Mojo is too much

2

Comments

  • simolazsimolaz Member Posts: 418 ★★
    edited May 2020
    It seems that you are all able to face Mojo in AW then. So I assume that my opinion about Mojo is wrong, I accept it. However, I can’t really understand why our boss in T1 made more than 10 kills every war. No other previous bosses performed like he does.
  • EtjamaEtjama Member Posts: 7,981 ★★★★★
    simolaz said:

    Etjama said:

    simolaz said:

    Etjama said:

    So you think Mojo is too much but you're not going to say anything about duped Domino? If you have skill and a champ that doesn't really gain many buffs, you can easily get by without taking degen. Doesn't matter who you're using against duped Domino or how skillful you are. You're just screwed no matter what.

    Domino is doable with a really wide range of characters. There is really no comparison between Mojo and Domino in my opinion, an not just because I use to play with Ghost.
    Lol, what do you mean "really wide range of characters"? Not saying she's not doable, but unless you're using a champ that doesn't have any abilities, you're going to take Crit Failure damage. And even then, you can still take it off failed dexterity and Parry procs thanks to her AAR. And sure, some champs are immune to AAR, but those champs also have abilities that only have a chance at success which means they're gonna take Crit Failure anyways. She's so much worse than Mojo. And buddy, Ghost is not a good Domino counter. "Let me phase this attack. Oh ****, her 15% AAR made me fail my phase. Let me attack into her, oh wait, I have a chance to gain Crueltys on basic attacks so every time that fails, I'm going to take a ton of damage. Oh no, now I'm dead. Oops."
    Man, I shot Domino in minibosses and bosses since more than a year, Ghost is probably the best counter for her. No one in my alliance loose a single time against her in the final part of the map using Ghost.
    If you are not able to play Ghost in the right way, that’s another point.
    Lol, I know how to play Ghost. You can't just ignore abilities. Ghost is going to take Crit Failure on almsot every single attack and her phases aren't always going to work. You must obviously not know how to fight Mojo is what's going on in this thread.
  • EtjamaEtjama Member Posts: 7,981 ★★★★★
    simolaz said:

    It seems that you are all able to face Mojo in AW then. So I assume that my opinion about Mojo is wrong, I accept it. However, I can’t really understand why our boss in T1 made more than 10 kills every war. No other previous bosses performed like he does.

    Because flow exists. That's what every person here keeps telling you. Flow needs nerfed. Not Mojo.
  • RasiloverRasilover Member Posts: 1,478 ★★★★
    Mojo on flow 🤡
  • MenkentMenkent Member Posts: 889 ★★★★
    Or at least it's impossible to evaluate Mojo when flow is such a huge problem on its own.
  • shadow_lurker22shadow_lurker22 Member Posts: 3,245 ★★★★★
    I haven't fought mojo much so I wonder if Gulk can bypass his degen?
  • EtjamaEtjama Member Posts: 7,981 ★★★★★
    Question to everyone: Why do you keep saying to remove dexterity? Just don't hit Mojo when his field is active and you have dexterity on you. It's not that hard. Would you rather spend like 30 units to change around your masteries for 1 fight and not be able to dodge anything Mojo throws at you or just keep dexterity on and not hit him when you have dexterity on while his field is active? Don't know about you, but I'd much, much rather do the latter.
  • simolazsimolaz Member Posts: 418 ★★
    Etjama said:

    Question to everyone: Why do you keep saying to remove dexterity? Just don't hit Mojo when his field is active and you have dexterity on you. It's not that hard. Would you rather spend like 30 units to change around your masteries for 1 fight and not be able to dodge anything Mojo throws at you or just keep dexterity on and not hit him when you have dexterity on while his field is active? Don't know about you, but I'd much, much rather do the latter.

    As I wrote in the initial post (or in the first comment), at certain points, and with a certain sequence of tasks, it is impossible not to activate dexterity and not to hit him in order to finish the battle in the 3 minutes available.

    I know how to face him, but doing qhat is supposed to do when a certain sequence of tasks happen, to activate the degen is inevitable.
  • simolazsimolaz Member Posts: 418 ★★
    edited May 2020
    If you block you activate the aura. Then you cannot hit him to avoid degeneration. When the aura finishes, he says you not to dash back, but during that phase you surely must do it once, to avoid his heavy. By doing it you reactivate the aura, and still you cannot hit him again in order to avoid the degeneration. Time passes, and you still have to land a hit. Now you’re in the left corner, because if you don’t hit him, you can only get there.
    The next task is not to hold the block. You’re in the left corner and you cannot hold the block, or you will reactivate the aura, meaning that they will be some other seconds in which you cannot hit him.

    The point is: in my opinion, the rework could just be the removal of some of his tasks, in order to prevent similar scenarios to happen, or the reduction of the aura timer. That could be enough.

