This is OG Cap’s description. You’re not missing a screenshot—that’s it. And the second screenshot mostly restates what the Special Attacks section from the first already says. How to make him at least playable (a) in the current game, (b) without changing anything other than his existing numerical stats (c) in a way that is consistent with his core character attributes?My initial thought is to increase Cap’s perfect block chance to make it pretty much perfect all the time. He’s not an outlier with his attack rating, and nothing else really makes him a outrageous counter for anything. But being a guaranteed perfect blocker nearly all the time is consistent with the character. With little else in his kit, it doesn’t seem overpowered. Beyond that, perhaps you could make Fatigues from the shield a passive effect, thereby eliminating the ability to Willpower heal from them. Or reduce critical rating by a much, much larger number than the existing 216.67 (think: 2500 reduction). An extra tweak could even make Cap’s one of special attacks unblockable, or make him able to block unblockable specials when the opponent is fatigued. If you wanted to go further beyond the existing language, I would suggest Luke Cage as an instructive model. Imagine if fatigue effects worked like exhaustions, upping Cap’s attack and providing DAAR. What if they increased special attack stun time? A few of these concepts are already incorporated via newer synergies, of course. How hard is it to put them in the basic kit in lieu of having to, for example, lug Punisher 2099 along on a quest. I don’t know. I’m certainly no coding expert—perhaps this is orders of magnitude difficult. But it is a shame a Marvel icon has languished in game this long. Dr. Zola he’s really good with Longshot. Counters Mordo. Fatigue stops his passive power gain, right? I like that—it’s kind of like Colossus in that making contact with the shield takes a toll on opponents. Not at odds with canon. I just think that type of attribute should be in the basic kit, not obtainable only by synergy with a new champ. Dr. Zola Very much agreed Dr, kabam should update the champs abilities themselves to make them useable without needing a new Champion to synergize with. The only problem is that it takes them so long to do so, look at how long its taking to get the Hulkbuster update live.
This is OG Cap’s description. You’re not missing a screenshot—that’s it. And the second screenshot mostly restates what the Special Attacks section from the first already says. How to make him at least playable (a) in the current game, (b) without changing anything other than his existing numerical stats (c) in a way that is consistent with his core character attributes?My initial thought is to increase Cap’s perfect block chance to make it pretty much perfect all the time. He’s not an outlier with his attack rating, and nothing else really makes him a outrageous counter for anything. But being a guaranteed perfect blocker nearly all the time is consistent with the character. With little else in his kit, it doesn’t seem overpowered. Beyond that, perhaps you could make Fatigues from the shield a passive effect, thereby eliminating the ability to Willpower heal from them. Or reduce critical rating by a much, much larger number than the existing 216.67 (think: 2500 reduction). An extra tweak could even make Cap’s one of special attacks unblockable, or make him able to block unblockable specials when the opponent is fatigued. If you wanted to go further beyond the existing language, I would suggest Luke Cage as an instructive model. Imagine if fatigue effects worked like exhaustions, upping Cap’s attack and providing DAAR. What if they increased special attack stun time? A few of these concepts are already incorporated via newer synergies, of course. How hard is it to put them in the basic kit in lieu of having to, for example, lug Punisher 2099 along on a quest. I don’t know. I’m certainly no coding expert—perhaps this is orders of magnitude difficult. But it is a shame a Marvel icon has languished in game this long. Dr. Zola he’s really good with Longshot. Counters Mordo. Fatigue stops his passive power gain, right? I like that—it’s kind of like Colossus in that making contact with the shield takes a toll on opponents. Not at odds with canon. I just think that type of attribute should be in the basic kit, not obtainable only by synergy with a new champ. Dr. Zola
This is OG Cap’s description. You’re not missing a screenshot—that’s it. And the second screenshot mostly restates what the Special Attacks section from the first already says. How to make him at least playable (a) in the current game, (b) without changing anything other than his existing numerical stats (c) in a way that is consistent with his core character attributes?My initial thought is to increase Cap’s perfect block chance to make it pretty much perfect all the time. He’s not an outlier with his attack rating, and nothing else really makes him a outrageous counter for anything. But being a guaranteed perfect blocker nearly all the time is consistent with the character. With little else in his kit, it doesn’t seem overpowered. Beyond that, perhaps you could make Fatigues from the shield a passive effect, thereby eliminating the ability to Willpower heal from them. Or reduce critical rating by a much, much larger number than the existing 216.67 (think: 2500 reduction). An extra tweak could even make Cap’s one of special attacks unblockable, or make him able to block unblockable specials when the opponent is fatigued. If you wanted to go further beyond the existing language, I would suggest Luke Cage as an instructive model. Imagine if fatigue effects worked like exhaustions, upping Cap’s attack and providing DAAR. What if they increased special attack stun time? A few of these concepts are already incorporated via newer synergies, of course. How hard is it to put them in the basic kit in lieu of having to, for example, lug Punisher 2099 along on a quest. I don’t know. I’m certainly no coding expert—perhaps this is orders of magnitude difficult. But it is a shame a Marvel icon has languished in game this long. Dr. Zola he’s really good with Longshot. Counters Mordo.
