Mastery/Boss Rush Concept: Like or Dislike?
Aburaees
Member Posts: 514 ★★★
Imagine a boss rush using the game’s best defenders (Kabam has the data).
Instead of giving them nodes/boost however, set them at 6* rank 3 (or higher), and give them a mastery setup. Make it itemless, but set an entry fee (units) if you must.
Then having exhausted the mastery points, give these bosses additional mastery points...even if that means full mastery of offence, defence, and proficiencies.
Show us what these bad boys/girls would look like as opponents. Maybe it will give you the data to reconsider mastery changes.
Instead of giving them nodes/boost however, set them at 6* rank 3 (or higher), and give them a mastery setup. Make it itemless, but set an entry fee (units) if you must.
Then having exhausted the mastery points, give these bosses additional mastery points...even if that means full mastery of offence, defence, and proficiencies.
Show us what these bad boys/girls would look like as opponents. Maybe it will give you the data to reconsider mastery changes.
Mastery/Boss Rush Concept: Like or Dislike? 41 votes
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I think it would be interesting to face opponents with extra masteries instead of nodes designed to punish dexterity or physical contact.
ROL isn’t that hard, it’s moderately challenging, but it’s boring.
And since you’ve never fought anyone with FULL masteries...you don’t really know what it would feel like to go through 20 - 30 of that kind of fight without using potions/boosts.
Sure there are skilled players who can breeze through stuff, but there are still a lot of people not at that level.
And since one of the purposes is to showcase mastery setups that transcend the current mastery point limit...I think it will demonstrate whether or not the current limit is relevant (at least from a defender point of view).
What your asking for is war without the stress so it actually sounds like a great idea lol
I’m talking about a longer gauntlet of normal fights, with no items, to showcase extended mastery setups.
We’re told that extra mastery points would be bad for the in game economy, so I’d like to see what these defenders are capable of.
Limit it to one champ on our team if we’re concerned about it not being a challenge.
Think of it as a new ROL, but item less, and without inflating the health pools.
The side event that month was fighting every character in the game over the course of about 9 quests. So roughly 18 or so (they got longer as we went along) fights each quest with no nodes on each character except for the boss. A lot of people were doing that itemless.
Restricting to one champ is a novel idea though. But if you don't inflate health pools, everyone will probably just use Corvus.
You're really overthinking how much Masteries affect Defenders. They affect attackers more. They just don't want to give more Mastery Points so that players have to make a conscious choice of what will help them specifically. If they gave us an extra 10-15 points, everyone would just run the exact same setup up and then toggle between suicides as needed. They keep that number lower so that we do have to decide what benefits each individual. But with that being said, it really has a super minimal effect on defenders.
I had a look at the Mastery trees earlier and a fully mastered champion (excluding the pointless bits like XP and Pittance) would have 167 points - whereas we have 59.
There’s also the fact that 6*’s have another two levels not yet available to attackers (but could be available to quest enemies).
I think it’s possible to create a fun challenge tower or long-form updated ROL-type quest that doesn’t feel repetitive.
There are ways and means of tailoring the difficulty e.g. the hardest difficulty could specify a lower rarity rating.
Anyway, if I can’t win you over I’ve appreciated the level of engagement you’ve shown. Thank you 👍
Gauntlet: great idea. Adding masteries? People wouldn't even notice unless the enemy caught then with a parry.