How Would You Properly Fix The 6.2.6 Boss Fight?
Hieitaku
Member Posts: 1,374 ★★★★★
I'm sure a lot of people have an opinion on this and, like many other people as well, I'm interested to hear what others have to say on the matter.
As with other opinion-based discussions, please keep the discussion constructive and respectful.
I'm currently stuck at this quest, by the way.
As with other opinion-based discussions, please keep the discussion constructive and respectful.
I'm currently stuck at this quest, by the way.
2
Comments
Reduce his attack rating, and remove or change some of the linked nodes, such as No Retreat.
In the last 10%, maybe make it so that if you intercept, you gain 1 perfect block passive, lasting until he hits your block, but then any blocked hits that aren't perfect cause him to go unstoppable for 3 seconds. I feel like people shouldn't rely on blocking the special attacks and then just dexing the last hit.
However, I just don't get why the actual Champion boss needs to be made easier? Like the fight itself is fine. It's just the nodes and attack values that make it unenjoyable. People just want to get through things more quickly and more easily, and that shouldn't be the case.
Aren't the nodes and attack values part of the fight?
Also, just remove no retreat. Every other link is fine. Difficult, but fine. No retreat is just straight BS
That was my first thought as well.
That way you can at least safe up a lot of units and get him down even if its cost a lot. I had alliance mates that spend 1-1,5k units on that fight and then gave up.
And remove the linked nodes while you are at it.
Yeah yeah. Get out.