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Character Wishlist Thread 3.0

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    Another_NameAnother_Name Posts: 180

    Kabam should add quicksilver to the game. To make him not to op they could make some attacks regular hits not speed hits for example spider man doesn't throw webs in all of his hits. His medium hit could be a speed attack and his big hit. They should give him a lot of evade. Also I don't know much about Franklin Richards but he seems like a cool character. X men Origins deadpool would be a cool character as well.

    If kabam did that, imagine having a Ryan Reynolds celebrity challenge
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    NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★

    Storm (Original)

    Storm (Original)

    Storm (Original)

    Can you completely redesign the goddess of the weather Storm? She belongs to because mutants of the Omega class her powers and abilities are unlimited

    Atmokinesis: Storm can manipulate the weather through willpower. She mostly uses this ability to create hurricanes and lightning and to fly by letting air currents carry her. Sometimes it happens that through strong emotions she changes the weather without wanting to.

    Enhanced Senses: When Storm's eyes turn white, she can see her surroundings in the form of energy. She uses this ability to see through harsh weather conditions such as fog, darkness or clouds. She can also see the neuro-electrical networks in living organisms and use them to fight or anticipate their attackers, but super-speed opponents like Callisto prove to be more sophisticated.

    Miss your time shock / electrical damage on time, that your base attacks make energy shock damage and the opponent suffers from it at the same time is paralyzed, for this all your sk attacks should distribute energy shock damage,


    They should have limited immunity to extreme cold and heat storms too.



    Teleportation: Storm is able to teleport in the form of lightning, as in the X-Men Apocalypse.


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    Pyro. I haven't seen Pyro added into any Marvel game except for X-Men Destiny and Mavel War Of Heroes. He is my favorite X-Men character


    Pyro (Mutant), Should be around or above Iceman's prestige (maybe higher?), Synergys with Iceman, Magneto, Storm, Logan, Cyclops and Phoenix (Rival Synergy with X-Men team, teammate synergy with Magneto), maybe good health and very good attack?


    Hopefully its not much to ask for.

    to this day i want him but i guess human torch is gonna have to make up for him
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    Waterlord96Waterlord96 Posts: 1

    Trick Shot

    Jude the Entropic Man

    Somnus

    Captain Italia

    Rockslide
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    Kabam should add quicksilver to the game. To make him not to op they could make some attacks regular hits not speed hits for example spider man doesn't throw webs in all of his hits. His medium hit could be a speed attack and his big hit. They should give him a lot of evade. Also I don't know much about Franklin Richards but he seems like a cool character. X men Origins deadpool would be a cool character as well.

    If kabam did that, imagine having a Ryan Reynolds celebrity challenge
    yea that would be nice
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    Is it just me or is the pictures that everybody's posting making it hard to actually read people's comments. No offense to the people posting pictures.
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    TwistnotTwistnot Posts: 1

    Web-Slinger

    Jackal

    Gregory Gideon

    Red Wasp

    The Collective
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    Shock29Shock29 Posts: 560 ★★★
    Iron Legionnaire (House of Iron)
    Class: Tech

    Signature Ability - Defender of the CEO
    Iron Legionnaire is equipped with the best technology from the Battleworld, including an Arc Reactor, powerful repulsors, and nano-tech infused weaponry. Those are employee privileges after all.
    Upgrades receive an additional +X% Potency. +20% Against Mutants
    Thruster Evade cooldown is reduced by 1.5 seconds. This does not apply against Cosmic Champions
    When brought to or while below 25% Health, Iron Legionnaire's Arc Reactor will go into overload, instantly refreshing his Thruster Evade and Armor Up if in cooldown and Regenerating X Health over 10 seconds.This can be activated multiple times in a fight and has a 40 second cooldown.

    Covered in Armor - Passive
    Iron Legionnaire is fully immune to Bleed and Incinerate while not Armor Broken or Armor Shattered
    His Arc Reactor also allows him to take -50% Damage from Shock Effects.

