Back to basics so kabbam learns !!!!!

Easy changes no excuses why has been years of hurting players !
1. 30 min energy aq\aw!!
2. At least 10 points extra in masteries!!
3. Cristals should be all nexus, 90% of champs are garbage!!
4. Need to give t1 alphas in all rewards since we need them on higher rank also !!

Comments

  • FaIIenFaIIen Posts: 2
    There aren’t any good reasons that’s why you didn’t give any don’t waste my time thanks !!
  • Agent_X_zzzAgent_X_zzz Posts: 531 ★★
    1. 45 minutes maybe,
    2. We don't need 10 more points in masteries that is not a good idea
    3. 90% of champions are not bad,
    4. Yes I would like more t1a for sure
  • 00Incredible_Hulk0000Incredible_Hulk00 Posts: 15
    edited May 25
    1. They introduced summoner sigil for the basic energy will have to wait and see what they do for energy in aq/aw.
    2. Yes masteries are needed as the contest is evolving bit 10 are too much introduce 5 per act to balance it.
    3. All nexus crystals are bad for game it will make the game too boring instead introduce class based nexus crystal once a month for the same price as cavalier daily bundles.
    4. Don't know much about that since I am an intermediate player but some objectives granting their shards would be nice.

  • DemonzfyreDemonzfyre Posts: 7,948 ★★★★★
    FaIIen said:

    Easy changes no excuses why has been years of hurting players !
    1. 30 min energy aq\aw!!
    2. At least 10 points extra in masteries!!
    3. Cristals should be all nexus, 90% of champs are garbage!!
    4. Need to give t1 alphas in all rewards since we need them on higher rank also !!

    I don't see how a nexus crystal will change your opinion on 90% champs being garbage. If you see most of the Act 6/Abyss openings, they are all complaining about their nexus pulls. They won't fix anything, just make you 3 times more depressed.
  • Morpheus_123Morpheus_123 Posts: 74
    Suggesting these sort of changes shows how an individual feels they would benefit within the game. But at the same time, every other player would get the same change. So when you think about it, there is no benefit what so ever.

    1) So every opponent in AW can move and kill your defense as fast as you can kill theirs.

    2) Every other player at your level would have increased mastery power, making you no more better off than before.

    3) If everyone is opening 'better' champs from crystals, you're going to be facing tougher fights in most of the game content.

    4) And as with all the rest, extra T1 alpha's would allow you to rank champs faster, but the same goes for all your similar level opponents. How are you benefiting then?

  • Crumb3307Crumb3307 Posts: 189

    Suggesting these sort of changes shows how an individual feels they would benefit within the game. But at the same time, every other player would get the same change. So when you think about it, there is no benefit what so ever.

    1) So every opponent in AW can move and kill your defense as fast as you can kill theirs.

    2) Every other player at your level would have increased mastery power, making you no more better off than before.

    3) If everyone is opening 'better' champs from crystals, you're going to be facing tougher fights in most of the game content.

    4) And as with all the rest, extra T1 alpha's would allow you to rank champs faster, but the same goes for all your similar level opponents. How are you benefiting then?

    These are probably the worst responses ever, they make almost no sense.
  • Morpheus_123Morpheus_123 Posts: 74
    Crumb3307 said:

    Suggesting these sort of changes shows how an individual feels they would benefit within the game. But at the same time, every other player would get the same change. So when you think about it, there is no benefit what so ever.

    1) So every opponent in AW can move and kill your defense as fast as you can kill theirs.

    2) Every other player at your level would have increased mastery power, making you no more better off than before.

    3) If everyone is opening 'better' champs from crystals, you're going to be facing tougher fights in most of the game content.

    4) And as with all the rest, extra T1 alpha's would allow you to rank champs faster, but the same goes for all your similar level opponents. How are you benefiting then?

    These are probably the worst responses ever, they make almost no sense.
    I don't know how much simpler I could explain it?! lol 'Sense' really isn't a word I think you should be using, as you clearly have none.
  • TP33TP33 Posts: 740 ★★★

    1. No need
    2. Maybe but really don’t care
    3. No that would reduce the value and novelty of nexuses by 100% also only about 60% of champions are trash
    4. What?
  • UmbertoDelRioUmbertoDelRio Posts: 4,803 ★★★★★
    1. I think increasing the max energy to maybe 7 would be a bit more balanced than 30 minute timers.

    2. This would only be a good idea if they were to introduce new useful masteries. For example a shock/incinerate/poison equivalent to deep wounds or an alternative suicide tree with incinerate/coldsnap. Revamping all class masteries except MD to make them useful would also be an option. Point is, if they were to simply increase the available mastery points for the current tree, then there would be less room for individual mastery set ups. They could essentially just go the extra mile and turn masteries into a full on perk system.

    3. 90% is a bit of exaggeration. But I do agree that nexus crystals should be freely available through shards for an appropriate price. Maybe 1,5 to 2 times the price for basic crystals.

    4. Yes. Another option would be to simply make 5* rank up gems (r1-r2 and r2-r3) much more available. This could be done through revamping events to make them tier depending or do the same with the solo crystals.
  • Crumb3307Crumb3307 Posts: 189

    Crumb3307 said:

    Suggesting these sort of changes shows how an individual feels they would benefit within the game. But at the same time, every other player would get the same change. So when you think about it, there is no benefit what so ever.

    1) So every opponent in AW can move and kill your defense as fast as you can kill theirs.

    2) Every other player at your level would have increased mastery power, making you no more better off than before.

