Cavalier Crystal in Store sucks!
J0eySn0w
Member Posts: 979 ★★★★
As far as feedbacks are of concern, I think the drop rates for the Cavalier crystal in the store is terrible given you'd have to spend real dollars. I decided to close one account, got a few dollars in there and decided to throw it in the game. Taking it slow with those crystals by going for the class I want but nothing good, 3stars the best was a 4star. The game is indirectly an online casino. You win big one day and most days terrible, at least for me. Those crystal in the store should have a better drop rates than the ones purchased with units. And 3 stars should be remove from it, its Cavalier for the title sake and it being bought with real money.
There's a halal guys near, it's better to call a few friends and spread them with some gyros and platters.
There's a halal guys near, it's better to call a few friends and spread them with some gyros and platters.
21
Comments
In a perfect world no one would spend money and no one would get anything except through game play. But in the real world it takes money to make a game. So you either have to charge a subscription to everyone so everyone pays the same thing, in which case all free to play players can no longer play at all, or you sell advantages over everyone else for cash.
The values in the cash offers aren't great, because they aren't supposed to be great most of the time, because its not about what you get for cash, it is about how much of an advantage you need over the other players to be willing to spend cash. If you need a lot of advantage over the other players, we don't need your money. There are *tons* of players willing to spend lots of money that *don't* need a huge advantage per dollar over all the other players in the game. We want *their* money, because last I checked that was $250 million dollars of money; plenty enough to support the game. The game doesn't need, and doesn't want your money if you need more stuff for your cash.
If you think the values in the offers are not good, then you shouldn't spend. But you have to realize that it is *intentional* that they aren't good, because the goal is not to make the best possible values so the most number of people spend. That's a pay to play game. This is a free to play game, where the goal is to have the *minimum* number of people spend, that is still enough to support the game (and in this case, allow the company that bought the game developer to make their money back).
Random is when every partitioned possibility has the same chance of occurring as the relative size of the partition without dependencies. Or if you prefer, in this case every champ that can drop has an equal chance of dropping (outside of stated different chances).
I have seen no evidence that this is false, and I've seen laughable instances where people tried to prove it true and accidentally proved it false with their data.