    Defensive Systems provide Iron Legionnaire with an indefinite Armor Up Buff granting +1340 Armor Rating. If it is removed for any reason, it will return after 10 seconds. +2 Against Cosmic Champions.

    Thruster Evade - Passive
    Iron Legionnaire utilizes his suit thrusters to dodge incoming attacks while burning them. 70% to Evade Basic Attacks
    Upon Evading, Iron Legionnaire will shove his thrusters in the opponents face, Incinerating them for 6 seconds dealing X Damage and reducing Perfect Block Chance and Block Proficiency by 50%.
    Refresh all Armor Break and Incinerate Debuffs. This Evade has a 12 second cooldown and can trigger on Well-Timed Blocks.

    4th Light Attack, Critical hits, Heavy Attacks
    Iron Legionnaire's 4th Light Attack does not make contact, gives no Power, and Shocks the opponent dealing X Damage over 12 seconds.

    Critical Hits have 45% to apply Shock. Critical Hits pause Shocks for 0.5 seconds.

    Heavy Attack does not make contact, gives 35% less Power, and overloads the Shocks, dealing X Energy Damage per Shock and consuming them. Shocks are replaced with Armor Break Debuffs reducing Armor Rating by X for 15 seconds.

    Heavy Attacks and Special 3
    Iron Legionnaire detonates Shocks with his Heavy Attacks and replaces them with Armor Breaks
    This gains +150% Potency when detonated using Iron Legionnaire's Special 3. Shocks will not be replaced with Armor Breaks if detonated using the Special 3. Additionally, this Potency will not be gained while Armor Up is not active.

    Special Attacks and Intercepting the Opponent - Innovations
    Activating a Special Attack or Intercepting the opponent gives Iron Legionnaire a Passive and indefinite Upgrade.
    Upgrades provide:
    + 233 Attack Rating
    + 2% Offensive Power Gain
    + 2% Shock Detonation Potency
    + 2.5% Power Drain Potency
    All these bonuses gain double Potency while his Armor Up is Active.
    Upgrades show up as Persistent Charges, Max of 20. Iron Legionnaire can only save 40% of Upgrades to the next fight. Upgrades saved become Permanent Upgrades.

    Special 1 - Power to Repulsors
    Iron Legionnaire blasts his opponent twice with his left, before firing a sustained right beam.
    Each Repulsor Hit drains 9% of the opponents Max Power. Max, 45%. These hits provide -95% Power to the opponent.
    Reactivate Thruster Evade if in cooldown.

    Special 2 - Stark Airstrike
    Iron Legionnaire lands a iron uppercut before acquiring his target for a powerful barrage
    First Hit Refreshes all Shock Debuffs. These Shock Debuffs remain paused until the end of the Special Attack.
    Each Missile Attack has 65% to apply Incinerate dealing X Damage over 8 Damage.

    Special 3 - Tri-Beam Attack
    Iron Legionnaire hits his opponent with a thruster powered shoulder bash to knock them into an Electro Cage, shocking them before unleashing his power from his left, right, and unibeam. Tri-Beam Special!
    Detonate all Shock Debuffs, dealing X Energy Damage per Shock Detonated. +150% Potency while Armor Up is active.
    Apply Passive Heal Block, preventing all healing for 20 seconds.+2 Seconds against Mutants

    Synergies

    Champions of Battleworld
    Sorcerer Supreme - Rapidly gain a Bar of Power at the start of the fight
    Storm (Pyramid X)
    Iron Legionnaire

    The House of Iron
    Iron Legionnaire - +15% Thruster Evade Ability Accuracy
    Superior Iron Man - Superior Iron Man can gain Armor Ups from hitting the opponent with the same chance. Each Armor Up buff provides 40% Attack Rating
    War Machine - Once Activated, Empty the Clip has +25% Potency and a 25 second cooldown.

    House Inspiration
    Iron Legionnaire - Gain an indefinite Fury, granting +30% Attack Rating. This is doubled if Iron Man (Classic) is knocked out.
    Iron Man (Classic) - Gains Armor Up Buffs from hitting the opponent with the same chances. Repulsor Hits drain 25% of Max Power and gain +75% Attack Rating for each Armor Up active.

