I bet as soon as its released at least 1 person will come on here and claim its easy and they got through it with almost no item use..but wont have any proof
I vaguely remember with the release of Labyrinth and the topic on the forum which belonged to it, kabam mods said there was a bet in the office on when Laybrinth would be fully cleared. Estimates were from 24 hours to several weeks, if I remember it correctly that is. I wonder if such a bet is going on right now at their office regarding the Abyss 🤔.
I vaguely remember with the release of Labyrinth and the topic on the forum which belonged to it, kabam mods said there was a bet in the office on when Laybrinth would be fully cleared. Estimates were from 24 hours to several weeks, if I remember it correctly that is. I wonder if such a bet is going on right now at their office regarding the Abyss 🤔.
Labryinth got cleared in about 7 hours after the release by a 4 star Scarlet Witch so Kabam shut Labryinth down and added limber node. It originally didn't have Limber when it first opened up.
I vaguely remember with the release of Labyrinth and the topic on the forum which belonged to it, kabam mods said there was a bet in the office on when Laybrinth would be fully cleared. Estimates were from 24 hours to several weeks, if I remember it correctly that is. I wonder if such a bet is going on right now at their office regarding the Abyss 🤔.
Labryinth got cleared in about 7 hours after the release by a 4 star Scarlet Witch so Kabam shut Labryinth down and added limber node. It originally didn't have Limber when it first opened up.
I thought the node to counter SW was “dulled.” They also shut it down (a 2nd time?) due to a bug making boosts stack up too much. And by fully clearing I meant 100% exploration 😉
I vaguely remember with the release of Labyrinth and the topic on the forum which belonged to it, kabam mods said there was a bet in the office on when Laybrinth would be fully cleared. Estimates were from 24 hours to several weeks, if I remember it correctly that is. I wonder if such a bet is going on right now at their office regarding the Abyss 🤔.
Labryinth got cleared in about 7 hours after the release by a 4 star Scarlet Witch so Kabam shut Labryinth down and added limber node. It originally didn't have Limber when it first opened up.
I thought the node to counter SW was “dulled.” They also shut it down (a 2nd time?) due to a bug making boosts stack up too much. And by fully clearing I meant 100% exploration 😉
It was both. I forgot about dulled since they removed it eventually. Fully cleared was HQ Sean. I forgot how long it took him to do it. I was months though I believe.
I expected nothing less ... when LOL was released I didn’t even touch for a long time ... that’s how this is gonna go
Only thing is that they want to annoy their players with camera lock because that is all that it achieves
The goal is never to Annoy our players. This is an ongoing theme, and whether somebody likes it or not, it adds to the atmosphere of the Labyrinth and Abyss. It's a Maze, and it's supposed to be hard to find your way around.
I'm not going to argue difficulty or rewards: this is supposed to be the absolute highest difficulty thing in the game, and I personally understand and are willing to go along with the notion of making content that might be essentially impossible to complete for most players for very long periods of time. That's what makes it the absolute highest difficulty content in the game: not everyone is going to be able to do it without essentially outleveling it.
But I think the camera lock is still nonsensical, and atmospherics is not a sufficiently good reason to do it. We have the same issue we had with alliance war. The developers wanted "counterplay" but they also wanted "surprise" and they were not initially willing to accept those two were contradictory. If you surprise the player, they cannot prepare. That is the definition of taking counterplay away. The developers eventually "compromised" by making every path save one visible in AW, which was an admission that the idea you could have both counterplay and surprise on the same node was nonsensical.
Here, we have the absolute hardest difficulty content in the game, explicitly intended to be challenging no matter what kind of roster the player has, and yet the game is trying to also surprise them by not letting them see the fights they are going to have to fight or the options they have for attempting a completion run. That's pointless: essentially the first time anyone encounters a fight it will be purely blind luck as to what they bring. In effect, the first fight is wasted: no real strategic counterplay is possible.
That might be worth it if there was any benefit to surprising the player. But if the fights are designed to be so strong that even careful preparation might not be enough, then unless the devs completely missed the mark that surprise will have zero entertainment value, as the fight is essentially lost from the start.
And all of this is largely meaningless anyway, because unlike an alliance war map which is different for every alliance for every war, the Abyss map is going to be the same for every player for every attempt, which means the only players that will experience the "atmosphere" of the Abyss are complete idiots who don't download maps and just blindly wander around the absolute hardest content in the game.
As others have said, maybe this makes sense as an additional challenge for the legend runners. I would be fine with that. But once the legend runs are completed, this feature makes no sense. It runs contrary to the presumptive goal of challenging players' skills and roster because it blinds them to what the challenge even is, and it forces players to find external resources to bypass the feature because the feature is so problematic for completing the challenge that you would have to be galactically stupid to attempt it without those resources.