    But if you all say that facing Mojo is affordable, I accept the evidence that I am just not good enough to face him. No problem with that. However, by looking at war stats of my alliance and of our opponents, the picture just seemed to show that is not just a lack of mine.
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  • simolazsimolaz Member Posts: 418 ★★
    Knation said:

    Knation said:

    Our BG leader solod him all but once last season in T1. Very tricky fight and I couldn't do it, but I'd say it has more to do with ability and the correct mastery setup than luck

    There is luck involved in his challenges though
    Think we had mojo bosses all but 2 wars. 9 solos out of 10 is a lot of luck
    Obviously tons of skill is involved I’ve had to take mojo bosses as well but sometimes you’ll get really unlucky with the prompts for example got dash backwards 4 times in a row once
    Some tasks need to be removed. That’s all it takes to rebalance him in the right way.
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  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    simolaz said:

    It seems that you are all able to face Mojo in AW then. So I assume that my opinion about Mojo is wrong, I accept it. However, I can’t really understand why our boss in T1 made more than 10 kills every war. No other previous bosses performed like he does.

    I'm not sure who you guys were facing in T1 but I know ours never got more than 2 or 3 at most unless the war was already lost for them and they just piled on what was left
  • Lucasjones_98Lucasjones_98 Member Posts: 461
    I pulled a 5 star featured from the rifts and pulled mojo, is he worth the rank up then?.
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  • Lucasjones_98Lucasjones_98 Member Posts: 461
    Oh okay, fingers crossed I pull another featured and awaken him lol.
  • simolazsimolaz Member Posts: 418 ★★

    simolaz said:

    It seems that you are all able to face Mojo in AW then. So I assume that my opinion about Mojo is wrong, I accept it. However, I can’t really understand why our boss in T1 made more than 10 kills every war. No other previous bosses performed like he does.

    I'm not sure who you guys were facing in T1 but I know ours never got more than 2 or 3 at most unless the war was already lost for them and they just piled on what was left
    Ok, maybe I got a little high with numbers, but what is sure is that no one ever took home a bonus from him. This is 100% guaranteed.
    No other boss before did that.
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  • simolazsimolaz Member Posts: 418 ★★
    edited May 2020
    Gmonkey said:

    Void

    You don’t go oneshot with Void against Mojo with flow... Haven’t tried a r3, but a 5s r5 cannot do it in 3 mins. Tested (not personally, but tested).
  • EtjamaEtjama Member Posts: 7,981 ★★★★★
    Pizzabeat said:

    Etjama said:

    Question to everyone: Why do you keep saying to remove dexterity? Just don't hit Mojo when his field is active and you have dexterity on you. It's not that hard. Would you rather spend like 30 units to change around your masteries for 1 fight and not be able to dodge anything Mojo throws at you or just keep dexterity on and not hit him when you have dexterity on while his field is active? Don't know about you, but I'd much, much rather do the latter.

    Revisit this thread when you’ve actually fought a mojo boss with flow pls
    Well that's the problem right there. If this was supposed to be a thread on flow, I'd totally understand. But it's not, it's a thread on Mojo. Mojo does not need to be nerfed as a defender. Flow does.
  • simolazsimolaz Member Posts: 418 ★★
    edited May 2020
    Etjama said:

    Pizzabeat said:

    Etjama said:

    Question to everyone: Why do you keep saying to remove dexterity? Just don't hit Mojo when his field is active and you have dexterity on you. It's not that hard. Would you rather spend like 30 units to change around your masteries for 1 fight and not be able to dodge anything Mojo throws at you or just keep dexterity on and not hit him when you have dexterity on while his field is active? Don't know about you, but I'd much, much rather do the latter.

    Revisit this thread when you’ve actually fought a mojo boss with flow pls
    Well that's the problem right there. If this was supposed to be a thread on flow, I'd totally understand. But it's not, it's a thread on Mojo. Mojo does not need to be nerfed as a defender. Flow does.

    Flow is overpowered, and that’s not a news.

    Mojo is overpowered as a defender, that’s an opinion of mine.

    An overpowered character on an overpowered node makes the game annoying to be played.

    In my opinion, both need a rework. But here we’re not talking about flow.
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  • Hera1d_of_Ga1actusHera1d_of_Ga1actus Member Posts: 2,439 ★★★★★

    Surely Human Torch does okay? Especially if you turn off Dexterity.

    Another candidate is Red Guardian. He's almost suspiciously perfectly designed to wreck Mojo.