    Resist the Gamma Horde
    Hulkbuster - Power Lock Debuffs gain +25% Duration
    Solo: Only affects this Champions and does not stack

    Spider Guild Apprentice
    Spider-Man (Stark Enhanced) - Every 5 Poise Charges provide Spider-Man with a non-stacking Armor Up Buff granting +745 Armor Rating over 9 seconds.
    Solo: Only affects this Champion and does not stack
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    NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★

    The Spot ( Dr. Jonathan Ohnn )

    The Spot ( Dr. Jonathan Ohnn )


    Abilities
    Scientific genius
    As the Spot:
    Ability to create portals that lead to an alternate dimension and instantly cross short distances

    Powers and abilities Edit
    Using his space warps, the Spot can instantly move himself or any part of his body from one area to another over a theoretically unlimited distance via another dimension nicknamed "Spotworld." This connection with Spotworld probably explains the many deaths he has suffered and subsequent revivals with no explanation.

    The Spot can control and manipulate the warps to almost any degree he wishes. He can expand or shrink them to any size, or he can join together multiple spots to form one larger warp. The spots are unaffected by gravity and can be placed against a surface or left suspended in mid-air. He can also designate which spots will lead to the spot dimension from those that will instantly lead to another location in this dimension. He can create new spots, or close them entirely by retreating into his dimension and pulling the warp in behind him (making a quiet "poit" sound).

    By concentrating, he used to be able to revert to his human appearance. When doing this, the spots merged to form one large black void in his chest, though this was easily covered with a shirt.

    His preferred method of attack is to surround his opponent with numerous spots, allowing him to punch or kick them from unexpected angles across great distances. This proved very effective against Spider-Man as his spider-sense was unable to detect incoming attacks from another dimension, effectively negating this ability (and although the Spot's lack of super-strength meant that his punches did not actually do much damage even when they did connect, the cumulative effect could prove dangerous in an extended fight). The same phenomenon was true when Spot flung Spider-Man through a warp and he reappeared in this dimension too close to a wall to dodge. However, on Daredevil, who also has superhuman senses, this trick does not work, as his Radar Sense could easily detect the teleportation energy in the Spot's body, making it simple for him to tell where the Spot was going to attack from.The Spot can also move the spots on his body to protect himself from physical attack by positioning one in the path of a punch or kick, causing the attack to pass harmlessly through a warp.
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    Savage Spider-Man

    Psycho-Woman

    Apocalypse Twins, Eimin &Uriel

    White Fox
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    SpideyFunkoSpideyFunko Posts: 21,880 ★★★★★
    Quicksilver. Kitty Pryde. Sigil Witch
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    NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★

    The Shadow King (Amahl Farouk)

    The Shadow King (Amahl Farouk)

    Abilities
    Telepathy
    Possession
    Immortality


    The Shadow King
    Originally presented as a telepathic mutant second only to Professor X, the Shadow King is truly a multi-universal ethereal entity extending into each reality as a tendril of its larger self, preying on the bodies of powerful psychics and using them to enslave others all the while feeding off their negative energy and causes them to slowly merge with his own essence.[42] In its native form, the Shadow King is able to possess other beings and although he can be harmed psychically or by magic weapons, he is incapable of truly being killed or expelled permanently.

    He can influence many individuals telepathically but typically chooses only one host to occupy with his disembodied spirit. This host body effectively becomes the Shadow King's own.[43] The Shadow King can somehow physically repair damage to the host. Although taking a host gives him more power on the physical plane, it also makes him vulnerable.[44] Killing the Shadow King's host can disperse his astral essence, and it may take months or even years for him to manifest his astral form again.