The difference between AW and the Abyss is you can't just keep iterating the Abyss over and over again over a dozen version releases of the game because that would become increasingly unfair to players who have to suffer through all those iterations. It would be better if by the time the last legend runner completes the Abyss the dev team decides to change policy on the camera lock.
Basically, exploration makes sense in content that has interesting things to explore. Exploration makes no sense in content designed to kill you if you don't have the right champs, and also kill you even if you do have the right champs, and every single step in every direction is likely to end your exploration journey with a team wipe anyway.
im just gna comment on the camera lock.in a maze, u cant see which way the path leads, hence the camera lock is essential to recreate this feeling.
1. In a maze, you can see which way every path leads by just walking down it and then coming back. Implementing the path blindness without also implementing the exploration element completely misses the point to mazes.
2. Completely separate from that, there's no good justification for recreating that feeling in the first place in this type of content when doing so conflicts with the core reason for the content existing. The Abyss has one primary purpose: to implement the highest level challenging content in the game. Anything that directly interferes with presenting that challenge to the players should be eliminated when it isn't necessary, and the "atmosphere" of a maze isn't necessary to presenting that challenge.
We could attempt to replicate the feeling of not knowing which way to go by blindfolding the players in the NFL, but I think that would fail both in replicating the feeling of being in a maze, and more importantly in doing anything remotely productive to the game. It would just make the game ridiculous to spectate and play.
Having the original enrage mechanic copied and pasted on to the abyss would have been better then this idiotic “warfare charges” shenanigans
Just remove these mechanic. There’s no point in having them.
If Kabam is worried about people clearing the content with lower champs than designed for, then just gate it to 5/6*s or introduce a % Attack penalty based on difference of stars between the attacker and defender.
I think Kabam should make compensation for the change in Road to the Labyrinth for those of us who did it and spent resources.
The proof is in the key that we obtained when we crossed it, and now, the new summoners or those who have not done so, will not be constrained to go through it to access the Labyrinth.
I vaguely remember with the release of Labyrinth and the topic on the forum which belonged to it, kabam mods said there was a bet in the office on when Laybrinth would be fully cleared. Estimates were from 24 hours to several weeks, if I remember it correctly that is. I wonder if such a bet is going on right now at their office regarding the Abyss 🤔.
Labryinth got cleared in about 7 hours after the release by a 4 star Scarlet Witch so Kabam shut Labryinth down and added limber node. It originally didn't have Limber when it first opened up.
Kabam should honestly hire KT1 and make them apart of their development department for broader ideas. I will hold my judgement ultimately on the Abyss because the time is finally here. I'm going to play it just to get a feel for it but from what I've read it will be even worse than what we think. 240 is just not a lot of hits, it is even worse than 85k damage cap.
I think Kabam should make compensation for the change in Road to the Labyrinth for those of us who did it and spent resources.
The proof is in the key that we obtained when we crossed it, and now, the new summoners or those who have not done so, will not be constrained to go through it to access the Labyrinth.
Well now you have to be Uncollected; some may say it’s easier than RTTL, some may say it’s not. I’m not sure.
Kabam you gotta buff the stupid Abyss rewards this is total BS. Give us a 6* exclusive Champion for 100% Abyss exploration just like we got OG Ultron from 100% Labyrinth exploration
I've been watching a bunch of live streams and its a revive dump and the rewards aren't the best but it's not as bad as I thought. I think the health pools being so large makes it tough but if you came in with all R3 6 star champions it would cut the time by 30% at least. Once my Aegon is r3 sig 200 6 star I will do initial completion.
Comments
I wonder if such a bet is going on right now at their office regarding the Abyss 🤔.
And by fully clearing I meant 100% exploration 😉
2. Completely separate from that, there's no good justification for recreating that feeling in the first place in this type of content when doing so conflicts with the core reason for the content existing. The Abyss has one primary purpose: to implement the highest level challenging content in the game. Anything that directly interferes with presenting that challenge to the players should be eliminated when it isn't necessary, and the "atmosphere" of a maze isn't necessary to presenting that challenge.
We could attempt to replicate the feeling of not knowing which way to go by blindfolding the players in the NFL, but I think that would fail both in replicating the feeling of being in a maze, and more importantly in doing anything remotely productive to the game. It would just make the game ridiculous to spectate and play.
If Kabam is worried about people clearing the content with lower champs than designed for, then just gate it to 5/6*s or introduce a % Attack penalty based on difference of stars between the attacker and defender.
The proof is in the key that we obtained when we crossed it, and now, the new summoners or those who have not done so, will not be constrained to go through it to access the Labyrinth.
Give us a 6* exclusive Champion for 100% Abyss exploration just like we got OG Ultron from 100% Labyrinth exploration
????