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Alternative idea for AW defender points change

- I agree that eliminating defender kill points makes pay to win too easy
- However I also agree that getting stuffed just because you don't want to feed points is frustrating

Solution- change attacker kill points to the following formula:

Node AKP score = Base AKP / # of toons required to clear node

That way, you can still zerg a node down if you need a breakthrough without killing your overall chances, but you'll get many fewer points for that node - which could be a big swing factor on the final node. Rewards skill.

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