    Amahl Farouk
    Amahl Farouk is a powerful psychic mutant with the ability to read minds and project his own thoughts into the minds of others which enable him to create realistic telepathic illusions and cause people to experience events which are not actually occurring. His psychic powers might have gotten stronger after becoming a vessel to the Shadow King

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    NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★

    Katherine Anne Pryde (Kitty Pryde)

    Katherine Anne Pryde (Kitty Pryde) Shadow Cat

    Abilities
    Intangibility
    Gifted intellect
    Skilled martial artist

    Powers and abilities

    Physics professor James Kakalios has attempted to use quantum mechanics to explain Kitty Pryde's "phasing" power. He has described it as an ability to control her own "macroscopic quantum wave function, increasing her tunneling probability to near 100 percent at will."[1]
    Kitty is a mutant with the ability to pass through solid matter by passing her atomic particles through the spaces between the atoms of the object through which she is moving. In this way she and the object through which she is passing can temporarily merge without interacting, and each is unharmed when Shadowcat has finished passing through the object. This process is called "phasing" or quantum tunneling and it renders her almost completely intangible to physical touch.[1] Shadowcat passes through objects at the same speed at which she is moving before she enters them. Since she is unable to breathe while inside an object, she can only continuously phase through solid objects (as when she travels underground) as long as she can hold her breath. However, contrary depictions of the duration of her phasing ability have been presented, such as when she has phased miles within an object. The use of her abilities also interferes with any electrical systems as she passes through by disrupting the flow of electrons from atom to atom, including the bio-electric systems of living bodies if she concentrates in the right way.[72] This typically causes machines to malfunction or be destroyed as she phases through them, and can induce shock and unconsciousness in living beings.

    Using her power began as an optional ability, but for a period (over ten years of published comics, approximately two years in-continuity) Kitty existed in a naturally "phased" state, and had to consciously choose to become solid. Kitty has returned to her original form and is normally solid and must choose to use her power.[73] While phasing, she does not physically walk on surfaces, but rather interacts with the molecules of air above them, allowing her to ascend and descend, causing her to seemingly walk on air. While phased, she is immune to most physical attacks, and has inconsistent showings of some resistance to telepathy. The density of some materials (such as adamantium) can prove deleterious to her phasing, causing her to be severely disoriented or experience pain if she tries to pass through them.[74] Some energy attacks also prove problematic for Kitty. For example, an energy blast fired by Harpoon, a member of the Marauders, caused her to lose her ability to become fully tangible for months.[volume & issue needed] Magic and magical beings can also harm her in her phased state, as demonstrated in a battle with a N'Garai demon whose claws left no visible marks, but caused Kitty severe pain as they passed through her intangible body.[volume & issue needed]

    Kitty can also extend her powers to phase other people and objects. She is able to phase at least six other people (or objects of similar mass) with her, so long as they establish and maintain physical contact with her. She can extend her phasing effect to her own clothing or any other object with mass up to that of a small truck, as long as she remains in contact with it. Kitty can also make objects intangible by maintaining contact with them. She has threatened to leave people phased into a wall,[75] and used her power offensively to harm the Technarch Magus,[volume & issue needed] and Danger.[volume & issue needed]

    Kitty's powers seem to have increased over the years. During an X-Treme X-Men story arc in which she is kidnapped by Reverend William Stryker, she phases out of sync with Earth's rotation to move from one place in the world (only east or west) to another seemingly instantaneously.[volume & issue needed] At the climax of Astonishing X-Men, Kitty phases a 10 mi (16 km) long "bullet" composed of super-dense alien metals through the entire planet Earth. This feat caused her considerable strain, but she is unable to phase out of the bullet.[76] Moreover, originally Kitty found it difficult or impossible to phase only part of her body at a time. In the Days of Future Past story arc, she is possessed by her older future self, allowing her to solidify only her shoulder while phasing the rest of her body through Destiny—a feat explicitly beyond the 13-year-old Kitty's abilities.[77] By contrast, the Kitty Pryde of Joss Whedon's run can punch and kick someone standing on the other side of a wall, selectively phasing and unphasing body parts as necessary.[volume & issue needed] She can even run and leap through an armed opponent, grabbing their weapon as she passes by, which presumably requires her to solidify only the surface area of the palms of her hands and then immediately phase both her palms and the weapon.[volume & issue needed]

