somehow I am under the impression that almost everyone here believes that two 5* random awakening gems in a one month period will destroy this game (and 90% of us will be getting two that we won’t use until 2021)....
You should have just stopped when you quit commenting the first time.
Be careful ONLY Cavalier will be able to get the 1mil solo event. They are the only ones who can purchase everything! So there is no need to grind this event if you are NOT Cavalier.
Be careful ONLY Cavalier will be able to get the 1mil solo event. They are the only ones who can purchase everything! So there is no need to grind this event if you are NOT Cavalier.
Well it uc not only cavalier be great full for that
@Nick1109 If a sommoner is CONTENDER he can not use his earned acorns for purchases towards UNCOLLECTED or CAVALIER items. A CONTENDER can only purchase items for CONTENDER level items. The items do not refresh daily, once all items for that level are purchased that sommoner can not Spend any more acorns. Because he can not spend any more acorns he can not earn points towards the Spend solo event. KABAM is preventing lower level sommoners from participating in the event beyond a certain point. @Kabam Miike Am I right or wrong?
@Nick1109 If a sommoner is CONTENDER he can not use his earned acorns for purchases towards UNCOLLECTED or CAVALIER items. A CONTENDER can only purchase items for CONTENDER level items. The items do not refresh daily, once all items for that level are purchased that sommoner can not Spend any more acorns. Because he can not spend any more acorns he can not earn points towards the Spend solo event. KABAM is preventing lower level sommoners from participating in the event beyond a certain point. @Kabam Miike Am I right or wrong?
Yes, purchases are restricted based on your progression. But there is no Cavalier restriction in the squirrel store. If you reach Uncollected, everything will be available to you. There are still 3.5 weeks, get grinding!
somehow I am under the impression that almost everyone here believes that two 5* random awakening gems in a one month period will destroy this game (and 90% of us will be getting two that we won’t use until 2021)....
No item can destroy the game. If you promise to only ask for that and then never ask for anything ever again, and you can get everyone else to agree to also never ask for anything again, those awakening gems would have almost no long term impact on the game at all.
That's why I never said awakening gems were the problem. The problem is catering to people who keep thinking that more is better, and even more is even better, and if we did it yesterday we should be doing more tomorrow, because why not. That will in fact completely destroy the game, and very rapidly.
This would make the game extremely unlikely to survive, as it would be catering to the players who think that the most rewards we've ever gotten should be the minimum we ever will get in the future. Monte Haul games don't last long. Those numbers wouldn't last long before you or someone else was asking for twice that much, or for that matter ten times as much.
I believe you give the non whale spenders like me too much credit. It’s the top whales that drop 80% of Kabam’s revenue that has kept this game alive. With or without idiotic suggestions like mine, the top whales will spend thousands of dollars a month just for Cavalier crystals.
My suggestion will actually encourage more spending on offers because it will make me one step closer to a fully formed T2A or T5B.
First of all, I think you misunderstand the data out there. Typically the numbers bandied about are that the top 10% of spenders represent something like 70% of revenue in a typical F2P game. It is those ten percent that are colloquially referred to as "whales" but in this context it isn't "top whales" it is actually players that might be spending hundreds, not thousands of dollars. I don't think they are "top whales" in the way you mean.
Second, I don't think you understand F2P spending psychology either. Spenders don't spend to get stuff: they specifically spend to gain advantage. Everything is relative: it takes a certain amount of in-game effort to get a certain amount of stuff; it takes a certain amount of spending to get a certain amount of stuff; just logging in and doing virtually nothing gets you a certain amount of stuff. Precisely how much stuff you can get "for free" vs for playing effort vs spending essentially values persistence, grinding, and money relative to each other. The more stuff you make available either for free or by grinding, the less valuable money becomes in relative terms. This will, statistically and in the long run, reduce spending. These different sources of resources have to be balanced against one another so that there is a healthy amount of spending, grinding, and long term retention of players.
