I think there should be too, because as it has been for about a year, the weekly t5cc source has been locked for mainly top 20 alliances in AW or AQ, so if one isn't part of that top 20, then I guess from the credit card, one isn't end game enough to get t5cc except only from 100% act 6.3, 6.4, and abyss.
How are people disagreeing with baby yoda? he's disney too! Not like I posted DC Comics
Because Yoda wouldn’t eat Chicken Nuggets, he is obviously a Nando’s kind of a guy!
Yoda is in lockdown, he wants nuggies and ice cream, then hates himself because he got a black eye for calling his wife fat after she ate his chicky nuggies..
Well if you will take on challenges on an Internet forum then you deserve the black eye!!
I still maintain that Yoda would be an extra hit chicken wings kinda of a guy!
My guess T5b T2a or 2 10% maybe 25% T5CC 10 6* sig stones 5k 6* shards 5* nexus And probably some 5* sig stones
Too optimistic?.. Maybe but I feel like that's where the game is currently at atm
Way too optimistic- no nexus, less t5cc
We can only hope, I feel like it's going to be a tough one to pull off honestly difficulty wise. Like what we expecting. 6.1 level of difficulty or 6.3/4?
@Kabam Miike can you give anymore detail as far as difficulty? Post mentions people who are elders bane and then explored act 6 being too good for UC but Theres a HUGE gap between the 2 lol.
Would someone with just a completion of act 6 struggle significantly more vs someone with exploration?
There's an easy path and hard paths in UC. I think most people are assuming the same would be true for Cavalier difficulty. I think the logical assumption is that at least in broad details, the easy path will be roughly in line with completing 6.1 while full exploration of Cav would be difficulty somewhere closer to completing Act 6, but that's supposition and Kabam almost certainly hasn't made those decisions yet. And I don't think they want to tell us before we've had a chance to test the new side quest difficulty and taint our feedback.
@Kabam Miike can you give anymore detail as far as difficulty? Post mentions people who are elders bane and then explored act 6 being too good for UC but Theres a HUGE gap between the 2 lol.
Would someone with just a completion of act 6 struggle significantly more vs someone with exploration?
There's an easy path and hard paths in UC. I think most people are assuming the same would be true for Cavalier difficulty. I think the logical assumption is that at least in broad details, the easy path will be roughly in line with completing 6.1 while full exploration of Cav would be difficulty somewhere closer to completing Act 6, but that's supposition and Kabam almost certainly hasn't made those decisions yet. And I don't think they want to tell us before we've had a chance to test the new side quest difficulty and taint our feedback.
Lol if they put the same BS nodes/champion fights that are in Act 6 into the cavalier difficulty the backlash that started a month ago is gonna be nothing in comparison.
@Kabam Miike can you give anymore detail as far as difficulty? Post mentions people who are elders bane and then explored act 6 being too good for UC but Theres a HUGE gap between the 2 lol.
Would someone with just a completion of act 6 struggle significantly more vs someone with exploration?
There's an easy path and hard paths in UC. I think most people are assuming the same would be true for Cavalier difficulty. I think the logical assumption is that at least in broad details, the easy path will be roughly in line with completing 6.1 while full exploration of Cav would be difficulty somewhere closer to completing Act 6, but that's supposition and Kabam almost certainly hasn't made those decisions yet. And I don't think they want to tell us before we've had a chance to test the new side quest difficulty and taint our feedback.
Lol if they put the same BS nodes/champion fights that are in Act 6 into the cavalier difficulty the backlash that started a month ago is gonna be nothing in comparison.
I'm speaking in general. I don't think most people would expect Acid Wash Mysterio to show up in Cavalier difficulty EQ any more than I think people would expect the Grandmaster himself to show up in Cavalier difficulty EQ. And I would expect attack and health numbers closer to 6.2 than 6.4.
@Kabam Miike can you give anymore detail as far as difficulty? Post mentions people who are elders bane and then explored act 6 being too good for UC but Theres a HUGE gap between the 2 lol.
Would someone with just a completion of act 6 struggle significantly more vs someone with exploration?
There's an easy path and hard paths in UC. I think most people are assuming the same would be true for Cavalier difficulty. I think the logical assumption is that at least in broad details, the easy path will be roughly in line with completing 6.1 while full exploration of Cav would be difficulty somewhere closer to completing Act 6, but that's supposition and Kabam almost certainly hasn't made those decisions yet. And I don't think they want to tell us before we've had a chance to test the new side quest difficulty and taint our feedback.
