[Suggestion] One way to keep current RNG crystals but also let players get the champion they want
BrightfireHD
Member Posts: 83 ★
Kabam only needs to revamp the Max Signature Ability Crystals.
Instead of extra normal crystal shards, players have maybe 40% chances getting "The Chosen Shards" from the MSA Crystals.
(5* The Chosen Shards come from 4* MSA Crystals; 6* The Chosen Shards come from 5* MSA Crystals.)
And then players can use "The Chosen Shards" to purchase any champion (in the basic pool) of their choice.
If Kabam wants to limit how many champions players can get in this way, they can increase the prices with each purchase.
For example, 10000 The Chosen Shards to purchase the 1st champion, and then you need 20000 shards to purchase the 2nd one.
The price reset cooldown timer could be every 6 months.
Even f2p players can get two 5* champions of their choice every year, but they must have a big enough collection and play actively.
Those whales who have lots of 5* champions at max sig level get the chance to choose the 6* champion.
So this won't harm MCoC's current market economy. And players won't lose hope and quit if RNG never favors them.
Most importantly, #NeverSellChampions!
Instead of extra normal crystal shards, players have maybe 40% chances getting "The Chosen Shards" from the MSA Crystals.
(5* The Chosen Shards come from 4* MSA Crystals; 6* The Chosen Shards come from 5* MSA Crystals.)
And then players can use "The Chosen Shards" to purchase any champion (in the basic pool) of their choice.
If Kabam wants to limit how many champions players can get in this way, they can increase the prices with each purchase.
For example, 10000 The Chosen Shards to purchase the 1st champion, and then you need 20000 shards to purchase the 2nd one.
The price reset cooldown timer could be every 6 months.
Even f2p players can get two 5* champions of their choice every year, but they must have a big enough collection and play actively.
Those whales who have lots of 5* champions at max sig level get the chance to choose the 6* champion.
So this won't harm MCoC's current market economy. And players won't lose hope and quit if RNG never favors them.
Most importantly, #NeverSellChampions!
5
Comments
The goal is never flooded with God-tier 6* stars.
Kabam needs to earn money, so 6* will remain as whale's privilege for some time.
The goal is to give players what they need most for clearing endgame content.
In current meta, you can 100% explore any content with 5R5 champions. You don't need 6* to do it.
You may have skills, and a strong enough collection.
The only piece you're missing is that specific champion.
In result you could be stuck there without any progress for 1 year .
Think about 6.2.2, if you have neither Heimdall nor Captain Marvel, how many pots would you burn to defeat Mr. Sinister?
Because active f2p players will only get at most 2 five-star champions every year, and 0 six-stars.
Whales would get more. But they're already opening lots of 300 crystals to get all the shining new champions.
Give f2p players a guaranteed chance to keep up with the meta. It's good for both Kabam business and players base.
For example, a 5-star nexus crystal inventory can be unlocked for players who have obtained cavalier status. Completing act 6 (not exploring) should allow the player to unlock the 6-star nexus crystal inventory.
The nexus crystal shard inventory shall also carry the same amount of shards as the basic inventory but a fully formed nexus should cost the player more. Im not good on fair pricing but 15k shards could be an incentive for players where an additional investment of 5k 5* or 6* shards allows them to have a guaranteed selection from 3 champs that will pop out from the nexus crystal. This is not a guaranteed solution for the RNG from opening crystals, but should be a step in the right direction where players can get rewarded for putting in the effort to play the game and finish content.