@StevieManWonder yeah I’m excited to play around with him. Have you played around with this trinity in act 6? Not sure how well they would work. Void is someone I run regularly and KM is someone I’m considering taking up for synergy purposes
@SentryPillow I haven't played around with him in Act 6. Or at all much. I hate Sabretooth with a passion, but that's just because I don't like his playstyle, not because he's bad. He's really good for the masochism nodes, I know that much, but that's all I really know
Congrats he is great! He needs to ramp up a bit once in a while but once ramped up his damage is pretty good. With the km synergy he can bypass nodes like masochism which can be useful to have. You should definetly upgrade km because it will benefit sabretooth and void. And he is a really solid champion even by himself (he has a super accessible true strike,can tank hits and sp3 and has ok damage). The 1% regen with every special debuff that void inflicts might not seem like much, but especially in act 6 where you place quite a lot each fight, it's great to have and saves potions. Km doesn't really benefit that much from the sabretooth synergy but the chance to shrug off debuffs and heal (void synergy) is really useful to have. Especially if there's a node like long distance relationship then that fight will allow you to regen all your health back (and that is really great if you want to spend less units).
In conclusion, (I'm sorry if this post is too long),you should definetly rank up km, this is an excellent pull, and the trinity is quite useful for act 6.
Comments
He needs to ramp up a bit once in a while but once ramped up his damage is pretty good. With the km synergy he can bypass nodes like masochism which can be useful to have.
You should definetly upgrade km because it will benefit sabretooth and void. And he is a really solid champion even by himself (he has a super accessible true strike,can tank hits and sp3 and has ok damage).
The 1% regen with every special debuff that void inflicts might not seem like much, but especially in act 6 where you place quite a lot each fight, it's great to have and saves potions.
Km doesn't really benefit that much from the sabretooth synergy but the chance to shrug off debuffs and heal (void synergy) is really useful to have. Especially if there's a node like long distance relationship then that fight will allow you to regen all your health back (and that is really great if you want to spend less units).
In conclusion, (I'm sorry if this post is too long),you should definetly rank up km, this is an excellent pull, and the trinity is quite useful for act 6.