Math behind attacks boost with Nick Fury and Black Widow Claire Voyant (BWCV) synergies

altavistaaltavista Posts: 272 ★★
I have a question regarding how these specific synergies interact to change the attack value.

Assuming both are on your team, and using BWCV (who I believe is tagged as a hero), and using an attack of 100 as an example, how does the math work out?

NF should give BWCV a 10% attack boost, so her attack should now be 110 as a baseline for being on the team.
If she faces off against a villain opponent, is it an extra 10% of the base or 10% calculated based on the new total? (Meaning does she get an extra 10 on top of the 110 for a total of 120, or does she get an extra 11 for being 10% of 110 for a total of 121).

Difference seems negligible in my example but makes a difference at higher values, and certainly over the course of a fight.

For reference:
Black Widow Claire Voyant: Guilty Souls - All champions gain +10% attack when fighting against Villain Opponents.
Nick Fury: Nick's Leadership: All Hero champions except Nick: 10% Attack rating. This boost is doubled if Nick is Dead.

Comments

  • DNA3000DNA3000 Posts: 12,240 Guardian
    I did not specifically test this explicit situation, but in general buffs don't stack multiplicatively, they stack linearly. Or if you prefer, buffs buff the base value, not previously buffed values.

    So if your attack rating is 1000, a 10% attack rating buff increases that to 1000 * (1 + 0.1) = 1100. If you have another +10% attack rating buff your attack rating increases to 1000 * (1 + 0.1 + 0.1) = 1200. NOT 1000 * (1.1) * (1.1). That's "linear stacking" rather than "multiplicative stacking."

    The alternate line of thought is if your attack rating is 1000, a +10% buff increases your attack rating by 100, 10% of 1000. So 1000 + 100. Another +10% buff increases your attack rating by another 100, another 10% of 1000, or 1000 + 100 + 100. That's the "buffs buff base value" line of thinking.
  • BigPoppaCBONEBigPoppaCBONE Posts: 1,428 ★★★★
    DNA3000 said:

    I did not specifically test this explicit situation, but in general buffs don't stack multiplicatively, they stack linearly. Or if you prefer, buffs buff the base value, not previously buffed values.

    So if your attack rating is 1000, a 10% attack rating buff increases that to 1000 * (1 + 0.1) = 1100. If you have another +10% attack rating buff your attack rating increases to 1000 * (1 + 0.1 + 0.1) = 1200. NOT 1000 * (1.1) * (1.1). That's "linear stacking" rather than "multiplicative stacking."

    The alternate line of thought is if your attack rating is 1000, a +10% buff increases your attack rating by 100, 10% of 1000. So 1000 + 100. Another +10% buff increases your attack rating by another 100, another 10% of 1000, or 1000 + 100 + 100. That's the "buffs buff base value" line of thinking.

    Made unnecessarily more complicated by Kabam saying some old synergies do increase base values where new ones do not in their explanation for Namor attack synergies not working as expected in LoL where AM-YJ do.
  • DNA3000DNA3000 Posts: 12,240 Guardian

    DNA3000 said:

    I did not specifically test this explicit situation, but in general buffs don't stack multiplicatively, they stack linearly. Or if you prefer, buffs buff the base value, not previously buffed values.

    So if your attack rating is 1000, a 10% attack rating buff increases that to 1000 * (1 + 0.1) = 1100. If you have another +10% attack rating buff your attack rating increases to 1000 * (1 + 0.1 + 0.1) = 1200. NOT 1000 * (1.1) * (1.1). That's "linear stacking" rather than "multiplicative stacking."

    The alternate line of thought is if your attack rating is 1000, a +10% buff increases your attack rating by 100, 10% of 1000. So 1000 + 100. Another +10% buff increases your attack rating by another 100, another 10% of 1000, or 1000 + 100 + 100. That's the "buffs buff base value" line of thinking.

    Made unnecessarily more complicated by Kabam saying some old synergies do increase base values where new ones do not in their explanation for Namor attack synergies not working as expected in LoL where AM-YJ do.
    Do you have a link to that? I don't recall that one specifically off the top of my head.
  • Lvernon15Lvernon15 Posts: 10,845 ★★★★★
    Everything in this game (pretty much) works additively, so 2 stacks of 10 are 20, 100 stacks of 5 are 500, different abilities together can work multiplicatively though, like having both fury and armour break up at once
  • BigPoppaCBONEBigPoppaCBONE Posts: 1,428 ★★★★
    DNA3000 said:

    DNA3000 said:

    I did not specifically test this explicit situation, but in general buffs don't stack multiplicatively, they stack linearly. Or if you prefer, buffs buff the base value, not previously buffed values.

    So if your attack rating is 1000, a 10% attack rating buff increases that to 1000 * (1 + 0.1) = 1100. If you have another +10% attack rating buff your attack rating increases to 1000 * (1 + 0.1 + 0.1) = 1200. NOT 1000 * (1.1) * (1.1). That's "linear stacking" rather than "multiplicative stacking."

    The alternate line of thought is if your attack rating is 1000, a +10% buff increases your attack rating by 100, 10% of 1000. So 1000 + 100. Another +10% buff increases your attack rating by another 100, another 10% of 1000, or 1000 + 100 + 100. That's the "buffs buff base value" line of thinking.

    Made unnecessarily more complicated by Kabam saying some old synergies do increase base values where new ones do not in their explanation for Namor attack synergies not working as expected in LoL where AM-YJ do.
    Do you have a link to that? I don't recall that one specifically off the top of my head.


    From: https://forums.playcontestofchampions.com/en/discussion/comment/1093565#Comment_1093565
  • DNA3000DNA3000 Posts: 12,240 Guardian

    DNA3000 said:

    DNA3000 said:

    I did not specifically test this explicit situation, but in general buffs don't stack multiplicatively, they stack linearly. Or if you prefer, buffs buff the base value, not previously buffed values.

    So if your attack rating is 1000, a 10% attack rating buff increases that to 1000 * (1 + 0.1) = 1100. If you have another +10% attack rating buff your attack rating increases to 1000 * (1 + 0.1 + 0.1) = 1200. NOT 1000 * (1.1) * (1.1). That's "linear stacking" rather than "multiplicative stacking."

    The alternate line of thought is if your attack rating is 1000, a +10% buff increases your attack rating by 100, 10% of 1000. So 1000 + 100. Another +10% buff increases your attack rating by another 100, another 10% of 1000, or 1000 + 100 + 100. That's the "buffs buff base value" line of thinking.

    Made unnecessarily more complicated by Kabam saying some old synergies do increase base values where new ones do not in their explanation for Namor attack synergies not working as expected in LoL where AM-YJ do.
    Do you have a link to that? I don't recall that one specifically off the top of my head.


    From: https://forums.playcontestofchampions.com/en/discussion/comment/1093565#Comment_1093565
    Thanks. I do remember the Guillotine 2099 discussion; I had it filed away differently than you described it. But unfortunately this isn't a case of Kabam descriptions being unnecessarily complicated, but rather necessarily complicated. Some of the old synergies worked with different mechanics than the way buff mechanics was "unified" to work now. This is not the only place where Kabam started off with very ad-hoc mechanics and then later attempted to simplify them in ways that were forced to eventually spackle over the old mechanics - "passive effects" being the most visible example of this.
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