**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Comments
It is not enough to say the 5* gate is a progress gate. For it to make sense, it has to be a gate from one reasonable point in progress to the next consecutive one. But Act 6's jump is so high, a lot of veteran players advise other players that the next stop after Act 5 is not Act 6, it is the Variant missions. But the Variant missions were intended to be optional content; they didn't even all exist when 6.1 released. So they can't really have been intended to bridge the gap between Act 5 and Act 6.
And astonishingly, the Act 6 5* gate synergizes with the content in such a way that some players even suggest, without any irony, that the next stop after single completion of Act 6 might be the Abyss, not attempting to explore Act 6. I might even do that, because the risk/reward for full exploration of Act 6, even for my roster, might be lower than just grinding through the Abyss. Which is incredibly odd, it would be like if people were saying that after you beat the Collector you should clear Labyrinth first, then go back to Act 5. Yet *another* way in which Act 6 more closely resembles end game content than progressional content. Nobody even compares Act 6 with any other progressional content, only end game content.