Tips for Uncollected

I've been working on Act 5 recently and I need some advice. Below I've put all of my 4*s and 5*s and my current mastery setup. Here's my situation:
I am currently on 5.1.6. I usually mess up fights when I dash backwards too early, and the opponent dashes forward and catches me mid-dash, or when I miss a parry. I've been playing for 4 years (I know, right? I should be Uncollected by now), but I took a break for about a year. I'm trying to get the last T4 Skill catalyst I need to rank up Killmonger. The current team I'm using is Blade, Starky, KM, Spider Gwen, and Iceman. I have a 5* Mystic awakening gem, a 4* generic awakening gem, 18 5* generic sig stones, and 36 4* generic sig stones.
There, now that I threw up all of that information, any advice? All rank up, mastery, and skill tips are appreciated!








Oh, and Ægon only has a Level 1 Signature Ability. I used a Skill awakening gem on him but never actually gave him any sig stones.
I am currently on 5.1.6. I usually mess up fights when I dash backwards too early, and the opponent dashes forward and catches me mid-dash, or when I miss a parry. I've been playing for 4 years (I know, right? I should be Uncollected by now), but I took a break for about a year. I'm trying to get the last T4 Skill catalyst I need to rank up Killmonger. The current team I'm using is Blade, Starky, KM, Spider Gwen, and Iceman. I have a 5* Mystic awakening gem, a 4* generic awakening gem, 18 5* generic sig stones, and 36 4* generic sig stones.
There, now that I threw up all of that information, any advice? All rank up, mastery, and skill tips are appreciated!








Oh, and Ægon only has a Level 1 Signature Ability. I used a Skill awakening gem on him but never actually gave him any sig stones.
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Assuming you get past 5.1.6, the global nodes you'll be facing in 5.2 revolve mostly around power shield, buffet, masochism, and bane. Power shield is mostly about landing really hard specials relatively quickly. Scarlet Witch might be a good option here if awakened and ranked up: back in the day she was a decent option against power shield. Blade and Sparky are fine for buffet as neither really relies on buffs.
Venom might be a good choice for some paths that involve a lot of buffs (but not buffet, of course) as he can nullify buffs with SP1 and heal off of that. Beyond that you have a lot of good champs in general, and it is just a question of how well you play them and how much you need them ranked up, like Thing and Sparkles.
My best advice against the Collector is to initially slow play him and try to give him as little power as possible: let Bane do as much work as you can get away with. If he isn't throwing specials, he isn't really dangerous. Hit him once or twice to get some distance, and then let him be defensive and not attack. Focus on transferring Bane to him as well as possible. Once he's at SP1, go ham and just try to deal as much damage as possible. When I did that on my second account not long ago, I was able to get him down very low before the team was dead, and I only needed a couple revives to finish him off.
If you aren't good with Bane transfers, I would recommend practicing that before taking on the Collector. Don't let Bane get cheap kills on you before you even scratch the Collector. Make him work for the kill.
Void would be equally good, especially as you have killmonger. Their synergy is great.
She did so much work for me in act 5, you have decent champs otherwise.
Biggest thing you can do is brush up your evade / parry timings and sort the masteries out. They are really handicapping you.
Personally I would take strength out and get both precision and cruelty as high as possible. You will hit so much harder. Max courage is good.
Remove greater health too and get max points in parry and stupefy. Having long stuns is beneficial for lots of reasons.
If you awaken void you really want despair maxed.
You have the basis for all things being covered with sparky, iceman, blade, starlord, killmonger, Void, Sw, Magik and spidergwen:
Covers pretty much all immunities, you got regen, nullify, powerlock, reverse powergain, reverse regen, unstoppable and evade all covered and some real good damage dealers.
That team ranked up and with good basic masteries can clear all of act 5 no worries. Ghost rider would be a nice addition for 5.3/4.
Good luck
It was pretty **** trust me. But 5.2 onwards are pretty easy untill you reach 5.2.4.
Use boost's n health potions.
Btw, rank up that Aegon n put the sigs. Really useful.
from the list I would say max rank up starky. he will be ur man mostly along with void. with starky u have to just be speedy n drain power, with void just stand evade throw spls time to time n u will sail through easily. but for 5.2 onwards vision n hyperion are like must have saviours.
Medusa & Gwenpool
Magik(best for power control), sp2 and back draft intercept
Scarlet witch (awaken her and put a lot of sig stones if you can, i find even a low sig 30 sw useful, her crits are really massive like 17k and 30k sometimes),
Void is nice as well if awakened at high sig, r5 him if you do so.
Use the thing with champion synergy, as the champion is a good option for questing and he saves your thing by keeping him indestructible at 1hp for 6 secs.
Sentinel and venom are good as well, take them to r4
You can also take your 5 star morningstar to r3, she is great when ramped up a bit
Try to max out the CRUELTY & PRECISION masteries, they'll do a lot of your work easier
Because it will take longer for you to fight with lesser critical hits frequently
3 points in dexterity are not needed, because it doesnt make a difference in evading specials
Put those 2 points in parry(max it out), which will increase parry stun duration a little bit(which might give you an edge sometimes)