    Besides her mutant powers, Kitty is a genius in the field of applied technology and computer science. She is highly talented in the design and use of computer hardware. She is a skilled pilot of piston and jet engine aircraft, and a competent pilot of certain advanced interstellar vehicles. She has previously shown a unique ability to wield the Soulsword and also be harmed by it. Since her possession by the ninja demon Ogun, she has been consistently shown to be an excellent hand-to-hand combatant, having since been endowed with a lifetime of training in the martial arts of Japanese ninja and samurai.

    She is a professional-level dancer in both ballet and modern dance. She speaks fluent English, Japanese, Russian, and the royal and standard languages of the alien Shi'ar and Skrull, and has moderate expertise in Gaelic, Hebrew, and German.

    Kitty also shares a mental/empathic connection with her pet dragon Lockheed; both she and the alien dragon can "sense" each other's presence at times and generally understand one another's thoughts and actions.

    When Kitty used The Black Vortex her powers were augmented to a cosmic scale making her a god-like being.[volume & issue needed] She can phase through any material of any density and can even phase a planet out of Thane's amber, whereas in her normal state it is an extremely difficult task to simply phase herself out of the amber. She can also apparently transverse between the planes of the multiverse and is immune to the effects of space. Her appearance can be changed but her natural form appears to be rather gaseous in look.
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    FisichellaFisichella Posts: 79
    Grotesk

    Quasar (Avril Kincaid)

    Doctor Demonicus

    Asbestos Lady

    Gideon

    Ghost Girl

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    ExHavokExHavok Posts: 519 ★★★
    Please @Kabam Miike

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    ProwlerSymbioteProwlerSymbiote Posts: 483 ★★
    Lightspeed (Cosmic)

    Raze (Cosmic)

    Riot (Cosmic)

    Grim Reaper (Tech)

    Scorpion (Tech)

    Elixir (Mutant)

    Spider-Woman (Science)

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    PotatolegionPotatolegion Posts: 290 ★★
    Nimrod concept (all stats based on 5 65):

    Signature ability:
    The time needed to gain an immunity is reduced by 1 (up to 2.5 based on signature level) seconds.
    All debuff potency is increased by 20% (up to 40% depending on signature level).

    Passive:
    Full robotics grants immunity to both bleed and poison.
    After 6 seconds under the effect of any debuff other than heal block, gain a one second immunity to that debuff. Each time this effect triggers for the same debuff, reduce the time needed to gain an immunity by 1 second. If it triggers 3 times with the same debuff, gain a permanent immunity persisting for the rest of the quest.
    After reaching an interval of 20% health, regenerate 8% of maximum health, triggering once per fight with each interval.
    Armour rating is increased by up to 2000 based on how low Nimrod's health is and attack rating is increased by up to 2000 based on how high the opponent's health is.

    Target detected:
    Nimrod can detect the kind of target it is facing and alter its abilities accordingly.
    Tech or metal champions:
    Gain immunity to power burn and drain effects.
    Mutant champions:
    reduce ability accuracy during the opponent's special attacks by 75%, 85% if the opponent is tagged as X-men. Additionally, mirror the opponent's active prowess effects during Nimrod's special attacks at 120% potency.
    Skill champions:
    Nimrod's debuffs can not be purified.
    Spider-verse champions:
    Reduce evade ability accuracy by 300%. Each time an evade is prevented, the hit that would have been evaded is a guaranteed crit and receives an additional 3000 critical damage rating.
    Mystic champions:
    Reduce the opponent's nullify ability accuracy by 85%.

    Heavy attacks:
    Inflict degeneration, dealing 6037 damage over 6 seconds.
    If the opponent is under the effect of a regeneration buff, the first hit inflicts heal block until the buff expires. If under the effect of a power gain buff, inflict a power lock until the buff expires.
    If no effect triggers the potency of the degeneration debuff is increased by 65%.

