**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Why does sabertooth’s synergy require dying?

Deadlygamer98Deadlygamer98 Posts: 743 ★★★
So someone said that you don’t need to die to get furies with synergy. Is this true and if not, why do you need to die?

Comments

  • YsFYsF Posts: 151 ★★
    The youtubers were killing him after banking some furies and doing an sp3 so that they can get to an insane amount of furies. You don't need to die.
  • Anonymous346Anonymous346 Posts: 661 ★★★
    If you want to reach a decent amount of furies early on, you have to die a few times to ramp up the furies. You can play without dying but you’d realistically only be able to reach about 30 furies before the end of the quest. The only place you can play without reviving is in incursions
  • ThedancingkidThedancingkid Posts: 274 ★★
    Once you reach the natural 15 furies cap, you can only add two more per fights if you end it with a sp3 while you have a fury active.
    The fights can end when you defeat the opponent or when you die. Dying allows you to bank an extra two furies as many times as you’re willing to use a revive.
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