5.2.6 Iceman coldsnap [Not A Bug]
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During absolute zero Icemans bio states that this will cause 1350ish (can't remember exact) damage over 12 seconds.
Yet when I fight him it ticks away my health at 260. (I'm using 5* r4 WS) 12 seconds x 2 ticks per second x 260 = 6200 health. Anyone else having this issue? Maybe there is a good reason I just don't have units to waste getting back there to check out all the buffs and what not.
Yet when I fight him it ticks away my health at 260. (I'm using 5* r4 WS) 12 seconds x 2 ticks per second x 260 = 6200 health. Anyone else having this issue? Maybe there is a good reason I just don't have units to waste getting back there to check out all the buffs and what not.
Post edited by Kabam Wolf on
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Iceman on act 5 has nodes that increases his attacks, so that increases his coldsnap damage
Ok thanks. I don't remember reading anywhere that his cold snap increases based on attack but that would explain it.
That's part of the reason I don't like the flat rate system. The bio should change based o the map to reflect damages. But if they displayed things back as percentages it would clear that up as the percent would stay the same but mathematics would at least take over.
If the node boost is 300% attack is that directly related to cold snap as well. +300%?
Abilities that does damage are based on % of the attack. After update 12.0, this was changed to flat values.
So abilities like bleed or poison that were based on attack are still based on attack
Yeah ok. I guess I kinda answered that in my edit.
WHY?! This is probably the dumbed thing Mcoc has ever done… and the most pointless thing as well… they should have just done it for crits, synergy and regen but at least left it alone for DoT abilities
You're late. Patch 12.0 was months ago
Dude, u just found out? It's been ages...some champs like magik, iceman, dorm, Hyperion, vodo and others got limbo, coldsnap, degen, incinerate, poison and bleed those effects r based on ur champ current attack and can be affected with war nodes, regen used to be the same, but not anymore after patch 12.0
I don't understand this post. It is general knowledge that these attack damages are increased based on node buffs. Its regen that's not (bc it's based off base health). Have you never fought a boss or miniboss magik or dormamu before?
Yes, but I was sure when I wrote the original post that certain content actually showed those boosts in the character bio like it does in LOL. Not sure why it doesn't in other content. VP shows that he receives 33000 health on a spec 1 in LOL so it's clear that these bio changes are possible. Why not everywhere?
That's different. Venompool regen is not affected by his attack.
LoL don't have nodes that increases enemy's HP
True enough. That's what was throwing me. Thanks. On another note... isn't cold snap a MFer? Lol
Well, it sucks to have to eat some guaranteed damage, and it's even worse if that guaranteed damage is boosted by nodes. The worse thing about coldsnap is that if you want to try and fight Iceman again after dying, you have to not only revive your champ, but heal your champ a few hitpoints higher than coldsnap to survive.
Pretty much why our R4 5* duped Iceman on thorns does so well in guarding his node, it sucks units and potion supply dry and gives us plenty of kills.
IE) Iceman should be immune to coldsnap. Electro should be immune to shock damage etc.