Please, rename the UC difficulty

KerneasKerneas Posts: 771 ★★★
I don't think the name "Uncollected" fits anymore. With Act 6 nodes in the last 3 months, it simply doesn't reflect the nodes and challenges you encounter. I am not complaining about difficulty, just about the name. However, I don't have any idea how to name it. We have Heroic and Master, so something like "Veteran" might be the way. Comment your ideas below if you have any.

What do you say Kabam, is this ever gonna happen ?
«1

Comments

  • IcsGrecIcsGrec Posts: 839 ★★★
    I see a lot of people bringing up the act 6 nodes that appeared in UC over the past few months, and complaining about the increasing difficulty (I`m not reffering to the OP)
    Still, there's one thing that nobody brings up. When UC first appeared, we had 4/55 champs to deal with it.
    Yes, new nodes have appeared and maybe the difficulty has increased a bit, but in the meantime people got 6* champs and also 5/65 champs, which make the progress A LOT easier..

    Yes, the difficulty might have increased. Yes, the rewards are the same, but the "weapons" we have for dealing with the event are much, much more powerful.
  • Aomine_Daiki10Aomine_Daiki10 Posts: 663 ★★★
    What kind of post is this to start with, :/
  • KerneasKerneas Posts: 771 ★★★
    edited December 2019
    Again, the difficulty has not changed. My point is, that being Uncollected is not a thing now and while newer nodes are being used in the quest, it could use a new name, as the old one is 2 years old.
  • UmbertoDelRioUmbertoDelRio Posts: 5,269 ★★★★★

    GOTG said:

    IcsGrec said:

    I see a lot of people bringing up the act 6 nodes that appeared in UC over the past few months, and complaining about the increasing difficulty (I`m not reffering to the OP)
    Still, there's one thing that nobody brings up. When UC first appeared, we had 4/55 champs to deal with it.
    Yes, new nodes have appeared and maybe the difficulty has increased a bit, but in the meantime people got 6* champs and also 5/65 champs, which make the progress A LOT easier..

    Yes, the difficulty might have increased. Yes, the rewards are the same, but the "weapons" we have for dealing with the event are much, much more powerful.

    They should add a new difficulty with better rewards rather then up UC difficulty. Unfair for new players.
    New players can't access uc eq lol.

    And uc eq didn't get more difficult imo. It fluctuates, this month for example it was ridiculously easy.
    He means newer uc players with 5/50 4*s and r3 5*s. Not everyone has stacked rosters of 5/65s and r2 6*s to cheese everything
    Then those players are just that: newly uncollected.

    Especially with the lack of a higher difficulty than uc, but even besides that, uc eq chapter 1 mission 1 is what you unlock by completing 5.2.
    Just as you unlock 5.3 by completing 5.2 or 6.2 by completing 6.1. However unlocking the next thing for you to do does not mean you can expect to just steamroll it.

    If the argument for "uc eq is too difficult", which is essentially what OP is talking about, whether they like it or not, is based on that type of player, then the whole argument is invalid.

    Uc eq difficulty ranges from 5.3 to 5.4 difficulty. The inclusion of act 6 nodes doesn't change a thing. The only reason none of these nodes were in act 5 is that they weren't a thing when act 5 was designed. They're not magically more challenging.

    What makes them hard in act 6 are the stacked enemies. They're a breeze of fresh air in uc eq.

    So to break it down: you just recently became uncollected and can't complete/explore uc eq? Tough cookie.
  • UmbertoDelRioUmbertoDelRio Posts: 5,269 ★★★★★
    Kerneas said:

    Again, the difficulty has not changed. My point is, that being Uncollected is not a thing now and while newer nodes are being used in the quest, it could use a new name, as the old one is 2 years old.

    That doesn't make any sense at all. Uc eq is still the exact same thing it has always been: an eq difficulty you unlock by completing 5.2.

    It still serves the exact same purpose and still works for the exact same group of people: all those who are done with 5.2 completion.

    The group merely got bigger since the ceiling got higher, but that didn't change either the purpose nor the intention.

    Uc eq was always meant to be something that comes after 5.2, so why would the inclusion of act 6 nodes warrant a name change?

    At least come forth and say it: it's because of the difficulty.
  • KerneasKerneas Posts: 771 ★★★

    Kerneas said:

    Again, the difficulty has not changed. My point is, that being Uncollected is not a thing now and while newer nodes are being used in the quest, it could use a new name, as the old one is 2 years old.

    That doesn't make any sense at all. Uc eq is still the exact same thing it has always been: an eq difficulty you unlock by completing 5.2.

