**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Imagine a Dexterity Mastery...

Where you where not punished with a precision buff and the essential ability to dodge ranged attacks was unlocked with a mastery point.

All of these terrible nodes would only punish champions that naturally gained buffs, instead of everyone.

Mystic dispersion, Nullifying champions like doom, symbiote supreme, etc, spite, buffet, the shock damage from all the bosses.

What would we do without the fun and interactive damage? Have an essential mastery that worked more like parry that rarely is used to punisher players.

I could definitely get behind a nerf of dexterity to remove precision...or they could make it passive like they do with some other buffs they don't want to deal with.

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    StevieManWonderStevieManWonder Posts: 5,017 ★★★★★
    I'd like to see the precision buff removed, it's more detrimental than it is helpful. The only place where I can think that it's beneficial to have it is the Grandmaster fight where one of the prompts is to proc a buff.
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