Kabam... a totally missed opportunity with Halls of Healing

ArylAryl Posts: 1,302 ★★★★
First... kudos. Super fun.

Here's the thing, though...

HoH could have been that much better if all the champs had their old avatars; likewise, if they were how they were at implementation.

Pre-buff WS, Abom, Colossus, Hulk, Magik, etc
Pre-nerf SW, DS, Thor, BW, etc.

This would have been good for the nostalgia overflow.

Comments

  • Amazing_Demon05Amazing_Demon05 Posts: 1,711 ★★★
    edited December 2019
    would have loved to see a sw post nerf even if she was the opponent.
    would take in corvus just for seeing everything proc at every hit lol

    or maybe take a high health champ infront of a 2* sw and let her pound us xD
  • JakearoundJakearound Posts: 305 ★★
    That actually would have been cool as hell! I’d love to see the Dr Strange before he floated or even Drax before he had knives.
  • DOKTOROKTOPUSDOKTOROKTOPUS Posts: 1,363 ★★★
    i was hoping for this too
  • MoeDur23MoeDur23 Posts: 46
    I think it was designed/developed with more of the idea of getting free stuff than for nostalgia sake...

    But with a little nostalgia mixed in...

    I think it is a stretch to say they missed an opportunity or missed the mark with that in mind as older champs in comparison to many newer champs present very little resistance or challenge...
  • ArylAryl Posts: 1,302 ★★★★
    MoeDur23 said:

    I think it was designed/developed with more of the idea of getting free stuff than for nostalgia sake...

    But with a little nostalgia mixed in...

    I think it is a stretch to say they missed an opportunity or missed the mark with that in mind as older champs in comparison to many newer champs present very little resistance or challenge...

    Lay off the Serious-O's.
  • UniversalGamingUniversalGaming Posts: 404 ★★★
    I'd have really loved it but being a coder myself I'd say it'd have been next to impossible to keep two versions of a single champ with the same attributes but different abilities without it giving way to lots of bugs and issues.
    All the champs in game are represented in the game as a variable and keeping two same variable but with different abilities isn't possible (at least till I know) or very very difficult
  • phillgreenphillgreen Posts: 1,974 ★★★

    I'd have really loved it but being a coder myself I'd say it'd have been next to impossible to keep two versions of a single champ with the same attributes but different abilities without it giving way to lots of bugs and issues.
    All the champs in game are represented in the game as a variable and keeping two same variable but with different abilities isn't possible (at least till I know) or very very difficult

    They somehow managed with ROL.
  • Midnite93Midnite93 Posts: 3,005 ★★★★★
    I agree
  • UniversalGamingUniversalGaming Posts: 404 ★★★

    I'd have really loved it but being a coder myself I'd say it'd have been next to impossible to keep two versions of a single champ with the same attributes but different abilities without it giving way to lots of bugs and issues.
    All the champs in game are represented in the game as a variable and keeping two same variable but with different abilities isn't possible (at least till I know) or very very difficult

    They somehow managed with ROL.
    RoL and LoL are different, in their case they'd have taken those specific champs and put them into an if-else-if loop (eg: if x(ie quest)= y(ie Rol or Lol) then a (champs abilities)= ... (old ones) else a= +++ (new ones))
    Putting something similar on an event quest which is temporary which means next update they have to remove it and patch the code again is very difficult, especially seeing that some of those champs are already in Rol or Lol (main reason why Rol and Lol don't have the same champ or even one of the champ of Rol isn't there in Lol) cuz then the variables will increase thus increasing the possibilities of more bugs and loopholes
  • nOuxnOux Posts: 286 ★★

    I'd have really loved it but being a coder myself I'd say it'd have been next to impossible to keep two versions of a single champ with the same attributes but different abilities without it giving way to lots of bugs and issues.
    All the champs in game are represented in the game as a variable and keeping two same variable but with different abilities isn't possible (at least till I know) or very very difficult

    Except all pre-change champions like Red Hulk, Venom, Juggernaut, Colossus etc are in Labyrinth of Legends and thry are not updated. Or even 1* Colossus is still old champion and not changed.
  • phillgreenphillgreen Posts: 1,974 ★★★
    edited December 2019
    Came back to mention 1* colossus. You could have two colossi (?) in a quest team in almost every piece of ingame content that behave completely differently.
  • MoeDur23MoeDur23 Posts: 46
    Aryl said:

    MoeDur23 said:

    I think it was designed/developed with more of the idea of getting free stuff than for nostalgia sake...

    But with a little nostalgia mixed in...

    I think it is a stretch to say they missed an opportunity or missed the mark with that in mind as older champs in comparison to many newer champs present very little resistance or challenge...

    Lay off the Serious-O's.
    Serious-O's?
  • UmbertoDelRioUmbertoDelRio Posts: 5,269 ★★★★★
    It's uninspired, tedious and not a challenge at all, besides the time investment.

    And don't even get me started on the time-gates... 2/10 so far.
  • ArylAryl Posts: 1,302 ★★★★
    MoeDur23 said:

    Aryl said:

    MoeDur23 said:

    I think it was designed/developed with more of the idea of getting free stuff than for nostalgia sake...

    But with a little nostalgia mixed in...

    I think it is a stretch to say they missed an opportunity or missed the mark with that in mind as older champs in comparison to many newer champs present very little resistance or challenge...

    Lay off the Serious-O's.
    Serious-O's?
    ...
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