    It still serves the exact same purpose and still works for the exact same group of people: all those who are done with 5.2 completion.

    The group merely got bigger since the ceiling got higher, but that didn't change either the purpose nor the intention.

    Uc eq was always meant to be something that comes after 5.2, so why would the inclusion of act 6 nodes warrant a name change?

    At least come forth and say it: it's because of the difficulty.
    The difficulty has changed only a little bit. I think the problem is that you see UC EQ as a thing that (in therms of difficulty) comes fight after completing 5.2, meaning it is the next level before 5.3.

    I on the other hand thought, that it is comparable to 5.2 difficulty. I gotta admit tho, that the quest has always been harder than 5.2, so you're right
  • KerneasKerneas Posts: 771 ★★★

    if you think uncollected is Act 6 level you clearly haven’t played Act 6.

    Never said UC EQ is Act 6. The nodes are used, but only on bosses which I find interesting. If it were on every node, it'd still be far from being Act 6 (which I haven't played fyi).
  • UmbertoDelRioUmbertoDelRio Posts: 5,269 ★★★★★
    Kerneas said:

    Kerneas said:

    Again, the difficulty has not changed. My point is, that being Uncollected is not a thing now and while newer nodes are being used in the quest, it could use a new name, as the old one is 2 years old.

    That doesn't make any sense at all. Uc eq is still the exact same thing it has always been: an eq difficulty you unlock by completing 5.2.

    It still serves the exact same purpose and still works for the exact same group of people: all those who are done with 5.2 completion.

    The group merely got bigger since the ceiling got higher, but that didn't change either the purpose nor the intention.

    Uc eq was always meant to be something that comes after 5.2, so why would the inclusion of act 6 nodes warrant a name change?

    At least come forth and say it: it's because of the difficulty.
    The difficulty has changed only a little bit. I think the problem is that you see UC EQ as a thing that (in therms of difficulty) comes fight after completing 5.2, meaning it is the next level before 5.3.

    I on the other hand thought, that it is comparable to 5.2 difficulty. I gotta admit tho, that the quest has always been harder than 5.2, so you're right
    That's the thing, it's not the next level before 5.3.

    Logically completing 5.2, or in other words becoming uncollected, unlocks both the uc eq and 5.3.

    It's safe to assume that they're on the same page difficulty wise. And now even more technically, you unlock uc eq 1.1 and 5.3.1, which allows you to work your way up to uc eq 3.2 and 5.4.6 completion.

    It took me like 3 months after becoming uncollected before I was able to explore my first uc eq and I think that's not only the average standard, but also intended.
  • Ya_Boi_28Ya_Boi_28 Posts: 1,582 ★★★★
    IcsGrec said:

    I see a lot of people bringing up the act 6 nodes that appeared in UC over the past few months, and complaining about the increasing difficulty (I`m not reffering to the OP)
    Still, there's one thing that nobody brings up. When UC first appeared, we had 4/55 champs to deal with it.
    Yes, new nodes have appeared and maybe the difficulty has increased a bit, but in the meantime people got 6* champs and also 5/65 champs, which make the progress A LOT easier..

    Yes, the difficulty might have increased. Yes, the rewards are the same, but the "weapons" we have for dealing with the event are much, much more powerful.

    So you're saying that everyone have 4/55 5/65 and 1/25 champs all at their disposal? Are you sure about that?
  • zeezee57zeezee57 Posts: 2,332 ★★★★★

    GOTG said:

    IcsGrec said:

    I see a lot of people bringing up the act 6 nodes that appeared in UC over the past few months, and complaining about the increasing difficulty (I`m not reffering to the OP)
    Still, there's one thing that nobody brings up. When UC first appeared, we had 4/55 champs to deal with it.
    Yes, new nodes have appeared and maybe the difficulty has increased a bit, but in the meantime people got 6* champs and also 5/65 champs, which make the progress A LOT easier..

    Yes, the difficulty might have increased. Yes, the rewards are the same, but the "weapons" we have for dealing with the event are much, much more powerful.

    They should add a new difficulty with better rewards rather then up UC difficulty. Unfair for new players.
    New players can't access uc eq lol.

