This just sort of came into my head, but I think it would be kinda interesting if there was a mode where the 5 person team limit is expanded to like, 20 or something, so people could get really creative with synergies and stuff. It would probably devolve into power gain stun lock stuff, but there are enough stun counters that it wouldn’t be too big of an issue. I love seeing big numbers (like in the Symbiote difficulty with the boosts), and this would be a cool way to do it. It would allow for a lot of creativity.
Or alternatively, just have a mode where all synergies possible activate and you can see all of the ones active and just go ham on some big health pools.
Did you see my idea about world boss
Yeah I never played FF for more than like 20 minutes a couple years ago, so I can’t comment on what I don’t know. Don’t see how it’s specifically relevant to synergy overloading.
did you watch seatins video about the same gamemode
This quest is mainly to offer a quick solution to some ISO/gold problems and to allow those close to forming crystals the opportunity to form them without having to do massive pieces of content for 100 shards or something
This quest is mainly to offer a quick solution to some ISO/gold problems and to allow those close to forming crystals the opportunity to form them without having to do massive pieces of content for 100 shards or something
Did you accidentally flip the shards for master difficulty? Or are we supposed to get more five star shards than four star ones?
This quest is mainly to offer a quick solution to some ISO/gold problems and to allow those close to forming crystals the opportunity to form them without having to do massive pieces of content for 100 shards or something
Did you accidentally flip the shards for master difficulty? Or are we supposed to get more five star shards than four star ones?
A five star shard should be looked at like a fifth of a four star. For four stars, 20 quests to finish, 50 for master.
This quest is mainly to offer a quick solution to some ISO/gold problems and to allow those close to forming crystals the opportunity to form them without having to do massive pieces of content for 100 shards or something
Did you accidentally flip the shards for master difficulty? Or are we supposed to get more five star shards than four star ones?
Nope bc of the way that you need 5x the shards to make a 5* in the first place
This quest is mainly to offer a quick solution to some ISO/gold problems and to allow those close to forming crystals the opportunity to form them without having to do massive pieces of content for 100 shards or something
Did you accidentally flip the shards for master difficulty? Or are we supposed to get more five star shards than four star ones?
Nope bc of the way that you need 5x the shards to make a 5* in the first place
From the boss of Act 1.1 all the way to Act 6.4, this would have you fight the final bosses of all story quests in order, with the exception of the Collector and the Grandmaster. (for obvious reasons)
You can’t use boosts, revives, or potions. After each fight, you get a path reward, which increases after each fight. After that path reward, you have an option to quit to quit the quest or keep going. The ultimate trial of skill, roster, and other things.
From the boss of Act 1.1 all the way to Act 6.4, this would have you fight the final bosses of all story quests in order, with the exception of the Collector and the Grandmaster. (for obvious reasons)
You can’t use boosts, revives, or potions. After each fight, you get a path reward, which increases after each fight. After that path reward, you have an option to quit to quit the quest or keep going. The ultimate trial of skill, roster, and other things.
From the boss of Act 1.1 all the way to Act 6.4, this would have you fight the final bosses of all story quests in order, with the exception of the Collector and the Grandmaster. (for obvious reasons)
You can’t use boosts, revives, or potions. After each fight, you get a path reward, which increases after each fight. After that path reward, you have an option to quit to quit the quest or keep going. The ultimate trial of skill, roster, and other things.
Comments
Normal
PI: easy path 200, hard path 500
Rewards: completion - 100 3*, 500 premium
Exploration - 200 3*, 750 premium
Heroic
PI: easy path 750, hard path 1.5k
Rewards: completion - 250 3*, 100 4*
Exploration - 300 3*, 200 4*
Master
PI: easy path 2k, hard path 3k
Rewards: completion - 100 4*, 200 5*
Exploration - 250 4*, 300 5*
Epic (Must be UC or above)
PI: easy path 4K, hard path 6K
Rewards: completion - 300 5*, 50 6*
Exploration - 500 5*, 100 6*
This quest is mainly to offer a quick solution to some ISO/gold problems and to allow those close to forming crystals the opportunity to form them without having to do massive pieces of content for 100 shards or something
Here’s my idea: the ultimate boss rush!
Every. Single. Story. Boss. Ever.
From the boss of Act 1.1 all the way to Act 6.4, this would have you fight the final bosses of all story quests in order, with the exception of the Collector and the Grandmaster. (for obvious reasons)
You can’t use boosts, revives, or potions. After each fight, you get a path reward, which increases after each fight. After that path reward, you have an option to quit to quit the quest or keep going. The ultimate trial of skill, roster, and other things.
Can you run the gauntlet?