Mojo is too much
I appreciate the variety of characters and I kind of understand the increasing difficulty of facing them, but in my opinion Mojo is too much.
Facing him is not only a matter of skills, but a combination of luck, skills and character (and boost) availability.
I know that some people will come and say that he just need a skilled player to beat him. I shotted him on the boss node in tier-1 AW with Magik and boost so I know that, but it happened once, and I was lucky that I got the right ”missions” not to accomplish.
When it happens that if you block you activate the aura, then you cannot hit him to avoid degeneration, then he says you not to dash back, but you must do it to avoid the heavy. By doing it you reactivate the aura, and then you cannot hit him again in order to avoid the degeneration. Now you’re in the left corner and the next task is not to hold the block, so it’s the same routine. And until this point no “safe hits” have been landed.
I know that by taking away dexterity is easier, but that’s not the point. Even facing Korg without dexterity is easier, but you can still face him with dexterity on, accepting it to be harder. In this case it is not harder, it’s impossible if the odds are against you.
That’s my opinion: he needs a rework.