Effects of War on my Alliance
Rap
Member Posts: 3,233 ★★★★
My Alliance is 6 months old. It was started by a friend who quickly lost interest and it dried up fast, with no one playing and no leader.
I took over and recruited and entire alliance full of realatively new players. We started running war again. I believe my friend had run one and part of one and quit.
The first few wars i ran i had two full maps. We ended up facing an alliance with only one map. We walked to an easy victory. That happened again the next time and again a 3rd and 4th time, us with two maps and the opponent with one filled and one empty. By the time we got to the 5th opponent i had one full map and one empty because they were bored with logging in to move through an empty map, only this time our opponent had two full maps and we had only one and were easily beaten.
Then we had the new war season begin. I managed to get 10 in one and 5 in another...the opponent was so much bigger that it was pretty hopeless from the get go!
Now placement has started for this war and i have 4 players!
I don't suppose anybody considered new players, new alliances and lower tier alliances through this whole process of reworking war. But the net result in my starter alliance is that none of the summoners care to play because they were faced off with ridiculously larger opponents than any of them have in their rosters.
Or we face off with empty maps!
Thanks!
I took over and recruited and entire alliance full of realatively new players. We started running war again. I believe my friend had run one and part of one and quit.
The first few wars i ran i had two full maps. We ended up facing an alliance with only one map. We walked to an easy victory. That happened again the next time and again a 3rd and 4th time, us with two maps and the opponent with one filled and one empty. By the time we got to the 5th opponent i had one full map and one empty because they were bored with logging in to move through an empty map, only this time our opponent had two full maps and we had only one and were easily beaten.
Then we had the new war season begin. I managed to get 10 in one and 5 in another...the opponent was so much bigger that it was pretty hopeless from the get go!
Now placement has started for this war and i have 4 players!
I don't suppose anybody considered new players, new alliances and lower tier alliances through this whole process of reworking war. But the net result in my starter alliance is that none of the summoners care to play because they were faced off with ridiculously larger opponents than any of them have in their rosters.
Or we face off with empty maps!
Thanks!
9
Comments
I ended up with 7 placed in war 1 and none in war two and one of the seven who placed bailed when he saw our opponents were 3 times his size. Had the solo event launched sooner i might have gotten more players and the one who bailed might still be in the game.
If it will bring them back i guess we will find out?
As a leader, I support all these position by assisting my officers in their roles and I am one usually one of the top MVP in the war. This is one of my contributions to my team as I take on the hardest nodes so they can advance forward.
Having a team with specific roles makes a huge difference.
The fact we got as many war points as we did wasn't from skillful play! Most of them haven't played many wars.
I am working on a different agenda than you! I am not protecting my status and my claim, i am trying to keep this hollowed out game alive by keeping new player.
And this was not well played when it comes to new players.
I am doing something some of the kabam shills and sycophants should be doing! Cultivating a next generation of players.
My issue with wars right now is the matchmaking... we are gold 2 and I expect a hard fight... but a fair fight should also be given to us...
How about the effects of the past 10 seasons of bad matchmaking, which forced a level of stress that was unhealthy. One where if you died in AW you could get kicked. This forced a revolving door of recruiting and making guys quit AW because matchmaking was so horrible and pressure to win was just ridiculous. This system will balance out. It will be fair eventually. It will reach a point where every single alliance will reach a level of competition they can't win every single war. Thus making it a 50/50 fair match. That's all everyone wants.
My alliance is rated 10mil less than our current opponents, but we are still giving them a run for their money as deaths are almost equal and both are 1/3 of the way through the map.
The problem is the war rating - they are leaning heavily on matching on war rating more than other metrics, and these 2 groups are evenly matched, according to that number....obviously they are not even..but as long as matchmaking depends on a number that can go up or down based on wins and losses, someone's always gonna get the short end of the stick.
They pull 4 star champs and don't have the gold iso or items to rank them. They don't play the arenas, they don't play war, they don't run incursions or even aqs, they run story and event quests. Then when they get bored with that they quit.
So basically lower and new alliances are being punished because the system sucked to begin with and they gained ground and awards that the top alliances don't believe they deserved?
And for the record i predicted that prestige was going to end up being a problen when it was first introduced 4 1/2 years ago. It took you guys long enough to figure out what i knew before it evrn went live! But when you were rockin out the prestige you didn't care. Not till it started working against you.
I am curious? What happens when you find yourself right where you were to begin with???
And this war solo quest is a good idea but nothing on it i am desperate for. And 10k in loyalty is kind of a joke! Loyalty it the most useless currency in the game!
The loyalty store needs updated...it sucks!
And as I’ve already stated, I’m against an alliance that is rated 11mil more than mine and I still consider this system better.
Could kabam have switched back to war rating based matchmaking better? Of course. But they didn’t so everyone’s gonna just have to suck it up and land where they land.
People were playing wars with 4*s at R3/4 as their top champs and HB was one of the top prestige champs.
It’s hard to take you seriously when you say things like that.
Because my alliance was incredibly organised and active compared to other alliances at our alliance rating.
What i am trying to do is Build an active alliance , not regimented one. I help these kids pick up a few extras for ranking and run aqs at their level and allow them to place 3 stars in war if that is all they got. But this change has knocked that way back! Caused more disinterest in war. Having a hard time getting them to run aqs.
I guesd i should take that back. War was doing before this anyway.