    Special attacks:
    The last hit of each special is unblockable, additionally the first hit has varying effects based on the opponent's buffs, each lasting 14 seconds and non-stacking.
    Armour up- Inflicts armour break, reducing armour rating by 2000.
    Regeneration or power gain- Inflicts petrify, reducing power gain and regeneration by 160%.
    Fury, precision or cruelty- Inflict ineptitude, reducing the potency of all fury, precision or cruelty buffs by 85%.
    If no effect is triggered, deal 120% additional energy damage and burn 40% power.

    Special one:
    Place a concussion debuff on the opponent for 12 seconds, reducing ability accuracy by 40%.

    Special two:
    Each hit inflicts incinerate, dealing 4089 damage over 7 seconds. If an immunity prevents this, deal shock instead at a 30% damage penalty. Additionally, reduce the opponent's defensive ability accuracy by 250% for the duration of this attack.

    Special three:
    If below 20% health, shrug off all heal block or petrify debuffs and regenerate 20% health over 10 seconds. This can be activated once per fight.








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    Wildblue333Wildblue333 Posts: 404 ★★
    What theme do you want to see introduced in 2021? 2019 had the Fantastic four, 20 had the heralds of galactus and they have one or two more coming in2021 IS there any other group you want to see added in like the Defenders?? (valkyrie, Nighthawk, Gargoyle, Hellcat) More New Warriors (Firestar, Namorita, marvel Boy, Silohette ,rage, Slapstick), The Serpent Society (Death Adder, Sidewinder, Anaconda, Black Manba, Diamond back, Asp, Cobra) or the U-Foes???
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    FisichellaFisichella Posts: 79
    edited February 2021
    Wind Dancer

    Citizen V

    Dinah Soar

    Weapon Hex

    Century

    Mister Jip

    Ashley Barton

    Mr.Immortal

    Ariel Tremmore

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    Stebo_79Stebo_79 Posts: 636 ★★★
    Hey Kabam when are you going to give us the character that all mcoc players want, even if they don't know it yet...

    HYDRA BOB


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    NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★
    edited February 2021

    Cul Borson (Midgard Serpent)

    Cul Borson


    Powers and Stats
    Tiering System: High 2-A

    Name: Cul Borson, The Serpent

    Origin: Marvel Comics

    Gender: Male

    Age: Millions of years old (He is Odin's older brother)

    Classification: Asgardian God of Fear

    Powers and Abilities: Superhuman Physical Characteristics, Magic, Immortality (Type 1), Flight, Statistics Amplification (Becomes more powerful via Fear consumption), Transformation (Can transform into a giant serpent), Energy Manipulation and Projection, Summoning (Can summon the Worthy and his castle), Status Effect Inducement (Thor had to wear a special armor from Odin to be protected from his aura of fear), possibly similar powers to Odin

    Attack Potency: High Multiverse level+ (Odin's first response to Cul's release was building an army to wipe out humanity to prevent the Serpent from absorbing their fear, and becoming powerful enough to slaughter Odin himself. Odin also later had to personally keep him imprisoned by devoting his full power to the task.)

    Speed: Massively FTL+ (Scaling from Thor)

    Lifting Strength: Class Y

    Striking Strength: High Multiversal+

    Durability: High Multiverse level+

    Stamina: Virtually Inexhaustible

    Range: Multiversal

    Standard Equipment: A mystical gnarled staff that transforms into a hammer with properties similar to the Worthy hammers.

