Don't take the fact that the rewards haven't been announced yet as a sign of anything other than the fact that we haven't nailed them down yet. They'll come with the announcement of the next month's event.
I'm not saying I feel 25% is necessarily too high personally just that there's logic to say that it would be. I definitely don't see a 25% selector happening but maybe 2 10% frag crystals
In terms of difficulty I’m expecting something in the range of 25-50k pi opponents on paths and bosses ranging from 50k-100k, health of path opponents from about 120k-240k and bosses around double, hopefully attacks won’t go too high, no more than 8k for paths and 15k for bosses
Well i don’t really mind the rewards as long as it’s not harder than v4. I don’t see the point of dealing with 700k health pools just for a few thousand 6* shards
Rewards should be Good but not OP we still want the game to be challenging putting too much rewards will result in content becoming easy in a fast rate
That seems pretty realistic but maybe more t5cc and maybe generic 5* stones.
We can hope, but with the content being monthly I cannot see them adding in mega rewards people can collect 12 times a year. My guesses are conservative due to that fact. And a lot of these rewards are gonna be available outside of the paywall and act 6 for the first time, so they won’t go crazy with them. Plus at some point the side events will increase in difficulty too. Which will add even more rewards
I’ll be honest, so long as there are 7,5K six star shards (so between UC and Cavalier we can form a full six star each month, most of the pool is trash so it won’t be game breaking) and around 30% of a t5cc but preferably in the form of either 15 2% or 3 10% ones but I prefer the 2% ones, I’ll be happy.
@StevieManWonder I think 10k 6 star shards per month should be the target from cavalier eq. If you see, when UC eq was introduced, it gave 1 5star every month. I honestly think they will give like a 10 2% t5cc 1 t5b, 2 T2a, 15k 5 star shards or 20k max 5 t4cc 20 5 star sig stones 5 6 star sig stones 50k gold
I am just extrapolating the rewards from UC eq. I think we need to remember that these rewards are for every month excluding the current rewards. it won't be good for the game to go crazy with them.
Can we at least agree it needs some amount of t5cc and 6* sig stones?
Rest could be some buffed up amount of uncollected rewards idc. Saw someone say 5* nexus, that would be nice bonus imo. If end game players focusing on 6*s, what harm is there getting a 5* nexus every month.
Before we move further into the discussion on rewards, accelerating 6* acquisition means in a sooner time to come (as an eventuality), a new system (gears or something) or 7*s will be introduced to the game.
Before we move further into the discussion on rewards, accelerating 6* acquisition means in a sooner time to come (as an eventuality), a new system (gears or something) or 7*s will be introduced to the game.
Well we still can’t take six stars past r3 and still have no way to reliable awaken and sig them up, so that needs to be taken into account too. Even if we increase six star acquisition to one a month, I think seven stars will still be years off.
Don't take the fact that the rewards haven't been announced yet as a sign of anything other than the fact that we haven't nailed them down yet. They'll come with the announcement of the next month's event.
Any chance this announcement will come with enough notice so we can react to the rewards before the event starts? I know that regardless there will be missed expectations for some but it would be great if we can let people get their feelings out before it’s too late to update.
Not trying to be critical here but lately rewards in general have lacked in comparison to the difficulty of the content so it would be great if we can get that close instead of us needing to power through difficult content for a month before it can be adjusted for the next event.
Don't take the fact that the rewards haven't been announced yet as a sign of anything other than the fact that we haven't nailed them down yet. They'll come with the announcement of the next month's event.
Any chance this announcement will come with enough notice so we can react to the rewards before the event starts? I know that regardless there will be missed expectations for some but it would be great if we can let people get their feelings out before it’s too late to update.
Not trying to be critical here but lately rewards in general have lacked in comparison to the difficulty of the content so it would be great if we can get that close instead of us needing to power through difficult content for a month before it can be adjusted for the next event.
Yeah the difficulty—rewards ratio has been pretty terrible. The last 4 months haven’t been the best. Mole man was just too long, baron wars were good, rifts were rng-based and shafted people such as myself, and this month is just flat out trash.
Comments
10000 5* shards
1x 5* nexus
22500 t5b
10x 2% t5cc fragment crystals
25 5* generic sigs
10x 6* class sigs
7500 6* shards
3x t2a
In terms of difficulty I’m expecting something in the range of 25-50k pi opponents on paths and bosses ranging from 50k-100k, health of path opponents from about 120k-240k and bosses around double, hopefully attacks won’t go too high, no more than 8k for paths and 15k for bosses
Completion:
1/2 T5b
2500 6s shards
5000 5s shards
1 T2a
20 sig stones
Gold
Exploration:
1 T5b
.25 T5 cat crystal
5000 6s shards
50 sig stones generic
3-4 rank up gem
Gold
10 2% t5cc
1 t5b,
2 T2a,
15k 5 star shards or 20k max
5 t4cc
20 5 star sig stones
5 6 star sig stones
50k gold
I am just extrapolating the rewards from UC eq. I think we need to remember that these rewards are for every month excluding the current rewards. it won't be good for the game to go crazy with them.
Rest could be some buffed up amount of uncollected rewards idc. Saw someone say 5* nexus, that would be nice bonus imo. If end game players focusing on 6*s, what harm is there getting a 5* nexus every month.
So my guess:
7,5 k 6* shards
15 k 5* shards
10 2% t5cc
1,5 t2a
0,75 t5b
20 rdm 5* sig stones
5 rdm 6* sig stones
100 k Gold
They have to include stuff for endgame, like t5cc shards, sig stones and 6* shards.
I would love to see rank up or awakening gems, but these aren’t for monthly eq, these should be rare for variants, story and special side events.
Not trying to be critical here but lately rewards in general have lacked in comparison to the difficulty of the content so it would be great if we can get that close instead of us needing to power through difficult content for a month before it can be adjusted for the next event.