This is OG Cap’s description. You’re not missing a screenshot—that’s it. And the second screenshot mostly restates what the Special Attacks section from the first already says. How to make him at least playable (a) in the current game, (b) without changing anything other than his existing numerical stats (c) in a way that is consistent with his core character attributes?My initial thought is to increase Cap’s perfect block chance to make it pretty much perfect all the time. He’s not an outlier with his attack rating, and nothing else really makes him a outrageous counter for anything. But being a guaranteed perfect blocker nearly all the time is consistent with the character. With little else in his kit, it doesn’t seem overpowered. Beyond that, perhaps you could make Fatigues from the shield a passive effect, thereby eliminating the ability to Willpower heal from them. Or reduce critical rating by a much, much larger number than the existing 216.67 (think: 2500 reduction). An extra tweak could even make Cap’s one of special attacks unblockable, or make him able to block unblockable specials when the opponent is fatigued. If you wanted to go further beyond the existing language, I would suggest Luke Cage as an instructive model. Imagine if fatigue effects worked like exhaustions, upping Cap’s attack and providing DAAR. What if they increased special attack stun time? A few of these concepts are already incorporated via newer synergies, of course. How hard is it to put them in the basic kit in lieu of having to, for example, lug Punisher 2099 along on a quest. I don’t know. I’m certainly no coding expert—perhaps this is orders of magnitude difficult. But it is a shame a Marvel icon has languished in game this long. Dr. Zola
This is OG Cap’s description. You’re not missing a screenshot—that’s it. And the second screenshot mostly restates what the Special Attacks section from the first already says. How to make him at least playable (a) in the current game, (b) without changing anything other than his existing numerical stats (c) in a way that is consistent with his core character attributes?My initial thought is to increase Cap’s perfect block chance to make it pretty much perfect all the time. He’s not an outlier with his attack rating, and nothing else really makes him a outrageous counter for anything. But being a guaranteed perfect blocker nearly all the time is consistent with the character. With little else in his kit, it doesn’t seem overpowered. Beyond that, perhaps you could make Fatigues from the shield a passive effect, thereby eliminating the ability to Willpower heal from them. Or reduce critical rating by a much, much larger number than the existing 216.67 (think: 2500 reduction). An extra tweak could even make Cap’s one of special attacks unblockable, or make him able to block unblockable specials when the opponent is fatigued. If you wanted to go further beyond the existing language, I would suggest Luke Cage as an instructive model. Imagine if fatigue effects worked like exhaustions, upping Cap’s attack and providing DAAR. What if they increased special attack stun time? A few of these concepts are already incorporated via newer synergies, of course. How hard is it to put them in the basic kit in lieu of having to, for example, lug Punisher 2099 along on a quest. I don’t know. I’m certainly no coding expert—perhaps this is orders of magnitude difficult. But it is a shame a Marvel icon has languished in game this long. Dr. Zola he’s really good with Longshot. Counters Mordo. Fatigue stops his passive power gain, right? I like that—it’s kind of like Colossus in that making contact with the shield takes a toll on opponents. Not at odds with canon. I just think that type of attribute should be in the basic kit, not obtainable only by synergy with a new champ. Dr. Zola Very much agreed Dr, kabam should update the champs abilities themselves to make them useable without needing a new Champion to synergize with. The only problem is that it takes them so long to do so, look at how long its taking to get the Hulkbuster update live. Agreed. BUT...If HB rolls out in the next few weeks, that’s pretty solid, especially if he winds up being close to his Beta. Not the slowest turnaround. I honestly don’t think it’s too hard to fix some of these champs so their basic kit is useful. Again, Hawkeye is a perfect example: not your top choice for bleed or power drain, but still useful if you are constrained by a node or gate—and that’s literally all he does, aside from having decent block. Two things. But both are useful. I’d love for him to be able to cycle arrows like WS cycles ammo, but that’s not needed to make him pretty good. Dr. Zola