**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Fight to fight, you don’t have to dex damn 5 specials in 1 fight! Oh n probably reduce the attack amount
I'm just saying. You could win a poker game by luck, but winning multiple takes skill.
Bringing me "back down to earth". Yeah, okay. I've never said I was special for completing it. I just said that if you can't complete it, it might be because of your skill.
And to answer your question, literal is blunt and straight-forward. It's efficient.
You have got to learn how to play this fight instead of just asking for it to he nerfed. For example, the sp1 dex method trick is a load of rubbish imo and doesn't work a lot of the time. So instead if found an alternative, doing the same trick on the sp2, which worked almost everytime.
I did the final 10% with various champions, from cap iw to stealth spiderman and even a 6* r1 Loki.
I'm not bragging here or anything, like I said I'm not that skilled. People complaining here about it being too hard will struggle with the rest of act 6 and are not ready for it.
That being said there are two changes I would propose:
1- get rid of no retreat. I was lucky I had the specific counter but I acknowledge many do not and it's way too hard otherwise.
2- more charges, but they persist fight to fight. Taking off five charges across multiple fights is far too easy. What I propose is allowing the charges taken off to persist from fight to fight, but increasing them to maybe 10-15 in number. That would still be easier but would exhibit some form of difficulty in the final phase.
That being said people begging for the fight to be nerfed because they can't do it are straight up wrong. Plenty of us have done it beforehand and many of us have even explored it. At this point a major change which significantly decreases the difficulty of the fight would be massively unfair
Also literal means "taking words in their usual or most basic sense without metaphor or allegory." What I said makes complete sense so making up stuff doesn't work when you can take 2 secs to google.
And is "taking words in their usual or most basic sense without metaphor or allegory" blunt and straight-forward? Yes it is, so I don't really get what you're trying to say here. Like Kabam, you have to work on your communication skills.
You can have the last word. Regardless they're making the change and my point still stands.