New Node Idea
Wounded: The defender takes no damage from regular hits. Only damage that can be taken is from damage over time debuffs or passives. Every 12 seconds gain a recovery charge. For every recovery charge reduce damage over time damage by 2%. Max 40% reduction. When at max charges remove them when you would gain another charge and go back to full health. If the defender is healing blocked or reversed the regen does not trigger, but what ever reversed or blocked healing is removed. This does not remove damage over time effects though.
When at 10 charges or more reduce time to gain charges to 8 seconds.