You generally can't notice the effect when you give away a single reward, even a high value one, but that's why you have to look statistically and over long periods of time. And that's also why you can't do anything like this without thinking about the long term effects. You yourself said, and I quote:
Your Nick Fury Event last year should have become the DE FACTO absolute minimum to what a monthly event + side quest should be.
This is a priori proof that the Nick Fury event's rewards had a lasting long term impact on the game. It convinced some players that we need at least that much rewards all the time. And that's the danger in your suggestions to increase rewards even more.
This would make the game extremely unlikely to survive, as it would be catering to the players who think that the most rewards we've ever gotten should be the minimum we ever will get in the future. Monte Haul games don't last long. Those numbers wouldn't last long before you or someone else was asking for twice that much, or for that matter ten times as much.
I believe you give the non whale spenders like me too much credit. It’s the top whales that drop 80% of Kabam’s revenue that has kept this game alive. With or without idiotic suggestions like mine, the top whales will spend thousands of dollars a month just for Cavalier crystals.
My suggestion will actually encourage more spending on offers because it will make me one step closer to a fully formed T2A or T5B.
First of all, I think you misunderstand the data out there. Typically the numbers bandied about are that the top 10% of spenders represent something like 70% of revenue in a typical F2P game. It is those ten percent that are colloquially referred to as "whales" but in this context it isn't "top whales" it is actually players that might be spending hundreds, not thousands of dollars. I don't think they are "top whales" in the way you mean.
Second, I don't think you understand F2P spending psychology either. Spenders don't spend to get stuff: they specifically spend to gain advantage. Everything is relative: it takes a certain amount of in-game effort to get a certain amount of stuff; it takes a certain amount of spending to get a certain amount of stuff; just logging in and doing virtually nothing gets you a certain amount of stuff. Precisely how much stuff you can get "for free" vs for playing effort vs spending essentially values persistence, grinding, and money relative to each other. The more stuff you make available either for free or by grinding, the less valuable money becomes in relative terms. This will, statistically and in the long run, reduce spending. These different sources of resources have to be balanced against one another so that there is a healthy amount of spending, grinding, and long term retention of players.
You generally can't notice the effect when you give away a single reward, even a high value one, but that's why you have to look statistically and over long periods of time. And that's also why you can't do anything like this without thinking about the long term effects. You yourself said, and I quote:
Your Nick Fury Event last year should have become the DE FACTO absolute minimum to what a monthly event + side quest should be.
This is a priori proof that the Nick Fury event's rewards had a lasting long term impact on the game. It convinced some players that we need at least that much rewards all the time. And that's the danger in your suggestions to increase rewards even more.
I disagree with the impact on the game. We are just advancing to r3 6 stars so a bunch of shards or items don't have the power they used to. We're at the point where you're not really doing much unless you're getting t5 catalysts shards. I have what 14 r5 champions. 6 star shards will become more regular soon at some point, and this even doesn't give much of that.
OMG, why is this thread still alive? You get a friggen 5* awakening gem at the end of it all with little to no effort, and a few extra rewards along the way. I WISH, this was an event back in 2016, you wouldn't believe the content I probably would have been able to clear back then. Not every event has to be better than the last. If you don't like it, don't participate if you feel this event it too below your standards. Simple as that.
I swear its always the same people complaining....>_>
I disagree with the impact on the game. We are just advancing to r3 6 stars so a bunch of shards or items don't have the power they used to. We're at the point where you're not really doing much unless you're getting t5 catalysts shards. I have what 14 r5 champions. 6 star shards will become more regular soon at some point, and this even doesn't give much of that.
I'm sufficiently confused by this reply that it is simply worth asking: what "impact on the game" are you disagreeing with? I've only stated one such impact, and it seems to have nothing to do with your post.
