**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Check this out! Netmarble's finacial statement

RapRap Posts: 3,193 ★★★★
$446.7 million in total sales, $17.1 million in operating profit, and a net profit of $48.2 million from January through March.
Total sales increased by 11.6% year-over-year and decreased by 4% quarter-on-quarter. Operating profit went down 39.8% year-over-year and 60.1% quarter-on-quarter due to an increase in marketing expenses for new game launches in Q1.
Net profit went up 35.9% year-over-year and 1,123.4% quarter-on-quarter due to increases in dividend income and profits of an equity-method investment from its subsidiaries including Kabam, Jam City and Big Hit Entertainment.
The Seven Deadly Sins: Grand Cross which was launched worldwide in early March consistently ranked on the top-grossing charts in the Apple’s App Store and Google Play store, in the U.S. and European countries.
Top-performing games include Kabam's MARVEL Contest of Champions (14% of revenue generated), The Seven Deadly Sins: Grand Cross (12% of revenue generated), Lineage 2: Revolution (11% of revenue generated), Blade & Soul Revolution in Korea (8% of revenue generated), and Jam City's Cookie Jam (5% of revenue generated), among others.
Netmarble’s Western expansion led to overseas sales accounting for 71% of the company’s total sales, with North America earning 33% of the global revenue generated. Korea’s Q1 revenue share is 29% of the total revenue generated, while Japan, Europe, Southeast Asia, and other territories also contributed to the company’s overall earnings.

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