Lol if they put the same BS nodes/champion fights that are in Act 6 into the cavalier difficulty the backlash that started a month ago is gonna be nothing in comparison.
I'm speaking in general. I don't think most people would expect Acid Wash Mysterio to show up in Cavalier difficulty EQ any more than I think people would expect the Grandmaster himself to show up in Cavalier difficulty EQ. And I would expect attack and health numbers closer to 6.2 than 6.4.
It would be awesome if they went a full new direction with cav difficulty like maybe the first chapter is normal number of paths etc with tough nodes but the last two are maybe a boss rush type thing where you fought a stacked version of both the new champs. Just an idea of course though.
Don't take the fact that the rewards haven't been announced yet as a sign of anything other than the fact that we haven't nailed them down yet. They'll come with the announcement of the next month's event. </blockquote
A title will be great too for the first introduction like uncollected
Don't take the fact that the rewards haven't been announced yet as a sign of anything other than the fact that we haven't nailed them down yet. They'll come with the announcement of the next month's event.
I've said this on the modok's hotel post... but mainly bare minimum 1 fully formed 6* per month if you can 100% explore both uc and cav... also units added to both eqs like all the others and finally 5* sig stones. Hopefully some 6* sigs as well... but that's pushing it lol
Rewards should be Good but not OP we still want the game to be challenging putting too much rewards will result in content becoming easy in a fast rate
The rewards should be a step up from UC, but for me it’s much more important that they cut these quests in half or even more. Shorter more fun content. They could make the bosses and UC harder but just give us a couple of paths to do instead of so many. It’s not fun when it’s this long, just an easy boring grind! Less paths could mean they could focus on other new content like individual story arcs/quests.
I really really hope they can turn things around soon.
Doesn’t make much sense for any Caviler difficulty to be shorter than UC. You have a month to complete, it is a bit of a grind yes but that’s only because it’s to easy if your an endgame player.
Variants have similar path lengths and don’t feel like a grind because they are a challenge. When your completing the final map easily when you have your main teams in AW attack, AW defence and AQ then that’s when it feels like a grind
I hear what you’re saying but I think you’re missing the point of my post. The idea would be to introduce more short form fun content that is more challenging. Not just the long grindy quest once a month.
I know it’s my choice to do the 3 hardest difficulties each which is probably why it feels more grindy, but that’s just because of a lack of other content.
I just think more can be done to add better content outside of the monthly quest.
I wasn’t saying cav should be less than UC, I was saying they should both be shorter, but more difficult.
Comments
I still maintain that Yoda would be an extra hit chicken wings kinda of a guy!
T5b
T2a or 2
10% maybe 25% T5CC
10 6* sig stones
5k 6* shards
5* nexus
And probably some 5* sig stones
Too optimistic?.. Maybe but I feel like that's where the game is currently at atm
5% T5CC
5 6* sig stones
5k 6* shards
20 5* sig stones
1.5 5* crystals
1 T2A
22,500 T5B shards.
6 star sig stones
Nexus crystals
15,000 t5b shards
25% t5cc selector
7500 6 star shards
Awakening gems
2 tier 2 alpha
20,000 5 star shards
1 5* Nexus Crystal
30 5* Sig Levels ( 15 crystal + 15 Generic )
5000 6* Shards
10 6* Signature Stones
2 Alpha2 Catalyst Crystals
10 Alpha1 Catalyst Crystal
1800 T5 Class Catalyst Fragments
22.500 T5 Basic Fragmenrs
4 T4 Basic Crystals
2 T4 class Crystals
500k Gold
3 Cavalier Crystals
Now this is The best they can put IMO moderate for high end players good for top players and very rewarding for those who wanna challenge their skill
I hear what you’re saying but I think you’re missing the point of my post. The idea would be to introduce more short form fun content that is more challenging. Not just the long grindy quest once a month.
I know it’s my choice to do the 3 hardest difficulties each which is probably why it feels more grindy, but that’s just because of a lack of other content.
I just think more can be done to add better content outside of the monthly quest.
I wasn’t saying cav should be less than UC, I was saying they should both be shorter, but more difficult.
Think that makes sense