The problem with the RNG a case in point
Ravenrob_33
Member Posts: 120 ★
This has been bugging me for about the last year the crystal rng is a joke and unfortunately not a funny one I have read on here today all the members moaning about killing themselves for long periods of time completing harder and harder content only to be given the middle finger from the rng when they open the crystals and see what they get.
Kabam say that the drop rates for the champions is the same but all the people who have played for more then 6 months knows that is totally rubbish so what follows is a experiment to see if this true or how I believe is really happening.
So we have 3 people open new accounts on the same day let's call them player a,b&c and this is how I believe the rng is affecting the players experience
Player A starts opens his first crystals and he falls in to the rng of getting the best champions ie pulls a 4* blade then a 4* doc doom he feels great and progress quickly
Player B starts opens his first crystals and falls into the rng that most of us receive ie pulls a 3* cable then a 3* electro he's done okay and progress steadily
Player C starts opens his first crystals and falls into the rng at its most nasty ie he pulls a 2* groot then a 2* kamla Khan he feels shafted and progress at a slow pace
Now tell me you all don't know players who fall into these 3 categories because I do .
So let's move forward say 12 month's and see where these players are
Player A well he is cavalier completed most if not all content and has a roster full of killer champions and is in a top alliance he is a whale and loves the game
Player B well he is uncollected or close to it has a okay roaster and is in a mid-tier alliance he is doing okay and has mixture or good and **** champions he plays off and on
Player C has left or is close to quitting his roster is **** has few to no good champions and is struggling to finish act 4 he hates the game.
This is the problem that kabam has and by the way has admitted to a few months back the rng for a lot of us is ruining the game and needs really looking at.
As I said earlier we all know players who fall into all 3 group's
Now I am waiting for the normal thing of conspiracy theories but tell me that what I have laid out is not true we have all seen this with our own eyes and experiences to date
Kabam say that the drop rates for the champions is the same but all the people who have played for more then 6 months knows that is totally rubbish so what follows is a experiment to see if this true or how I believe is really happening.
So we have 3 people open new accounts on the same day let's call them player a,b&c and this is how I believe the rng is affecting the players experience
Player A starts opens his first crystals and he falls in to the rng of getting the best champions ie pulls a 4* blade then a 4* doc doom he feels great and progress quickly
Player B starts opens his first crystals and falls into the rng that most of us receive ie pulls a 3* cable then a 3* electro he's done okay and progress steadily
Player C starts opens his first crystals and falls into the rng at its most nasty ie he pulls a 2* groot then a 2* kamla Khan he feels shafted and progress at a slow pace
Now tell me you all don't know players who fall into these 3 categories because I do .
So let's move forward say 12 month's and see where these players are
Player A well he is cavalier completed most if not all content and has a roster full of killer champions and is in a top alliance he is a whale and loves the game
Player B well he is uncollected or close to it has a okay roaster and is in a mid-tier alliance he is doing okay and has mixture or good and **** champions he plays off and on
Player C has left or is close to quitting his roster is **** has few to no good champions and is struggling to finish act 4 he hates the game.
This is the problem that kabam has and by the way has admitted to a few months back the rng for a lot of us is ruining the game and needs really looking at.
As I said earlier we all know players who fall into all 3 group's
Now I am waiting for the normal thing of conspiracy theories but tell me that what I have laid out is not true we have all seen this with our own eyes and experiences to date
3
Comments
I don't understand why people keep complaining about this.
I for one got my 1st usable 6 star after the 9th crystal.
Plus, do people who just start out really know what the best and worse champions are? I doubt that.
I think the real problem is that there are so many worthless champions. If more champions would be usable/better RNG wouldn't be this big of a problem.
Edit: They have missed many opportunities to finally buff champs like Cable and Punisher 2099 through new champ synergies such as Mister Sinister or Guilly 2099 to boost their damage output but instead we get weak bonuses or no synergy at all!
Even if you only consider 15 champs great, 25 decent and the rest bad I have a 23.5 procent change of pull something decent or better.
Your scenario is narrowly focused and assumes a lot of outcomes that are certainly possible, but only as one possibility out of many many many others.
I have a buddy who had a steller account. Finished a lot of content. But he needed to quit because of school. Gave away his account to someone. Even though his account had amazing pulls it had TRASH 6 star pulls. He completed everything with skill and resources.
Now fast forward 6 months. I have an account sitting in my lap my other buddy gave me cuz he quit and my school buddy wants to come back. The account I gave him has amazing pulls too. He takes the account, takes the account another step further and completes even more and this account pulls him some amazing 6 stars. It’s just rng unfortunately.
A lot of people conspire on the spenders get the best pulls. I wouldn’t go that far cuz my best friend (real life) has some sick 6 star pulls and has not spent a penny on the account. Clear rng.
(it's funny how ppl complain when they get trash but are bragging when they get amazing champs)
The ratio from good to bad champs is extremely low (Or is it high plz correct) in crystals especially featured
It's either the RNG gods are with you or against you
Now I look at challenges like 6.2 Champion, Act 7 beta testing and my "recent" crystal pull luck which saw me pull a 6* M.O.D.O.K, 6* Red Skull (troll rolling over Human Torch), 3 5* Nightcrawlers, HulkBuster, Bishop, Starky and a glorious Moon Knight (troll roll over Nick Fury) & I wonder if it's worth investing energy and effort into this once enjoyable, beloved game.
The other thing that needs looking at is the crystals you get along the way and the rewards the 1 that sticks in my mind is the quest crystals these haven't been updated since the beginning 5 years ago like the lvl 1 iso.
How many of them do need to add 1 lvl on a 5* let alone a 6* and we are still getting these for doing act 5&6 these need to be stopped they are grading rewards based on progression so surely the quest crystals should also be the same sometimes else for you guys to think about
as well as the drop rates adjusted on all the crystals. Uncollected should not have anything less than a 4. Cavalier should be 5 and 6.
Kabam have spent loads of time ramming up the difficulty of the game maybe now they should spent there time making sure the rewards match the difficulty or risk losing a growing number of the player base