    Intelligence: High

    Weaknesses: If Cul is deprived of fear to feed upon he will revert to a withered state. The full details are unknown, but it that appears if Cul himself feels fear, if the person he is fighting is not afraid of him, or if the masses he is feeding upon cease to fear him his powers weaken. He was also destined to be slain by his nephew Thor (Although this weakness disappears after his rebirth)
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    NanandaimeanarutoNanandaimeanaruto Posts: 517 ★★

    Power Man (Victor Alvarez)

    Power Man (Victor Alvarez)

    Power Man (Victor Alvarez)


    Abilities
    Skilled martial artist
    Via chi absorption:
    Superhuman strength and fortitude

    Powers and abilities Edit
    As a result of the traumatic explosion during his childhood, Power Man possesses the ability to draw chi energy from those around him and temporarily grant himself superhuman strength and fortitude. When utilizing this power, Victor's skin color changes to a glowing red. This technique is similar to the one that gives Iron Fist his abilities, something the hero commented on during his first encounter with Victor.[14] Victor Alvarez wears a yellow and black body suit with metal embellishments, similar to the look of Luke Cage, the first (heroic) Power Man.[15]
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    FisichellaFisichella Posts: 79
    Kismet

    Adversary

    Krogg

    Caiera

    Astra

    Karnilla

    Power Princess

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    IslandfrutsIslandfruts Posts: 1

    The Spider (George Stacy) (earth-91053)

    Red Hornet

    Wrecker

    Modulus

    Hellcat

    Firebrand (gilbert)

    Comet man

    Wong
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    PotatolegionPotatolegion Posts: 290 ★★
    edited February 2021
    White Fox concept (all stats based on 5 65):

    Signature ability:
    Using a heavy attack consumes one bleed debuff on each hit, regenerating 364 (up to 800) health over 6 seconds.
    When a bleed debuff is inflicted on the opponent, 15% (up to 45%) chance to inflict an additional one.

    Passive:
    Enhanced stamina grants immunity to exhaustion, fatigue and disorient debuffs.
    Heightened senses mean that medium and heavy attacks can not be evaded.
    If the opponent has no buffs active, gain plus 1600 attack rating and 30% combat power rate.
    For each bleed on the opponent, gain plus 80 attack and critical rating.
    The ability accuracy of the opponent's buffs can not be reduced.
    Cosmic champion's buffs gain plus 25% ability accuracy for their buffs.

    Ending a combo with a medium attack:
    Stagger the opponent for 11 seconds, nullifying the next buff triggered by the opponent. Each time this ability triggers, power steal 25% of the opponent's current power.

    Ending a combo with a light attack:
    Nullify one of the opponent's active buffs. Each time this ability triggers, power steal 15% of the opponent's current power.

    When an opponent's buff is nullified or prevented from triggering:
    Apply a permanent bleed on the opponent, dealing 40 direct damage every second and reducing the opponent's ability accuracy by 4%. Maximum of 25 bleeds on the opponent.

    Special attacks:
    Apply one permanent bleed to the opponent for each bar of power used, each with a 60% chance to trigger.

    Special one:
    Each hit life steals 40% of all damage done.

    Special two:
    Deal 5% additional energy damage for each bleed.
    4% chance per debuff on the opponent to apply a power bond debuff to the opponent for 12 seconds, reducing the opponent's power rate by 60% and allowing White Fox to gain 50% of the power prevented by power bond.

    Special three:
    Apply three fury buffs to the opponent, each increasing attack rating by 1.




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    Bucky Cap
    Quicksilver
    Armin Zola
    Odin
    Beta Ray Bill
    Scorpion
    Ultimate Rhino
    New Black Panther skin
    Iron Spider
    Spiderman Far From Home suit
    Sandman
    Hercules
    Galactus(But he would not really fit in this game)

    (Most of this stuff is from Nick Coss he is an animator and he is really good with these concepts)
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    Morpheus_123Morpheus_123 Posts: 792 ★★★
    STILL waiting for Mystique...
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    STILL waiting for Mystique...

    I seriously agree
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    I hope when the Black Widow movie releases they give us a New Taskmaster that would actually be good.
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    ProwlerSymbioteProwlerSymbiote Posts: 483 ★★
    Enchantress (Mystic)

    Spider-Man: India (Mystic)

    Werewolf by Night (Mystic)

    Thane (Cosmic)

    Superior Spider-Man (Tech)

    Whirlwind (Tech)

    Moon-Boy (Skill)

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