused characters without having to go through the whole buff shenanigans.

    We've moved well past 12.0, so its shadow shouldn't be lingering in 2019/20.

    1. DS partly agree, although the regen can be insane at times in combination with the rest of his kit. I would suggest one flat heal value for regular hits and another for crit hits.

    2. Rocket agree, 15 hits at max sig, higher combo count for lower sig levels.

    3. (I) IF disagree: Negative armor rating from Armor Break is possible (armor break against IF who has 0 armor and you will do more damage). Problem is Diminishing Returns. Each stack is less effective. It can't reach 100% reduction, let alone surpass it, so after 2-3 armor breaks the next one has virtually no effect. IF will need a complete overhaul. Maybe an ability like "A critical hit has an X% chance to apply armor shattered." This chance increases as the power bar fills. You could then add something like "When the opponent is Armor Shattered, IF gains a precision and a cruelty buff. Potency increases with sig level." for the sig. Or give him crit block penetration.

    4. SW: Keep as is, but introduce as 5*.

    5. OG Thor: More armor breaks won't help him, like IF. I'd say we need to give him a little something extra when armor is broken. Like increased damage with physical Mjolnir attacks. IDK.

    Then BW needs something to make her great again, we need an overhaul for the non-IW caps and we need something to make Pure Skill viable again.
    For 5 maybe add energy damage to attacks proportional to armor rating reduction
  • ArylAryl Posts: 1,212 ★★★★
    I like the energy damage idea for Thor.

    Also, with IF, what I mean by negative armor is have AB reduce for a set amount each application into the negative. DR wouldn't affect it, right?
  • Marri_2Marri_2 Posts: 577 ★★★
    edited October 27
    Aryl said:

    I like the energy damage idea for Thor.

    Also, with IF, what I mean by negative armor is have AB reduce for a set amount each application into the negative. DR wouldn't affect it, right?

    It would, because those set amounts that you see ingame are calculated into a % with DR before applied. That's because Armor Rating, Crit Rating, Block Proficiency, PB chance etc are simply attributes that are subject to DR, so any modifiers to them will also function within that system. Crit damage and attack rating, however, are not.

    So what you need to do is put a flat multiplier of some sort on the damage output, similar to fury or cruelty for crits, of you want to further enhance damage. Seeing how IF is all about super effective martial arts and staying in control, I thought precision and cruelty would suit him better than fury.
  • Marri_2Marri_2 Posts: 577 ★★★
    edited October 27
    Sorry double post
Sign In or Register to comment.