Chapter lengths

Can Kabam stop making the monthly event quest chapters so long and complex? It shouldn't take more than four run-throughs to reach 100% completion on each chapter's two sub-modules. This is especially important since the monthly quests have a fixed time limit of about 30 days. I don't mind playing each module 3 or 4 times, but 5/6/7 times to complete it is ridiculous.

Comments

  • Jh_DezJh_Dez Member Posts: 1,307 ★★★
    A good idea kabam can implement is to make event quests like webslinger challenge
    Where players can either play one path and exit by facing the boss or play all paths at once and face the boss
    I mean thats what portals were meant for. Cuz it would make things faster
  • Jh_DezJh_Dez Member Posts: 1,307 ★★★
    A good idea kabam can implement is to make event quests like webslinger challenge
    Where players can either play one path and exit by facing the boss or play all paths at once and face the boss
    I mean thats what portals were meant for. Cuz it would make things faster @Kabam Miike
  • Jon8299Jon8299 Member Posts: 1,067 ★★★
    The first event quest that was around when I joined the game was the Ultron Event quest (Don't remember the actual name). I'm pretty sure it was in the double digits the number of paths you had to complete to 100% one quest in chapter 3 or 4.

    I believe I remember this correctly, I also vaguely remember people commenting for the next Event Quest that it was smaller.
  • chunkybchunkyb Member, Content Creators Posts: 1,453 Content Creator
    This one def feels longer so far. Also has extra paths with no fights just to waste energy and make you do another path. That's very weak and stupid on kabam's part imo. At least have the decency to put a fight on the empty paths. It would help hide the fact that you're just adding paths to drain energy and sell refills.
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