With the introduction of 6 stars to the game should we be able to hold more items and/or more catalysts in our inventory before they go to the stash???
Should we be able to hold more in our inventory of catalyst and items? 41 votes
I don't think the current inventory sizes were all appropriate even before the announcement of 6* champions. Some of them are designed weirdly low in my opinion even if 6* champions were never released.
Naw, I for one just LOVE having to sell my alpha catalysts before they expire for far less than they're worth because I'm sitting on literally forty of them.
I don't think the current inventory sizes were all appropriate even before the announcement of 6* champions. Some of them are designed weirdly low in my opinion even if 6* champions were never released.
These limits were put in place before 5* even existed. This is why they don't make sense, because it was a completely different game when these were implemented. Kabam keeps adding all of this higher level content like 5* and 6* champs but never adjusts little things like the event rewards, inventory limits, and item usage caps or the items themselves to scale with the new content. It is becoming a real problem. Alliance potions themselves are another great example of this. They were all designed (and priced) for 3* and 4* champs and never rescaled or adjusted to accomodate for the extra maximum health on 5* and 6* champions.
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For real tho plz Kabamabam
These limits were put in place before 5* even existed. This is why they don't make sense, because it was a completely different game when these were implemented. Kabam keeps adding all of this higher level content like 5* and 6* champs but never adjusts little things like the event rewards, inventory limits, and item usage caps or the items themselves to scale with the new content. It is becoming a real problem. Alliance potions themselves are another great example of this. They were all designed (and priced) for 3* and 4* champs and never rescaled or adjusted to accomodate for the extra maximum health on 5* and 6* champions.