Elephant in the Room : War Season Rewards Update.
First thing that came to mind was DISAPPOINTMENT
Why do you ask?
Lack of rewards increase in Shard rewards below Plat 3.
While insisting on increasing the happiness factor for the average player (Free to Play and low to mid spending Pay 2 Play). It is still abundantly clear that the game and the company is ultimately pandering to the Pay 2 Play whales, that in fact have at least 60% of the mostly used champs of 6* quality and at high or maxed Signature ability.
How long does it take a UC player to gain a 6* champ? Avg 4 to 6 months
How long for a Cav player?
3 - 4 months.
For high spending whales without war or content? 1 week. (I'd like to know if I'm correct on this last one) just using as far reached example.
But as i have said in my alliance chat room, Gold 1 comparison
Increases
6* shards (500), 5* shards (0), T2a shards (18000), T5b shards(20250)
Master Rank 1 increase
6* (3x Crystal) 5* (1x Crystal) t5cc (1x25%).
There is no reason why the top get abundance and the rest, as you get lower and lower, go from meat packs, to bread, to peanuts, to the rubbish bin.
Share the love a bit further a field 6* Shards down to Silver 3, 5* shards down to Bronze, 4* at least 1 crystal worth to participants.
We all spend 1 month bashing our phones, having rage fits, laughing at funny setups and many other things.
Please place a bit more thought into this.