    • Class Advantage
    • Lots of Physical damage (Mojo has negative Physical Resistance)
    • No buffs (ever) = no degen (ever)
    Wow, I didn't even realize this. Kabam ain't even slick
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  • cookiedealercookiedealer Member Posts: 260 ★★
    edited May 2020
    Kabam had said a week ago they wanted to collect data from players playing with this newly adjusted flow global node (It changed from a maximum 3 stacks to maximum 3 stacks (defender gains 3 bars of power in less than 12 seconds, 4.5 bars in less than 15 seconds), and power gain passive can be removed with a well-timed block) . Based off history, if Kabam is going to do large adjustments to global nodes, it will be after this AW season ends.

    As a result, players are the ones play testing this flow global node (Something I am not a fan of).

    Clearly, flow global node is one of the toughest globals made to date. It guarantees high tier AW boost/item use on minibosses/bosses. So the longer it stays, the more items/boosts are expended.

    I can understand that Kabam doesn't want to adjust the numbers (of any game value) too quickly, for reasons such as: 1) to not set a precedent that they can do that, 2) cause "confusion", 3) give themselves more work in the long run. But the historical pace of changing very few things every 2 to 6 months (historically), and adjusting 1 to 2 champs every 6+ months is way too slow in many players eyes.

    Just spent a few minutes (I'm sure there are other good reasons) typing this up.

    Why Kabam should spend money/time on playtesting nodes/new content when players can do it? Because of game balance/fun. Increases chance that players won't have to face poorly made content.

    Flow problematic? It isn't fun to only be able to use a few champions in AW because flow defenders keep gaining lots of power (lots of specials to bait. Lots of special 3s to eat).

    Why balance champions more frequently? Lets players use more of their champion pool for 90% of harder content/nodes, not just 2 to 20 champs. So players won't just see "minor" nerfs to the most popular champions, but will also see "minor" buffs.
  • simolazsimolaz Member Posts: 418 ★★

    simolaz said:

    Etjama said:

    Pizzabeat said:

    Etjama said:

    Question to everyone: Why do you keep saying to remove dexterity? Just don't hit Mojo when his field is active and you have dexterity on you. It's not that hard. Would you rather spend like 30 units to change around your masteries for 1 fight and not be able to dodge anything Mojo throws at you or just keep dexterity on and not hit him when you have dexterity on while his field is active? Don't know about you, but I'd much, much rather do the latter.

    Revisit this thread when you’ve actually fought a mojo boss with flow pls
    Well that's the problem right there. If this was supposed to be a thread on flow, I'd totally understand. But it's not, it's a thread on Mojo. Mojo does not need to be nerfed as a defender. Flow does.

    Flow is overpowered, and that’s not a news.

    Mojo is overpowered as a defender, that’s an opinion of mine.

    An overpowered character on an overpowered node makes the game annoying to be played.

    In my opinion, both need a rework. But here we’re not talking about flow.
    Did you fight him as a boss without flow? I didn't, I just have the data of my mojo's defense kills to go of.

    And there's a giant difference in average kills between flow and no flow.
    No, honestly I didn’t, but when I fought him with flow it wasn’t the node that I suffered.
    I know that there is difference, but the difference does not regard just Mojo.
    I think that there is also a big difference about the kill of a Siphon Killmonger and a Killmonger without global node, just to say one. Isn’t it?
  • simolazsimolaz Member Posts: 418 ★★

    Kabam had said a week ago they wanted to collect data from players playing with this newly adjusted flow global node (It changed from a maximum 3 stacks to maximum 3 stacks (defender gains 3 bars of power in less than 12 seconds, 4.5 bars in less than 15 seconds), and power gain passive can be removed with a well-timed block) . Based off history, if Kabam is going to do large adjustments to global nodes, it will be after this AW season ends.

    As a result, players are the ones play testing this flow global node (Something I am not a fan of).

    Clearly, flow global node is one of the toughest globals made to date. It guarantees high tier AW boost/item use on minibosses/bosses. So the longer it stays, the more items/boosts are expended.

    I can understand that Kabam doesn't want to adjust the numbers (of any game value) too quickly, for reasons such as: 1) to not set a precedent that they can do that, 2) cause "confusion", 3) give themselves more work in the long run. But the historical pace of changing very few things every 2 to 6 months (historically), and adjusting 1 to 2 champs every 6+ months is way too slow in many players eyes.

    Just spent a few minutes (I'm sure there are other good reasons) typing this up.

    Why Kabam should spend money/time on playtesting nodes/new content when players can do it? Because of game balance/fun. Increases chance that players won't have to face poorly made content.

    Flow problematic? It isn't fun to only be able to use a few champions in AW because flow defenders keep gaining lots of power (lots of specials to bait. Lots of special 3s to eat).

    Why balance champions more frequently? Lets players use more of their champion pool for 90% of harder content/nodes, not just 2 to 20 champs. So players won't just see "minor" nerfs to the most popular champions, but will also see "minor" buffs.

    Amen.
    The last point got me.

    I ranked some of my characters because for some reasons I like them. I am really disgusted when I cannot use some of them anywhere.
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