    3) If everyone is opening 'better' champs from crystals, you're going to be facing tougher fights in most of the game content.

    4) And as with all the rest, extra T1 alpha's would allow you to rank champs faster, but the same goes for all your similar level opponents. How are you benefiting then?

    These are probably the worst responses ever, they make almost no sense.
    I don't know how much simpler I could explain it?! lol 'Sense' really isn't a word I think you should be using, as you clearly have none.
    Your entire argument throughout is that helping a player get better through increased mastery points, better champions or more upgrade material will have absolutely no affect because other people will make their accounts better too. Your argument applies to AW, and maybe, sorta arena, only. Increased masteries, better champs and more upgrade items would help in story, event quest, AQ, Incursion, LOL, AOL.
    I don’t even necessarily agree with the OP, but your arguments against his make no sense.
  • Morpheus_123Morpheus_123 Posts: 74
    Crumb3307 said:

    Crumb3307 said:

    Suggesting these sort of changes shows how an individual feels they would benefit within the game. But at the same time, every other player would get the same change. So when you think about it, there is no benefit what so ever.

    1) So every opponent in AW can move and kill your defense as fast as you can kill theirs.

    2) Every other player at your level would have increased mastery power, making you no more better off than before.

    3) If everyone is opening 'better' champs from crystals, you're going to be facing tougher fights in most of the game content.

    4) And as with all the rest, extra T1 alpha's would allow you to rank champs faster, but the same goes for all your similar level opponents. How are you benefiting then?

    These are probably the worst responses ever, they make almost no sense.
    I don't know how much simpler I could explain it?! lol 'Sense' really isn't a word I think you should be using, as you clearly have none.
    Your entire argument throughout is that helping a player get better through increased mastery points, better champions or more upgrade material will have absolutely no affect because other people will make their accounts better too. Your argument applies to AW, and maybe, sorta arena, only. Increased masteries, better champs and more upgrade items would help in story, event quest, AQ, Incursion, LOL, AOL.
    I don’t even necessarily agree with the OP, but your arguments against his make no sense.
    So you did get my point then, it does make sense to you, you just don't agree. That's fair enough.

    I think my logic applies to all aspects of the game, not just AW and and maybe arena. The concept of this game, like any, is to compete and become better. The changes the OP suggests are going to make all players 'better', so in the grand scheme of things who is actually becoming better? Will Player A suddenly become 'better' than Player B if they have both been given these 4 suggestions?

    That was my point from the start. These changes aren't going to make anyone better from a competitive point of view than they are now.
  • VoltolosVoltolos Posts: 631 ★★

    That was my point from the start. These changes aren't going to make anyone better from a competitive point of view than they are now.

    But OPs goal isn't to become better than other players so your points aren't relevant
  • Morpheus_123Morpheus_123 Posts: 74
    Voltolos said:

    That was my point from the start. These changes aren't going to make anyone better from a competitive point of view than they are now.

    But OPs goal isn't to become better than other players so your points aren't relevant
    Personal friends are you?! Lol
    It's a competition driven game, it's not sudoku.
  • linuxlinux Posts: 266
    edited May 27

    FaIIen said:

    Easy changes no excuses why has been years of hurting players !
    1. 30 min energy aq\aw!!
    2. At least 10 points extra in masteries!!
    3. Cristals should be all nexus, 90% of champs are garbage!!
    4. Need to give t1 alphas in all rewards since we need them on higher rank also !!

    I don't see how a nexus crystal will change your opinion on 90% champs being garbage. If you see most of the Act 6/Abyss openings, they are all complaining about their nexus pulls. They won't fix anything, just make you 3 times more depressed.
    My Nexus 6* was OK. (Stealth Spidey and Dr Strange and one piece of trash).

    Generally -- the problem isn't just the ratio of good to bad champs, but the mechanics around getting a useful pull.

    I have a bunch of potentially useful 6*s which I'd be willing to r3 if they were duped:

    BPCW
    Long Shot
    Symbiote Supreme
    Thing
    CAIW
    Void
    Silver Surfer
    Corvus
    Sunspot
    Venom the Duck
    Fury
    Stealth Spidey

    -- but it's been ~3 months since I duped a 6* I can use. I'm don't mean this as complaining -- I have great champs, and my t5cc pulls were OK -- but I am saying that opening 6*s crystals recently is has been disappointing because most of the pulls seem useless other than as arena fodder. Even if I pull a good champ, I may never dupe them naturally.

    Nexus crystals help without having to trim down the list of champs -- players are more likely to be able to choose to dupe a champ they want. This might only be a temporary improvement, but given the importance of duping and signature level to prestige -- having lots of good champs is sometimes frustrating when you don't pull dupes that make them useful, and the large pool of champs makes this problem worse.

    (I did use the previous feature 6* crystal rather than basic until I'd pulled some of the champs I wanted from it; but the current one has too few champs I'd be happy to pull.)
  • Diksh619Diksh619 Posts: 192 ★★

    1. They introduced summoner sigil for the basic energy will have to wait and see what they do for energy in aq/aw.
    2. Yes masteries are needed as the contest is evolving bit 10 are too much introduce 5 per act to balance it.
    3. All nexus crystals are bad for game it will make the game too boring instead introduce class based nexus crystal once a month for the same price as cavalier daily bundles.
    4. Don't know much about that since I am an intermediate player but some objectives granting their shards would be nice.

    Having changes as reduced energy or inventory cap limit increase should never be behind an payment gateway. This should be for all players as overall improvement to the game.
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