**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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2. The Gold they give makes a difference to those who are running low, don't have any, or are working on getting it from other sources.
3. Useless for someone trying to Rank 6*s with the gift they gave, but not useless because a gift is exactly what it is.
Not everyone has a gold bottleneck. But every player has *some* bottleneck. Gold is only the most vocal complaint now. There's no specific reason to believe it is the most important one. If you increase the gold supply just because it is currently the most vocal complaint, then that increase will have zero benefit for all the other players that don't have that constraint, and you now have to explain to all those players why *their* bottleneck complaint isn't just as important to eliminate as the gold complaint was.
Of all the bottlenecks, gold is the one players have the most control over. If a player is bottlenecked on gold, they can always grind for it, and the amount of time is not ludicrously high. It may be more than they want to spend, but nearly all other bottlenecks are essentially inescapable. If you need gold, you can earn an almost unlimited amount of gold. If you need catalysts, there's no remotely similar way to grind for catalysts at anything within an order of magnitude the same rate. If you need ISO, or more champions, that's also almost impossible to acquire at rates similar to the rate at which you can earn gold through nothing more than gameplay. Of all the bottlenecks that you could experience in the game, gold is the most solvable. Asking Kabam to shift it to somewhere else, and all players are going to be bottlenecked somewhere, is asking for the most solvable bottleneck to be traded for another one guaranteed to be less solvable, no matter what tier of player you are.
I didn't say they purposely stop you from Ranking them. I said they're designed to take longer to Rank. That's done for a number of reasons, but mostly to pace overall progress for the entire game as a whole.