It's clearly stated in the game mail and before the update that Uncollected and Cavalier players could purchase everything in the Store (Squirrel) but Contender downwards will not be able to
@Nick1109 If a sommoner is CONTENDER he can not use his earned acorns for purchases towards UNCOLLECTED or CAVALIER items. A CONTENDER can only purchase items for CONTENDER level items. The items do not refresh daily, once all items for that level are purchased that sommoner can not Spend any more acorns. Because he can not spend any more acorns he can not earn points towards the Spend solo event. KABAM is preventing lower level sommoners from participating in the event beyond a certain point. @Kabam Miike Am I right or wrong?
Yeah I honestly don't like how people like me who have only completed act 3 can only get a certain amount of Acorns before we can't spend them on anything else. That means that I probably can't get all the milestones since I'll run out of things to spend However, I still think this event is really good. Tier 4cc's, Tier 4bc's and 4 and 5* Shards just sitting there for almost not work and very low prices? I"m in
one of the best rewards to effort ratio event in my opinion. its finally pushed me to move my lazy ass and progress my mini account to Uncollected ! before this I just used to play AQ/War in mini account and do questing/aq/war in main account.
Finished 5.2.5 yesterday and hopefully do 5.2.6 tonight after aq ends and champs released
Comments
If a sommoner is CONTENDER he can not use his earned acorns for purchases towards UNCOLLECTED or CAVALIER items. A CONTENDER can only purchase items for CONTENDER level items. The items do not refresh daily, once all items for that level are purchased that sommoner can not Spend any more acorns. Because he can not spend any more acorns he can not earn points towards the Spend solo event.
KABAM is preventing lower level sommoners from participating in the event beyond a certain point.
@Kabam Miike Am I right or wrong?
That's why I never said awakening gems were the problem. The problem is catering to people who keep thinking that more is better, and even more is even better, and if we did it yesterday we should be doing more tomorrow, because why not. That will in fact completely destroy the game, and very rapidly.
Second, I don't think you understand F2P spending psychology either. Spenders don't spend to get stuff: they specifically spend to gain advantage. Everything is relative: it takes a certain amount of in-game effort to get a certain amount of stuff; it takes a certain amount of spending to get a certain amount of stuff; just logging in and doing virtually nothing gets you a certain amount of stuff. Precisely how much stuff you can get "for free" vs for playing effort vs spending essentially values persistence, grinding, and money relative to each other. The more stuff you make available either for free or by grinding, the less valuable money becomes in relative terms. This will, statistically and in the long run, reduce spending. These different sources of resources have to be balanced against one another so that there is a healthy amount of spending, grinding, and long term retention of players.
You generally can't notice the effect when you give away a single reward, even a high value one, but that's why you have to look statistically and over long periods of time. And that's also why you can't do anything like this without thinking about the long term effects. You yourself said, and I quote:
This is a priori proof that the Nick Fury event's rewards had a lasting long term impact on the game. It convinced some players that we need at least that much rewards all the time. And that's the danger in your suggestions to increase rewards even more.
This is a priori proof that the Nick Fury event's rewards had a lasting long term impact on the game. It convinced some players that we need at least that much rewards all the time. And that's the danger in your suggestions to increase rewards even more.
I disagree with the impact on the game. We are just advancing to r3 6 stars so a bunch of shards or items don't have the power they used to. We're at the point where you're not really doing much unless you're getting t5 catalysts shards. I have what 14 r5 champions. 6 star shards will become more regular soon at some point, and this even doesn't give much of that.
You get a friggen 5* awakening gem at the end of it all with little to no effort, and a few extra rewards along the way. I WISH, this was an event back in 2016, you wouldn't believe the content I probably would have been able to clear back then.
Not every event has to be better than the last. If you don't like it, don't participate if you feel this event it too below your standards. Simple as that.
I swear its always the same people complaining....>_>
However, I still think this event is really good. Tier 4cc's, Tier 4bc's and 4 and 5* Shards just sitting there for almost not work and very low prices?
I"m in
Finished 5.2.5 yesterday and hopefully do 5.2.6 tonight after aq ends and champs released