AW has always been terrible. The only ones who win are the people who work for Kabam. I've always hated war.
AW has always been terrible. The only ones who win are the people who work for Kabam. I've always hated war. So all those alliances on the leaderboards work for kabam? Never knew they had 10k+ employees.
AW has always been terrible. The only ones who win are the people who work for Kabam. I've always hated war. So all those alliances on the leaderboards work for kabam? Never knew they had 10k+ employees. No, I'm saying only Kabam wins by making us screw each other over to use items on war.
War is trash
Only reason I put no is becuase you people keep spamming in about this someone needs to make a thread or kabam needs to fix this I’m going with the second option being that I’m tired of seeing these complaints
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty?
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? ( Yes/no answer) have you played in a high-tiered match with that global node on yet?
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? You make some great points and I agree with most of them. Tiers 1-5 should be more difficult, they should cost more items, they should have less counters, and there should be more deaths. I think the real question (and the reason for my post) is how much is too much? At what point is it TOO difficult? TOO few counters? TOO many deaths? After all this IS a game, it should be fun. If people in higher tiers aren’t having fun anymore shouldn’t a change be considered?
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? ( Yes/no answer) have you played in a high-tiered match with that global node on yet? That's not a rebuttal to the points I made. Not once did I say it was based on my own experience. That's just a way to bypass what someone is saying by calling out their experience.
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? You make some great points and I agree with most of them. Tiers 1-5 should be more difficult, they should cost more items, they should have less counters, and there should be more deaths. I think the real question (and the reason for my post) is how much is too much? At what point is it TOO difficult? TOO few counters? TOO many deaths? After all this IS a game, it should be fun. If people in higher tiers aren’t having fun anymore shouldn’t a change be considered? I understand. I suppose it depends on what they find at the end of this Season. There's been a great deal of feedback on it. I guess we will have to wait and see when they reevaluate it.
My personal advice is learn to ghost instead of using wasp and good synergy otherwise you will always be screwed.You have to bring specific counters for specific champion.You can't just use one champion and bring synergies for the entire war.Things have changed just because you haven't ranked up specific champions that doesn't means it's Kabam fault
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? You make some great points and I agree with most of them. Tiers 1-5 should be more difficult, they should cost more items, they should have less counters, and there should be more deaths. I think the real question (and the reason for my post) is how much is too much? At what point is it TOO difficult? TOO few counters? TOO many deaths? After all this IS a game, it should be fun. If people in higher tiers aren’t having fun anymore shouldn’t a change be considered? I understand. I suppose it depends on what they find at the end of this Season. There's been a great deal of feedback on it. I guess we will have to wait and see when they reevaluate it. No they don’t need to wait on feed back we’ve already played this silly OP power gain game before and when they finally decided to move on from that the game was considerably more fun for it. Why do we need to come back to death after death to s3.
Without getting involved in the whole "You don't play there." argument, I'll look at it objectively. On the surface, it's a Node. It can be removed or changed, so it hasn't ruined War as a whole. It's just challenging. Also, it's in Tiers 1-5, and they are logically meant to be hard. Otherwise, War isn't really a challenging competition at all. Just repetitive motions for guaranteed Rewards. Another point that occurs to me is people have been complaining that Allies which "don't belong there" have been in higher Ranks. Seems to me that tougher Nodes will curve that, no? Change means different strategies, and Tiers 1-5 mean you're going to have less options. Not just be able to deal with it with most of your Roster and average skills. Otherwise, what's the point of having more Rewards for the same degree of difficulty? ( Yes/no answer) have you played in a high-tiered match with that global node on yet? That's not a rebuttal to the points I made. Not once did I say it was based on my own experience. That's just a way to bypass what someone is saying by calling out their experience. Would you take tax advice from a kindergartener? Of course not! Wanna know why? Experience is 100% relevant to a person's argument. 🤓