**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Unique Synergies Discussion [Mod Edited Title for Clarity]
STShorty
Posts: 101 ★
As the title says. Just really want to know as new champions come out I'm noticing a lot of synergies that affect only the individuals of the synergy versus synergies that help your entire team why are we going this route?
Post edited by Kabam Miike on
4
Comments
More specific synergies will encourage more champ diversity and help push usage of more champs away from the meta.
At least that is probably the hope. Reality is most of those champs still are subpar even with the specific synergy.
I would rather have a synergy which somehow boosts a characters sig ability than one that just gives everyone higher damage. Plus the old version left very little creative space, basically they were always going to have 1 of 4 synergies. Occasionally if they had a romance synergy somewhere you might get some power gain.
So, I'm happier with the new system, not sure why you would want it any other way. If you want more damage/crit/block whatever so badly just build a team of older heroes. Those synergies are all still there.
Can ignore quote
drizzits did you get name from R.A Salvatore
Because the rest of the team has to deal with their bickering along the adventure. The other three are like, "****, I'm gonna bust these enemies in the mouth just to get out of this awkward situation."
me neither??
However it seem like always will be people loving the Emperor's New Clothes Synergies despite obviously synergies buffing just two guys (plus in different ways) will always be worse than synergies buffing the whole team (and sharing the same advantages).
Not gonna make any assumptions, but instead ask: all of you liking these new brutally limited synergies, how much do you grind arenas (i.e. more than 400 matches done in one single arena)?
I think the newer synergies are getting complicated and with 5 members teams, you might have around 5 different synergies apply to one hero if all synergies are all for the whole team.
More chance for the lag and more bugs and some synergies might cancel each other?
There's some really great conversation going on in here, so I edited the Thread title to make it easier for players to find and join the conversation.