    And uc eq didn't get more difficult imo. It fluctuates, this month for example it was ridiculously easy.
    He means newer uc players with 5/50 4*s and r3 5*s. Not everyone has stacked rosters of 5/65s and r2 6*s to cheese everything
    I agree with you up until the cheese part, having high ranked champs you've worked on and built up over time doesn't qualify as cheese lol I think most would agree that's we're at the point of a new difficulty making sense. The Uncollected but not Cav demographic is significant enough that you don't want the difficulty or rewards raised too much but the Cav group is also large enough that UC is becoming meaningless with regard to both difficulty and rewards. Let's hope the next level comes sooner than later.
  • XxLoganTDCxXXxLoganTDCxX Posts: 2,562 ★★★★
    Im pretty sure they are coming out with a Cavailer EQ. I thought I saw it in a video (Q+A with Kabam)
  • ButtehrsButtehrs Posts: 1,332 ★★★★
    IcsGrec said:

    Why not just make a new difficulty where you have empty paths and get free rewards?
    That would make it fair for everyone.
    Maybe then people will stop complaining that they actually have to "work" for those rewards.

    Because then people would complain its not a challenge. Go figure right.
  • Wayde0wilsonWayde0wilson Posts: 45
    This event is not so bad, sure silver surfer can be a bit of pain, but if u are having trouble fighting a stun immune aegon, the how did u even become uncollected, aegon is like easiest champ to intercept
  • WorknprogressWorknprogress Posts: 4,148 ★★★★★
    Vdh2008 said:

    I laugh every time I see guys saying that UC EQ hasn't gotten harder.

    It's literally demonstrably harder in every way since the first UC EQ that had ONLY 1 PATH of "hard" nodes compared to now having only 1 EASY path.

    Sure it may not be hard for YOU, but to state that it hasn't gotten harder is disingenuous at least.

    Now, rosters have improved over that time so guys that have been playing UC EQ since it's inception may find it easier or harder depending on the month, BUT that's not what matters. The UC EQ has gotten harder, and we still have the same bullcrap rewards.

    Even newer players have far more access to 5*s in general, more access to rank materials, and stronger newer meta champs. A large amount of people that have been UC since the 1st UCEQ did so using old 4/40 and 5/50 5*s. Of course there has been an increase in difficulty over 2 years. The increase isn't nearly as significant as some of you are always moaning about though.
  • DonnymeijDonnymeij Posts: 588 ★★
    IcsGrec said:

    I see a lot of people bringing up the act 6 nodes that appeared in UC over the past few months, and complaining about the increasing difficulty (I`m not reffering to the OP)
    Still, there's one thing that nobody brings up. When UC first appeared, we had 4/55 champs to deal with it.
    Yes, new nodes have appeared and maybe the difficulty has increased a bit, but in the meantime people got 6* champs and also 5/65 champs, which make the progress A LOT easier..

    Yes, the difficulty might have increased. Yes, the rewards are the same, but the "weapons" we have for dealing with the event are much, much more powerful.

    I have read this statement before. Sure YOU have a better roster. But most likely the people that get uncollected now have a very similar roster to you when you obtained it. With this logic Easy, Normal, Heroic and Master should also be a lot more difficult because you have a far better roster than you did when you first played them. The difficulty of a level should be pretty much static. Somewhere a long the lines of: ( < stands for slightly less difficult in this case)
    act 1 < easy
    act 2 < normal
    act 3 < heroic
    act 4 < master
    5.2 < Uncollected

    Even if you where to put in act 5 < Uncollected it still would not stand.

    The last 2 bosses of this UC event quest do not really have anything to do with a better roster. The Nodes have a much higher skill level than the nodes you have in act 5.
  • Patchie93Patchie93 Posts: 1,734 ★★★★
    Lots of these new uncollected weren't around for the first ever UC EQ.
    Lest we forget the monster that was ice Phoenix when there was only 1 champion immune to cold snap. Where a 4/55 had to play perfect or was dead from chip damage.

    Also for anyone asking for a Cavalier difficulty dont forget that when UCEQ came to be they reduced master rewards so you want UC to be easier and a new difficulty good be prepared for your UC rewards to be reduced prolly by at least 25%
  • WorknprogressWorknprogress Posts: 4,148 ★★★★★
    Agentk said:

    My problem with it is that it’s not 6:1 nodes it’s 6:2 nodes it’s nodes from post cavalier
    I don’t get why they just don’t add another difficulty tbh

    They will be. But like was said above, be careful what you ask for as the UC rewards will almost certainly get reduced
  • Patchie93Patchie93 Posts: 1,734 ★★★★
    Agentk said:

    My problem with it is that it’s not 6:1 nodes it’s 6:2 nodes it’s nodes from post cavalier
    I don’t get why they just don’t add another difficulty tbh

    They answered the question as to why they arent making a new difficulty at this time.
    It would require continuous extra work which would delay other things like variant and Abyss of legend.
Sign In or Register to comment.